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261. (Suggestion/Request) Give Tanks higher scan profiles - in Feedback/Requests [original thread]
Tanks should be always visible. And TBH they should make a lot more noise than now. Sometimes they are just plain silent!
- by Ghermard-ol Dizeriois - at 2014.01.03 00:37:00
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262. request: fix the damn forge gun! - in Feedback/Requests [original thread]
I only use seldom the FG, but so far I've never met the bugs you're reporting. What FG were you using? Was it always the same?
- by Ghermard-ol Dizeriois - at 2014.01.03 00:35:00
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263. The real problem about vehicles. - in Feedback/Requests [original thread]
Severus Smith wrote: I disagree. The problem is that 1 player in a HAV is more effective than 1 player in a dropsuit. And since match sizes are fixed (16v16 or 24v24) a team fielding more HAVs will MOST OF TIMES be more effective than a team ...
- by Ghermard-ol Dizeriois - at 2014.01.03 00:30:00
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264. Should vehicles be in ambush? - in General Discussions [original thread]
Scout Registry wrote: Ambush could be cured by limiting HAVs to 1-2 per side. Nope, because then who spawns first gets the tank and the others not. Big time NO NO. Remove them entirely (by creating a dedicated Ambush - NO vehicles - mode,...
- by Ghermard-ol Dizeriois - at 2014.01.02 23:06:00
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265. Request: Revive Fix - in Feedback/Requests [original thread]
Ok, I agree sometimes the medics are really AH when they revive you in front of enemies, but if they got killed by a sniper I try to see what weapon is he holding, so I can decide if I can attempt to revive the downed soldier or not. Removing 60 W...
- by Ghermard-ol Dizeriois - at 2014.01.02 20:21:00
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266. The END - in General Discussions [original thread]
Keri Starlight wrote: Ludvig Enraga wrote: I love joining just to hear: Defeat, w/o ever even launching into the map - just on the loading screen and then back to quarters. Actually when that happens to me, my game freezes in the loading ...
- by Ghermard-ol Dizeriois - at 2014.01.02 19:08:00
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267. The END - in General Discussions [original thread]
of a match. Especially in AMBUSH mode, I often notice people quitting a couple of seconds before on the screen appears the VICTORY / DEFEAT text. So I was wondering if everyone ends the match at the same time or not... ok, I don't even know if it...
- by Ghermard-ol Dizeriois - at 2014.01.02 16:43:00
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268. [ BUG ] no auto reload on my side arms . Anyone else? - in Technical Support/Bugs [original thread]
OP please give us more informations. Are you sprinting? Are you performing any other action more than awaiting to reload? Is there a vehicle, a turret or a Null Control Panel nearby which you may have used?
- by Ghermard-ol Dizeriois - at 2014.01.02 16:39:00
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269. No more hitmark with sniper? - in Technical Support/Bugs [original thread]
AFAIK, known Sniper bug. Someone else should confirm my words but I read a DEV stating that,
- by Ghermard-ol Dizeriois - at 2014.01.02 16:37:00
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270. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
Is there a module which gives out the sound or is "included" when you buy the tank? In the second case, I'd say to simply turn it into a module.
- by Ghermard-ol Dizeriois - at 2014.01.01 15:37:00
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271. so, the armor plates reward for today..... - in General Discussions [original thread]
next gift: Repair tool wtf is the link with the " I'm doing science " hint????? O___O
- by Ghermard-ol Dizeriois - at 2013.12.31 11:32:00
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272. The Forgotten AV - in General Discussions [original thread]
I'd rather create a Fix Turret Mk.II, with 5000 Shield and 15000 Armor points. These turrets are placed ONLY near each MCC and each shot deals 2x damage with decreased effective range and the ability to fully turn 360-¡-¡-¦ and to shoot vertically...
- by Ghermard-ol Dizeriois - at 2013.12.31 11:30:00
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273. nanite injector bug - in Technical Support/Bugs [original thread]
Look HERE: I can't heal you!
- by Ghermard-ol Dizeriois - at 2013.12.31 11:17:00
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274. Blind fire for Swarm Launchers - in Feedback/Requests [original thread]
Stefan Stahl wrote: On the topic: The swarm launcher is a very boring weapon because it can only be used while a vehicle is visible and in range. In any other case the operator can't participate in the battle. Totally agree on that. Unless y...
- by Ghermard-ol Dizeriois - at 2013.12.31 11:12:00
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275. Blind fire for Swarm Launchers - in Feedback/Requests [original thread]
Maken Tosch wrote: We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every mer...
- by Ghermard-ol Dizeriois - at 2013.12.30 23:32:00
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276. Blind fire for Swarm Launchers - in Feedback/Requests [original thread]
A very easy function, BLIND FIRE for Swarm Launchers Simply hold L1 (or the button you usually use to aim) to disable the lock-on and to manually fire the rounds. Missiles will travel in a straight line for the standard distance BUT with an highe...
- by Ghermard-ol Dizeriois - at 2013.12.30 23:20:00
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277. [Suggestion] Increase LP and Standings Payouts for Losing Factions - in Feedback/Requests [original thread]
Losing a FW should grant you +15 standing, which is the amount you lose with the enemy faction. Unless you lose nothing (never found out), in which case a +5 or +10 would be more than enough.
- by Ghermard-ol Dizeriois - at 2013.12.30 20:10:00
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278. [Request] Allow Nanite Injector to work on enemies - in Feedback/Requests [original thread]
Not sure if serious or just trolling... *evil blink
- by Ghermard-ol Dizeriois - at 2013.12.30 20:03:00
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279. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
May I suggest to check out THIS topic?
- by Ghermard-ol Dizeriois - at 2013.12.30 13:14:00
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280. Mine-sweeper APC vehicle? - in Feedback/Requests [original thread]
Reading all those threads about "OP tanks" and uneffective weapons to use against them, pointed out how the situation remains extremely unbalanced. Yesterday, for example, I joined an Ambush where the enemy was patrolling the entire map with 5 ta...
- by Ghermard-ol Dizeriois - at 2013.12.30 13:12:00
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