Pages: 1 2 3 [4] 5 6 7 8 9 10 20 |
61. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Dexter307 wrote: This is one of the stupidest ideas I've ever heard NO! BAD OP BAD! Y U NO *slap* ?
- by Ghermard-ol Dizeriois - at 2014.02.07 23:06:00
|
62. How do you enter in a HAV? - in General Discussions [original thread]
LOL, I know this question is both silly and useless since right now in DUST you enter/exit from HAVs without any animation, still I wonder how each soldier actually gets inside: Do you get teleported inside like Star Trek sci-fi tv series?
...
- by Ghermard-ol Dizeriois - at 2014.02.07 13:50:00
|
63. [BUG] Deadly Nanite Injector - in Technical Support/Bugs [original thread]
Sylwester Dziewiecki wrote: Ghermard-ol Dizeriois wrote: Yesterday I was playing as a Logistic when I saw the classic injector icon, so I reached him to revive the downed soldier. There I hit square button to revive him and guess what, I did...
- by Ghermard-ol Dizeriois - at 2014.02.07 13:44:00
|
64. [BUG] Deadly Nanite Injector - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for contacting us. Did you reload your weapon after pressing square with the hint GÇ£Hold square to revive teammateGÇ¥ at the bottom? I have reported this and it seems to be an issue with GÇ£DUTY CALLSGÇ...
- by Ghermard-ol Dizeriois - at 2014.02.07 13:42:00
|
65. Execute operation douche - in General Discussions [original thread]
/inb4ban
- by Ghermard-ol Dizeriois - at 2014.02.06 23:37:00
|
66. Resupply for vehicles are a problem on most maps. - in Feedback/Requests [original thread]
I would be upset if the S.D. in MY BASE was placed out of reach, but if the one in the central part of the map (if there is one) can be out of reach. We already have OP tanks, we only need to give them infinite ammo!
- by Ghermard-ol Dizeriois - at 2014.02.06 22:44:00
|
67. [BUG] Can't enter (immediately) in hacked enemy vehicles - in Technical Support/Bugs [original thread]
if you're suggesting to remove the 10 secs wait when you hack an enemy vehicle, I'm cool with it. On the contrary, if you're requesting to generally remove that waiting time, I'm against it.
- by Ghermard-ol Dizeriois - at 2014.02.05 23:47:00
|
68. [BUG] Deadly Nanite Injector - in Technical Support/Bugs [original thread]
Ku Shala wrote: try pressing circle instead of square I use the "Duty calls" buttons configuration
- by Ghermard-ol Dizeriois - at 2014.02.05 20:09:00
|
69. [BUG] Deadly Nanite Injector - in Technical Support/Bugs [original thread]
Mishra's Dragon wrote: Yesterday, a friend of mine who's a logi experienced something similar. He got onto a turret to shoot a few raspberries, and when he got out, his logi equipments are all gone! No reps, no nanohives, nothing was on his sui...
- by Ghermard-ol Dizeriois - at 2014.02.05 20:03:00
|
70. Suggestion: "Enemies Detected" - in Feedback/Requests [original thread]
CRU and Drop Uplinks should have a huge scan range, with extremely high precision to prevent enemy scouts from waiting nearby with their CreoDron Shotgun... CCP should totally change the CRU, turning it into something different which doesn't allow...
- by Ghermard-ol Dizeriois - at 2014.02.05 14:45:00
|
71. [BUG] Deadly Nanite Injector - in Technical Support/Bugs [original thread]
Yesterday I was playing as a Logistic when I saw the classic injector icon, so I reached him to revive the downed soldier. There I hit square button to revive him and guess what, I did not have the injector! Ok, this would be like any other medic...
- by Ghermard-ol Dizeriois - at 2014.02.05 14:29:00
|
72. A DMR would be nice? - in Feedback/Requests [original thread]
Summ Dude wrote: Just to clear a few things up: The Precision Rifle is generally believed to be the Minmatar sniper rifle, and as such would be a projectile weapon. The Rail Rifle was never designed to be a DMR, it's the Caldari assault rifle....
- by Ghermard-ol Dizeriois - at 2014.02.05 11:04:00
|
73. A DMR would be nice? - in Feedback/Requests [original thread]
The best T.AR range should be around 80m, so with a 150m effective range the P.R. should outrange it very easily.
- by Ghermard-ol Dizeriois - at 2014.02.04 23:48:00
|
74. Cloaking + Nova knives - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: That is too bad. They are nerfing the cloak before even trying them out. Man do people love to complain. It was welcoming the idea of cloaked scouts, but it seems they are being nerfed far too much before we even get to try ...
- by Ghermard-ol Dizeriois - at 2014.02.04 21:15:00
|
75. I got my first proto suit - in General Discussions [original thread]
NK Scout wrote: Yay for me Unless you can fully fit it, leave it in your wardrobe for now.
- by Ghermard-ol Dizeriois - at 2014.02.04 21:12:00
|
76. (Feedback) DUST 2.0. Curing the Disease - in Feedback/Requests [original thread]
Shyeer Alvarin wrote: Point #1: Whatever you put into Dropsuit Upgrades is going to rollover and apply to your new suits. Whether you're an armor or a shield tanker, these are core skills that should be applied sooner rather than later. I'm i...
- by Ghermard-ol Dizeriois - at 2014.02.04 20:22:00
|
77. (Feedback) DUST 2.0. Curing the Disease - in Feedback/Requests [original thread]
It's good to see multi-feedback threads As for point #1: NOPE - you must RESPEC the whole Dropsuit Command / Dropsuit Upgrades because all armors are going to have major changes, not only new Commando/Sentinels are being added, but the Logi sui...
- by Ghermard-ol Dizeriois - at 2014.02.04 19:11:00
|
78. PROJECT "DUST 514 v.2.0" - in General Discussions [original thread]
I'm a bit sad that this topic has quickly fallen into the "forgotten pages" where usually nobody goes looking if there is anything interesting. I was hoping in more appreciation or (most likely) criticism...
- by Ghermard-ol Dizeriois - at 2014.02.04 18:40:00
|
79. Charater Sheet - in DUST 514 Technology Lab [original thread]
It would be nice, but IDK if CCP keeps track of each kill and what weapon caused it. Or the armor you lost...
- by Ghermard-ol Dizeriois - at 2014.02.04 18:36:00
|
80. A DMR would be nice? - in Feedback/Requests [original thread]
RINON114 wrote: I agree that my stats are way too OP, I was initially aiming for a weak version of the charge sniper rifle but with lower damage and shorter spool time. How about half the damage? Around 120~130 for the PRO version could prob...
- by Ghermard-ol Dizeriois - at 2014.02.04 18:04:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |