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4301. I Just Realized Something... - in General Discussions [original thread]
Arkena Wyrnspire wrote: Alternatively fit them with shields anyway and stick a load of kincats on. That's what I'll be doing. Here: http://www.protofits.com/fittings/shared/230/6483 Dashing about with an 85 shot magazine at speeds exceedin...
- by Ghost Kaisar - at 2014.08.12 19:53:00
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4302. anatomy of the heavy nerf threads... - in General Discussions [original thread]
Vitharr Foebane wrote: Ghost Kaisar wrote: J0hlss0n wrote: Wait for it, scouts telling you how wrong you are and that the heavies/hmg will still be op inbound in 3, 2, 1.... Assaults needed a buff badly. Heavies needed a CPU/PG nerf ...
- by Ghost Kaisar - at 2014.08.12 19:47:00
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4303. anatomy of the heavy nerf threads... - in General Discussions [original thread]
Breakin Stuff wrote: Ghost Kaisar wrote: J0hlss0n wrote: Wait for it, scouts telling you how wrong you are and that the heavies/hmg will still be op inbound in 3, 2, 1.... Assaults needed a buff badly. Heavies needed a CPU/PG nerf be...
- by Ghost Kaisar - at 2014.08.12 19:09:00
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4304. Dual wielding sidearms - in Feedback/Requests [original thread]
Only if they let me dual wield Nova Knives. I wanna go General Greivous on some poor mercenaries.
- by Ghost Kaisar - at 2014.08.12 16:55:00
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4305. Hotfix Charlie - Respec for Scouts ? - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: F scouts... let them steep in the tears of not being the OP FOTM in charlie! Oh no. At least we're still better off than pre-1.7 "The Dark Days" as we like to call it.
- by Ghost Kaisar - at 2014.08.12 16:54:00
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4306. Any Corporation being attacked or attacking 0.H - in The War Room [original thread]
NobIesse Oblige wrote: Pure evil is OP brah. I just realized that your name is an anime reference.
- by Ghost Kaisar - at 2014.08.12 16:52:00
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4307. Question to ERA - in The War Room [original thread]
Orion Sanjeet wrote: http://i.walmartimages.com/i/p/00/03/70/00/12/0003700012889_500X500.jpg That's legitimately funny
- by Ghost Kaisar - at 2014.08.12 16:51:00
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4308. Dear Rattati - in General Discussions [original thread]
ZDub 303 wrote: They never gave us a respec when they torched the CPU on the Cal Logi in 1.4... why do you think you deserve one now? Really? Thats nothing. It still did it's role, and nothing else changed. No reason for a respec. The only...
- by Ghost Kaisar - at 2014.08.12 16:34:00
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4309. anatomy of the heavy nerf threads... - in General Discussions [original thread]
J0hlss0n wrote: Wait for it, scouts telling you how wrong you are and that the heavies/hmg will still be op inbound in 3, 2, 1.... Assaults needed a buff badly. Heavies needed a CPU/PG nerf because my ADV Heavy can fit full proto. HMG ne...
- by Ghost Kaisar - at 2014.08.12 16:28:00
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4310. XCOM Project Part II - in The Locker Room [original thread]
Monthly Report: B Australia has already left. UK, China, SA, and India are already at +4 I got +$461 though, and a Scientist and Engineer. Enough for tonight though. Hired more soldiers. Working on getting better armor so that everyone doesn't...
- by Ghost Kaisar - at 2014.08.12 03:44:00
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4311. XCOM Project Part II - in The Locker Room [original thread]
Coucil Mission: Bomb Disposal Operation "Morbid Jester" +Money +Panic Reduction Squad on Site: Cpl. Mad Monk : Heavy Sq. Arkenea Wyrnspire : Assault Sq. Frost Kitty : Support Rk. Princess Zatata : No snipers. Bomb Disposal takes a lot of mov...
- by Ghost Kaisar - at 2014.08.12 03:41:00
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4312. XCOM Project Part II - in The Locker Room [original thread]
Operation "Crimson Prophet" Abductions $200 Squad on Site: Cpl. Ghost Kaisar : Sniper Sq. Mad Monk : Heavy Sq. Frost Kitty : Support Rk. Princess Zatata Details: Flooded Highway. Ghost sets up behind cover with good view of field. Zatata and...
- by Ghost Kaisar - at 2014.08.12 03:18:00
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4313. XCOM Project Part II - in The Locker Room [original thread]
Operation "Fallen God" (That sounds cool) Crashed UFO Squad on Site: Sq. Frost Kitty : Support Sq. Appia Vibbia : Assault Sq. Disgruntled Dev : Sniper Rk. Arkenea Wyrnspire Details: Woods again. I hate woods. Nothing good ever happens in these ...
- by Ghost Kaisar - at 2014.08.12 02:59:00
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4314. XCOM Project Part II - in The Locker Room [original thread]
Part II: Okay, so I started out in Africa for the Income bonus. I had to replay the opening a few times to get a base that wouldn't kill me in the long run. I got a steam vent on the second level that's easy to get to. Opening level had no de...
- by Ghost Kaisar - at 2014.08.12 02:37:00
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4315. When a role fills all roles - in General Discussions [original thread]
Lloyd Orfay wrote: This is pretty true, but there are other things about the scoutsuit to learn. Scoutsuits have no functions for team based roles, although the only reason why they can act as a catalyst for other roles because they can carry t...
- by Ghost Kaisar - at 2014.08.11 23:50:00
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4316. XCOM Project Part II - in The Locker Room [original thread]
Spademan wrote: Ghost Kaisar wrote: Spademan wrote: Ghost Kaisar wrote: Writes mission report Well ****. Classic Ironman is borderline unfair. Troopers have less health, enemies have more. It costs more to hire new soldiers. Y...
- by Ghost Kaisar - at 2014.08.11 23:26:00
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4317. Scout Registry / Killboard - in General Discussions [original thread]
Had to restart my XCOM. Was doing so well. Then lost 8 soldiers in two missions. Oh well. Recycling names. We have many more Earths to lose. Classic Ironman isn't easy for a reason.
- by Ghost Kaisar - at 2014.08.11 23:25:00
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4318. XCOM Project Part II - in The Locker Room [original thread]
True Adamance wrote: How often are you using explosives? Read the reports. I don't take chances. I use explosives to remove cover, nuke multiple targets and to guarantee kills. Last two missions were just bad luck IMO. Lots of Insta-kills ...
- by Ghost Kaisar - at 2014.08.11 23:21:00
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4319. XCOM Project Part II - in The Locker Room [original thread]
Spademan wrote: Ghost Kaisar wrote: Writes mission report Well ****. Classic Ironman is borderline unfair. Troopers have less health, enemies have more. It costs more to hire new soldiers. You start out with less etc... You will fa...
- by Ghost Kaisar - at 2014.08.11 23:18:00
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4320. XCOM Project Part II - in The Locker Room [original thread]
Operation "Lost Hyrda" Crashed UFO Squad on Site: Sgt. Zatara "Clutch" Raught : Support Sgt. Mad "Matty" Monk : Heavy Cpl. Appia Vibbia : Assault Sq. Shotty GoBang : Sniper Details: Woods. Squad advances with zero contact. Slow and steady doe...
- by Ghost Kaisar - at 2014.08.11 23:08:00
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