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Marston VC
SVER True Blood Public Disorder.
1414
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Posted - 2014.01.02 17:49:00 -
[31] - Quote
Daxxis KANNAH wrote:The only way they should remain is with an expanded map and fortified turret installations.
Did you not read my post? Big maps are BAD in a game mode with only 16 v 16. Were playing in maps that would need at least 48 players to help fill all that space, and unfortunately Dust just cant do that.
So remove vehicles, shrink the maps down to a sane level, and increase the player cap a little bit using the resources they just saved by negating vehicle physics requirements, and lowering the render distance required by each player. I can guarantee you ambush would instantly become more fun! Hell, most of the tankers who've posted seem to agree too.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1414
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Posted - 2014.01.02 17:51:00 -
[32] - Quote
CommanderBolt wrote:I would certainly support a infantry only gamemode. Give people the options. How can it hurt? Don't take anything away, just add an infantry only ambush mode or something like that.
Options are bad, it'll spread out the already thin player pool even more. Its an all or nothing thing really. And besides lets be honest here. Who, as an infantry man, would honestly load up into a normal ambush when they know theres a infantry only version? Nobody whos sane that's for sure. Everyone, even the tankers probably, would be in the infantry only version because of the pure fact that it would be more fun!
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1414
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Posted - 2014.01.02 17:53:00 -
[33] - Quote
m twiggz wrote:Scout Registry wrote:Ambush could be cured by limiting HAVs to 1-2 per side.
I agree with this. Removing them completely would be silly. Six tanks per team when there's only 16 mercs per side is a bit extreme. Especially in a game made based solely on killing.
Its not silly. Its progress. Progress towards making this game..... fun.
Marston VC, STB Director
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Serimos Haeraven
The Exemplars Top Men.
557
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Posted - 2014.01.02 17:53:00 -
[34] - Quote
Remove dropships from Ambush and you'll give us pilots no where to go to get away from redline railgun campers, that's why dropship squads like ones i roll with go into Ambush, because only in there is it fair for tanks vs dropships (or any other vehicle) because they have no redline to hide behind.
And it's harder to take down dropships? I call complete bull **** on that one counting that we've lost 1 high and 1 low module now making our shield or armor even lower than it used to be. It doesn't take 3-4 shots from a railgun to take us out, it takes 1-2, believe me, I know this. Dropships help immensely if their on your own team in ambush as well, and forge guns are perfectly strong enough to cause us to flee from the situation, preventing our ability to stomp players. |
Marston VC
SVER True Blood Public Disorder.
1414
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Posted - 2014.01.02 17:57:00 -
[35] - Quote
Sirys Lyons wrote:Lorhak Gannarsein wrote:Sirys Lyons wrote:Frankly, no. Vehicles should be allowed in Ambush. But vehicles shouldn't be the ultimate anti-personnel weapon, either. You should be able to call in a tank - but you should be taking a serious risk by doing so, not pressing the "Win" button. It's always been this way, though - if you disagree, I will just point you to duna. Him and his tank spamming buddies made EU Amb basically unplayable. Even with the overpowering nature of AV. I'd start taking shots at one of them, and then suddenly my infantry screen evaporates and I get ARed. Or Ion Cannon'ed. Or whatever. I know. And I've been dedicated tanker/AV since the early bit of the second round of closed beta. The point still stands though - rather than removing tanks because they kill Infantry too easily, thereby ruining the game, they need to change the system and create a viable reason for tanks to exist other than...well, just wiping the floor with absolutely everything with a single large turret and a hardener or two. It's broken. Especially in ambush where the likelihood of good cooperative AV approaches 0%. And it might actually be less than that in pubs.
That reason exists in domination and skirmish. In those game modes they can support the team by pushing/defending objectives as they were intended to do. In ambush the only thing to do is kill enemy mercs. Therefore they have no purpose OR business being ambush. Unless you count "breaking the game" as a purpose. vehicles should be removed from ambush period. No compromise, no "rebalance". CCP just spent three-four months rebalancing these things. I don't want to grind through another three months of them rebalancing infantry combat when all they need to do is use some common sense and get rid of the problem entirely. Remove vehicles from ambush. If there not there to be abused, then they cant be abused. Simple as that.
Marston VC, STB Director
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Himiko Kuronaga
Fatal Absolution
2659
|
Posted - 2014.01.02 17:58:00 -
[36] - Quote
Ambush should be infantry only.
Ambush should also have a spawn system that isn't entirely ridiculous.
Neither of these things are very likely to happen.
Because Reasons. |
Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
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Posted - 2014.01.02 18:00:00 -
[37] - Quote
I see ambush basically as TDM.
Vehicles have no place in TDM.
I thought this was obvious.
"People will say we're in love." -Hannibal Lecter
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Marston VC
SVER True Blood Public Disorder.
1416
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Posted - 2014.01.02 18:03:00 -
[38] - Quote
Serimos Haeraven wrote:Remove dropships from Ambush and you'll give us pilots no where to go to get away from redline railgun campers, that's why dropship squads like ones i roll with go into Ambush, because only in there is it fair for tanks vs dropships (or any other vehicle) because they have no redline to hide behind.
And it's harder to take down dropships? I call complete bull **** on that one counting that we've lost 1 high and 1 low module now making our shield or armor even lower than it used to be. It doesn't take 3-4 shots from a railgun to take us out, it takes 1-2, believe me, I know this. Dropships help immensely if their on your own team in ambush as well, and forge guns are perfectly strong enough to cause us to flee from the situation, preventing our ability to stomp players.
For this im going to refer to what I said in the original post.
"90% of the time if a DS dies its because the pilot was either A.) incompetent in either skill or skill points, OR B.) because they got unlucky when I pegged them and clipped a wall."
You don't have tank? Are you mad? Your tank is in the sheer mobility of the vehicle coupled with the sheer inadequacy of anti-air weaponry right now. Do you want the damn thing to be invulnerable? When ive got 5 guys with the sole purpose of taking down one DS, three with swarms with 5 damage mods, and two with proto forge guns. And were unable to take down ONE ADS theres something wrong.
Past 100 M its really hard to hit DS with Forge guns, and if they get hit by swarms they need only fly out of range which takes all of three seconds if you consider how bad the SL range is now.
You don't want to get shot down by rail guns? Those are literally the only weapons in the game that can reliably kill DSs right now. Im sorry, but nobody likes to die regardless of what it is. Unfortunately you cant have god mode forever. You want a safe haven from them? Well I want a safe haven from them AND DS pilots like you.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1416
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Posted - 2014.01.02 18:04:00 -
[39] - Quote
Himiko Kuronaga wrote:Ambush should be infantry only.
Ambush should also have a spawn system that isn't entirely ridiculous.
Neither of these things are very likely to happen.
Because CCP.
Fixed*
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1416
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Posted - 2014.01.02 18:05:00 -
[40] - Quote
Mitch Laurence wrote:I see ambush basically as TDM.
Vehicles have no place in TDM.
I thought this was obvious.
Apparently not
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1416
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Posted - 2014.01.02 18:08:00 -
[41] - Quote
Serimos Haeraven wrote:Remove dropships from Ambush and you'll give us pilots no where to go to get away from the broken mechanic of redline railgun campers, that's why dropship squads like ones i roll with go into Ambush, because only in there is it fair for tanks vs dropships (or any other vehicle) because they have no redline to hide behind.
And it's harder to take down dropships? I call complete bull **** on that one counting that we've lost 1 high and 1 low module now making our shield or armor even lower than it used to be. It doesn't take 3-4 shots from a railgun to take us out, it takes 1-2, believe me, I know this. Dropships help immensely if their on your own team in ambush as well, and forge guns are perfectly strong enough to cause us to flee from the situation, preventing our ability to stomp players.
Hold up, after further inspection of your post. Your upset because you cant camp the redline? How terrible of CCP to stop you from stomping a team further into the ground after they're clearly beat anyway. If you getting pegged by rail gun at distance 200M + then your doing something wrong.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1416
|
Posted - 2014.01.02 18:09:00 -
[42] - Quote
PEW JACKSON wrote:Uber long OP Make a separate game mode for vehicles only. 1 tank 1 try. If you die, that's if for the match. Ambush without tanks would be sort of fun when not getting proto stomped.
I'd rather get proto stomped then get gangbanged by a squad of tanks that I cant even fight back........
Marston VC, STB Director
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Serimos Haeraven
The Exemplars Top Men.
557
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Posted - 2014.01.02 18:24:00 -
[43] - Quote
Marston VC wrote:Serimos Haeraven wrote:Remove dropships from Ambush and you'll give us pilots no where to go to get away from redline railgun campers, that's why dropship squads like ones i roll with go into Ambush, because only in there is it fair for tanks vs dropships (or any other vehicle) because they have no redline to hide behind.
And it's harder to take down dropships? I call complete bull **** on that one counting that we've lost 1 high and 1 low module now making our shield or armor even lower than it used to be. It doesn't take 3-4 shots from a railgun to take us out, it takes 1-2, believe me, I know this. Dropships help immensely if their on your own team in ambush as well, and forge guns are perfectly strong enough to cause us to flee from the situation, preventing our ability to stomp players. For this im going to refer to what I said in the original post. "90% of the time if a DS dies its because the pilot was either A.) incompetent in either skill or skill points, OR B.) because they got unlucky when I pegged them and clipped a wall." You don't have tank? Are you mad? Your tank is in the sheer mobility of the vehicle coupled with the sheer inadequacy of anti-air weaponry right now. Do you want the damn thing to be invulnerable? When ive got 5 guys with the sole purpose of taking down one DS, three with swarms with 5 damage mods, and two with proto forge guns. And were unable to take down ONE ADS theres something wrong. Past 100 M its really hard to hit DS with Forge guns, and if they get hit by swarms they need only fly out of range which takes all of three seconds if you consider how bad the SL range is now. You don't want to get shot down by rail guns? Those are literally the only weapons in the game that can reliably kill DSs right now. Im sorry, but nobody likes to die regardless of what it is. Unfortunately you cant have god mode forever. You want a safe haven from them? Well I want a safe haven from them AND DS pilots like you. You're speaking out of in-experience of actually piloting assault dropships that have proto modules, and I can tell that that's obvious. The solution to a redline tank should not be another redline tank, and just the fact you think that forge guns aren't effective at over 100M is absolute absurdity. Either you're a bad shot, or you're using a militia forge gun, because my proto mod Python doesn't last long when put up against an advanced or proto forge, they often take out my entire shield (or most) in the very first shot, and I have gone against forge gunners that can lead their shots right into my ship when I have my afterburner going without a problem.
And 5 of you couldn't take down a dropship, when 3 were swarms? WELL THERE'S YOUR PROBLEM! I can attest that the OP Swarm issue was dealt with when they were nerfed so that DS pilots can react (if they have an afterburner) by speeding away faster than the next volly can hit them. This doesn't make them "god mode" or anything like that, we're simply given a fighting chance against a dedicated team of swarms now, and maybe you should instead think about getting a team of dedicated forge gunners, instead of fire-and-forget, useless "AV" weapons that won't work on fast-moving aerial vehicles.
The last thing dropships are is "god mode", I can't even believe you would think that unless you haven't flown them yourself, which I'm 100% sure is the case. We've lost high and low modules and like i said, have even lower HP than we used to, the only thing we have to help us is speed, not good defense. Your argument against this is just ridiculous. |
Serimos Haeraven
The Exemplars Top Men.
557
|
Posted - 2014.01.02 18:29:00 -
[44] - Quote
Marston VC wrote:Serimos Haeraven wrote:Remove dropships from Ambush and you'll give us pilots no where to go to get away from the broken mechanic of redline railgun campers, that's why dropship squads like ones i roll with go into Ambush, because only in there is it fair for tanks vs dropships (or any other vehicle) because they have no redline to hide behind.
And it's harder to take down dropships? I call complete bull **** on that one counting that we've lost 1 high and 1 low module now making our shield or armor even lower than it used to be. It doesn't take 3-4 shots from a railgun to take us out, it takes 1-2, believe me, I know this. Dropships help immensely if their on your own team in ambush as well, and forge guns are perfectly strong enough to cause us to flee from the situation, preventing our ability to stomp players. Hold up, after further inspection of your post. Your upset because you cant camp the redline? How terrible of CCP to stop you from stomping a team further into the ground after they're clearly beat anyway. If you getting pegged by rail gun at distance 200M + then your doing something wrong. That's not even what I was saying.... dear god. I was asserting that it's only fair in Ambush because WE BOTH don't have redlines to hide behind. And you think getting hit by a railgun from over 200M is uncommon? You really have no idea what the relationship between tanks and dropships is then, because dropships are hit from over 500M all of the time from redline camping tanks that are able to 1-2 shot them. People like you who are pure infantry shouldn't try to make false assumptions about vehicles, when they clearly know nothing about how they work on the field. |
CrotchGrab 360
The Men In The Mirror
1294
|
Posted - 2014.01.02 18:32:00 -
[45] - Quote
I don't like it when my entire team is forced up onto a roof because 6 tanks are circling below
YES
even though I tank YES
remove all vehicles (and airstrikes) from Ambush
whilst you're at it remove the scanner
remove installations |
Prince Adidas
Horizons' Edge
18
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Posted - 2014.01.02 18:33:00 -
[46] - Quote
At least let the LAVs stay in Ambush. I don't have a problem with them. Dropships are fine too, but I think it's a waste to use vehicles in Ambushes anyways.
Rookie With Little DUST Knowledge. Online Almost Everyday.
Prototype Heavy, Kaalakiota Rail Rifle
FCHW
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Michael Epic
The Neutral Zone
172
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Posted - 2014.01.02 18:49:00 -
[47] - Quote
Tanks make this game not any fun to play anymore. Ambush mode yesterday, first time I've played in a couple weeks and I saw 4 tanks on the enemy side and 3 tanks on our side.
Guess which side won? That's right...the side with 4 tanks. I got to blow one of those piece of sh!t SICA tanks up...but in doing so, I was killed 14 times. Nearly almost as I spawned.
Oh yeah and Assault Dropships....they basically just sit and camp CRU's and missle you to death when you spawn. You spawn with a swarm launcher and break away from the pack before they kill you?
HERE COMES THE TANK. So basically you either spawn, waste all your fittings or just spawn MCC and sit there.
You could try to drop out and carve a path around except OH WAIT...THERE ARE 3 MORE GODDAMN TANKS POLICING THE AREAS AROUND THE MCC SO YOU'RE F!CKING DEAD AS SOON AS YOU SHOW YOUR FACE. |
Serimos Haeraven
The Exemplars Top Men.
557
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Posted - 2014.01.02 18:52:00 -
[48] - Quote
Michael Epic wrote:Tanks make this game not any fun to play anymore. Ambush mode yesterday, first time I've played in a couple weeks and I saw 4 tanks on the enemy side and 3 tanks on our side.
Guess which side won? That's right...the side with 4 tanks. I got to blow one of those piece of sh!t SICA tanks up...but in doing so, I was killed 14 times. Nearly almost as I spawned.
Oh yeah and Assault Dropships....they basically just sit and camp CRU's and missle you to death when you spawn. You spawn with a swarm launcher and break away from the pack before they kill you?
HERE COMES THE TANK. So basically you either spawn, waste all your fittings or just spawn MCC and sit there.
You could try to drop out and carve a path around except OH WAIT...THERE ARE 3 MORE GODDAMN TANKS POLICING THE AREAS AROUND THE MCC SO YOU'RE F!CKING DEAD AS SOON AS YOU SHOW YOUR FACE. Here's the problem I have with this opinion, you say how tanks are spamming so bad, and yet also complain about dropships, when they could be the exact answer to those tanks giving your team grief. When i go into ambush with a squad of DS pilots, tanks no longer rule the field and we end up saving our entire team from being gang-banged by tanks, thanks to assault dropships. |
MINA Longstrike
2Shitz 1Giggle
194
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Posted - 2014.01.02 18:59:00 -
[49] - Quote
Tl;dr "lets deny a whole gamemode to a specific subset of people because I'm too much of a baby to actually skill into av".
Tanks & dropships aren't much if a problem - the mlt 80k tourist tanks are. Assault & breach forge guns still do awful things to vehicles. |
SGT NOVA STAR
Ahrendee Mercenaries
156
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Posted - 2014.01.02 19:04:00 -
[50] - Quote
I would actually agree with this. us tankers would have plenty of other game modes to use our tanks in. and if we wanted to relax and use our feet once in awhile, we play some bush! lets make it ALL vehicles are gone from ambush. just a straight shoot-em-up game type, awesome.
VAYU! I CHOOSE YOU!
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Divu Aakmin
Crimson Saints
37
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Posted - 2014.01.02 23:02:00 -
[51] - Quote
Yea, tanks are a nuisance. I don't mind when i have a chance to run away... but scotty smartly deploys on camped uplinks and near tank herded blue berries. When you're team is herded right you just gotta wait for the hammer to fall and slaughter you...again and again....
I might be able to live with ambush and tanks if smart deploy wasn't stupid as hell. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
49
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Posted - 2014.01.02 23:06:00 -
[52] - Quote
Scout Registry wrote:Ambush could be cured by limiting HAVs to 1-2 per side.
Nope, because then who spawns first gets the tank and the others not.
Big time NO NO.
Remove them entirely (by creating a dedicated Ambush - NO vehicles - mode, cool).
If you're an hacker, a cheater o a glitcher, you deserve death.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
439
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Posted - 2014.01.02 23:11:00 -
[53] - Quote
Ambush is admittedly broken.
I think the only vehicles allowed should be Dropships LAV
Tanks don't really have a viable spot because there is NO VIABLE COVER... and that is a real irritation. The LAV could be harrassment, while the Dropships provide a relatively safe space to spawn in..
Tanks just don't have a viable role without some decent cover for infantry to "dance with them".
If you can read this, it means you are reading.
Unless you are skimming
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Marston VC
SVER True Blood Public Disorder.
1417
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Posted - 2014.01.02 23:12:00 -
[54] - Quote
Serimos Haeraven wrote:Marston VC wrote:Serimos Haeraven wrote:Remove dropships from Ambush and you'll give us pilots no where to go to get away from the broken mechanic of redline railgun campers, that's why dropship squads like ones i roll with go into Ambush, because only in there is it fair for tanks vs dropships (or any other vehicle) because they have no redline to hide behind.
And it's harder to take down dropships? I call complete bull **** on that one counting that we've lost 1 high and 1 low module now making our shield or armor even lower than it used to be. It doesn't take 3-4 shots from a railgun to take us out, it takes 1-2, believe me, I know this. Dropships help immensely if their on your own team in ambush as well, and forge guns are perfectly strong enough to cause us to flee from the situation, preventing our ability to stomp players. Hold up, after further inspection of your post. Your upset because you cant camp the redline? How terrible of CCP to stop you from stomping a team further into the ground after they're clearly beat anyway. If you getting pegged by rail gun at distance 200M + then your doing something wrong. That's not even what I was saying.... dear god. I was asserting that it's only fair in Ambush because WE BOTH don't have redlines to hide behind. And you think getting hit by a railgun from over 200M is uncommon? You really have no idea what the relationship between tanks and dropships is then, because dropships are hit from over 500M all of the time from redline camping tanks that are able to 1-2 shot them. People like you who are pure infantry shouldn't try to make false assumptions about vehicles, when they clearly know nothing about how they work on the field.
Your not getting the point. You play ambush to hide from the big scary redline tanks on the other team in skirm/dom. Infantry doesn't have ANYWHERE to hide from Dropships OR Tanks. Were forced to get pounded no matter what. Because we don't have that type of escape.
Lets think about what a Dropship is. Its a infantry transport vehicle meant to rapidly relocated infantry personnel. Where, in ambush, does anyone need to be transported? Well you could argue that the maps are so big that you could transport infantry from red spawn to red spawn. But that argument is flawed because it wouldn't be a problem to begin with if the maps didn't have to be so large to compensate for all this vehicle spam.
So ill say this a third time.
"90% of the time if a DS dies its because the pilot was either A.) incompetent in either skill or skill points, OR B.) because they got unlucky when I pegged them and clipped a wall from the recoil"
Ive been playing this game for two years now. If you think I don't know what it feels like to fly a dropship your crazy. I care far more about the well being of the majority player base, then the minority of a minority. Simple as that. You said it yourself, you just want ambush to stay the way it is so you cant die. I want ambush to change so that I don't get stomped every single god damn match I load into. And im a veteran! I couldn't fathom how it feels to be a noob in this game right now.
Marston VC, STB Director
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Rifter7
Ancient Exiles. Renegade Alliance
316
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Posted - 2014.01.02 23:12:00 -
[55] - Quote
no supply depots in tactical positions need to be added. maybe make them indestructable. maybe. |
Marston VC
SVER True Blood Public Disorder.
1420
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Posted - 2014.01.02 23:19:00 -
[56] - Quote
MINA Longstrike wrote:Tl;dr "lets deny a whole gamemode to a specific subset of people because I'm too much of a baby to actually skill into av".
Tanks & dropships aren't much if a problem - the mlt 80k tourist tanks are. Assault & breach forge guns still do awful things to vehicles.
Key word "subset"
vehicles are a minority of the player base in dust 514.
Yet there causing the most grief because of how abusive their equipment is. vehicles haven't been this broken since chromosome when missile tanks and drop ship missile turrets were god mode.
The screwed up part is that I actually see tankers and dropships getting scores that rival the scores gained by tankers and dropship pilots in the past.
29-1, 32-0, 30-2
the only difference is that one or two deaths, but when the deaths are so uncommon, and the vehicles are so underpriced, its easy to sustain this type of play style indefinitely. Its fricken ridiculous man.
But whatever, your opinion is the minority opinion based off the response so far. I knew there would be people like you so it really doesn't bother me that much.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1420
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Posted - 2014.01.02 23:20:00 -
[57] - Quote
Rifter7 wrote:no supply depots in tactical positions need to be added. maybe make them indestructable. maybe.
How would supply depots fix anything? At the very most an organized squad would be able to make a "buffer zone" out of AV to keep tanks at bay, but that leaves infantry free to just role in. Now.... removing vehicles, THAT would fix things
Marston VC, STB Director
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Bubba Brown
Militaires Sans Jeux
224
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Posted - 2014.01.02 23:22:00 -
[58] - Quote
STB suggesting that (gasp) tanks should not be in ambush? good golly gosh what an upset |
Marston VC
SVER True Blood Public Disorder.
1420
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Posted - 2014.01.02 23:25:00 -
[59] - Quote
Serimos Haeraven wrote:Michael Epic wrote:Tanks make this game not any fun to play anymore. Ambush mode yesterday, first time I've played in a couple weeks and I saw 4 tanks on the enemy side and 3 tanks on our side.
Guess which side won? That's right...the side with 4 tanks. I got to blow one of those piece of sh!t SICA tanks up...but in doing so, I was killed 14 times. Nearly almost as I spawned.
Oh yeah and Assault Dropships....they basically just sit and camp CRU's and missle you to death when you spawn. You spawn with a swarm launcher and break away from the pack before they kill you?
HERE COMES THE TANK. So basically you either spawn, waste all your fittings or just spawn MCC and sit there.
You could try to drop out and carve a path around except OH WAIT...THERE ARE 3 MORE GODDAMN TANKS POLICING THE AREAS AROUND THE MCC SO YOU'RE F!CKING DEAD AS SOON AS YOU SHOW YOUR FACE. Here's the problem I have with this opinion, you say how tanks are spamming so bad, and yet also complain about dropships, when they could be the exact answer to those tanks giving your team grief. When i go into ambush with a squad of DS pilots, tanks no longer rule the field and we end up saving our entire team from being gang-banged by tanks, thanks to assault dropships.
That isn't an opinion friend. Opinions are someones thoughts on a topic. This was an "experience" he had. Completely different. And to be honest. It sounds about accurate to what ive experienced. Not so much in Skirm/dom for me, but the theme of the message is the same.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1420
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Posted - 2014.01.02 23:26:00 -
[60] - Quote
Bubba Brown wrote:STB suggesting that (gasp) tanks should not be in ambush? good golly gosh what an upset
Do not let the sins of our past (ted nugget/lurchassauras/Ragewardog) define how you think of us today! We have changed a lot as a corp in the last year!
Marston VC, STB Director
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