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181. Missing Weapons' stats - in Technical Support/Bugs [original thread]
bump, please CCP take a quick look, it costs you nothing!
- by Ghermard-ol Dizeriois - at 2014.01.18 11:31:00
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182. [Feedback] Menus are slow and unresponsive - in Feedback/Requests [original thread]
+1 /10char
- by Ghermard-ol Dizeriois - at 2014.01.17 23:47:00
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183. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Krom Ganesh wrote: KAGEHOSHI Horned Wolf wrote: Can you post a link to source confirming overheat? Item description implies it. Edit: Though it may not be an overheat like the SR or LR. The weapon could just shut down but not lock the...
- by Ghermard-ol Dizeriois - at 2014.01.17 21:12:00
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184. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
+1 for .xlsx data Reading about, I don't see anything related to "standard" Heavy Suit. Any word on their stats? Will they differ from Heavy and Sentinel (like now) or not?
- by Ghermard-ol Dizeriois - at 2014.01.17 14:42:00
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185. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
+1000 for .xlsx data!
- by Ghermard-ol Dizeriois - at 2014.01.17 14:38:00
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186. Railgun damage incorrect - in Technical Support/Bugs [original thread]
I'm just speculating, but I think the EM weapons in DUST work in both ways as described below. GÇó Forgeguns and Antimatter turrets use a relatively small projectile to deliver a massive amount of eletromagnetic energy to the target, thus dealing ...
- by Ghermard-ol Dizeriois - at 2014.01.17 14:04:00
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187. Missing Weapons' stats - in Technical Support/Bugs [original thread]
Scrolling around the entire DUST weaponry, I noticed that some values are missing Flaylock gun GåÆ R.O.F.
Nova Knives GåÆ Damage type (ok, it's not written anywhere, still CCP did never mention it AFAIK)
Forgegun GåÆ Reload time
Is i...
- by Ghermard-ol Dizeriois - at 2014.01.17 13:59:00
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188. Message for the CPM/CCP - Thank You - in General Discussions [original thread]
Aeon, do you have a crystal ball to see what CCP is doing or what???
- by Ghermard-ol Dizeriois - at 2014.01.17 13:41:00
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189. Sniper gameplay - in Feedback/Requests [original thread]
Tallen Ellecon wrote: 2. HD has improved vastly but there are still isues with head gliching. If I can line up and turn that dot red it should hit my target. By that same token if I can't hit him even though I can see him and line up the shot, ...
- by Ghermard-ol Dizeriois - at 2014.01.17 13:39:00
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190. Holy Wepond - in Technical Support/Bugs [original thread]
Maybe it won't be of much help, but when playing AA I was told this bug is caused by the server which doesn't update info correctly. Very old link (6 years ago!): Unflying Body
- by Ghermard-ol Dizeriois - at 2014.01.17 13:36:00
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191. Railgun damage incorrect - in Technical Support/Bugs [original thread]
It is correct as it is: hybrid - electromagnetic weapons are focused against armors instead of shields as you may expect. The sniper rifle works in the same way as you OP pointed out. Would you like to have it changed or what?
- by Ghermard-ol Dizeriois - at 2014.01.16 23:36:00
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192. (Request) One Gun To Rule Them All! Salutation - in Feedback/Requests [original thread]
Amarr - Scrambler Rifle (laser) - Scrambler Pistol (laser) Caldari - Rail Rifle (eletromagnetic) - Rail pistol (eletromagnetic) Gallente - Assault Rifle (plasma) - Ion pistol (plasma) Minmatar - Combat rifle (kinetic) OR Mass driver (explosive...
- by Ghermard-ol Dizeriois - at 2014.01.16 23:29:00
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193. Sniper gameplay - in Feedback/Requests [original thread]
If I can't find a safe place where to use my Kaalakiota Sniper rifle, heck yeah I'm gonna sit somewhere in the red line. CCP is doing almost everything to discourage us from sniping, like preventing people from normally reaching an high spot or by...
- by Ghermard-ol Dizeriois - at 2014.01.16 20:15:00
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194. (Request) One Gun To Rule Them All! Salutation - in Feedback/Requests [original thread]
+1 for the time spent writing your message.
- by Ghermard-ol Dizeriois - at 2014.01.16 18:42:00
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195. Active Scanner outside squad - in Feedback/Requests [original thread]
Long ago, before scanner were mandatory, your squad could see all the time the enemy you had in range. Old good days
- by Ghermard-ol Dizeriois - at 2014.01.16 18:39:00
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196. [Feedback] Large Missile Installations Have 2,000m Range - in Feedback/Requests [original thread]
Not a big wuss for me... the recoil (!?) prevents all rockets from hitting the target at mid-long distances.
- by Ghermard-ol Dizeriois - at 2014.01.16 18:36:00
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197. (maluble) PSN name (blazedninja91) and an ex member (Kae Gee) PSN name (EyeGlock) - in General Discussions [original thread]
Y U NO POPCORN?
- by Ghermard-ol Dizeriois - at 2014.01.16 18:33:00
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198. Bug in PS Store - in Technical Support/Bugs [original thread]
The armors/vehicles available with each WAR kit are free-to-use or do they have requirements like other stuff?
- by Ghermard-ol Dizeriois - at 2014.01.16 16:34:00
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199. Swarm Launcher 2.0 - in Feedback/Requests [original thread]
I proposed to restore Dumb-Fire some ago, and there I was told such possibility existed in old DUST, but it was removed. Missiles are slow, none can deny this. The 175.00 meters of acquiring range isn't that good either, especially if you consid...
- by Ghermard-ol Dizeriois - at 2014.01.16 13:26:00
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200. Bug in PS Store - in Technical Support/Bugs [original thread]
Good job OP, now CCP has removed the PS+ offer.
- by Ghermard-ol Dizeriois - at 2014.01.16 11:56:00
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