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DTsoy Smith
Osmon Surveillance Caldari State
50
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Posted - 2012.10.01 16:22:00 -
[1] - Quote
i put up a thread earlier that asked if the LAV controls were changed from the previous build's screwed up mix of steerig and accelerating both bound to LS, and got people saying **** like "adapt or die" and"just get used to them". What baffles me is that these ovjectively terrible controls were present since the first build and people seem to not want tto criticize it (i guess because they think that that would be insulting CCP). do you people not realize that enjoying a game should give you more incentive to criticize it?
So please guys, lets tell CCP know that these LAV controls are unacceptable, not to judge them, but to make DUST a better game. |
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RND Avc6700
Ahrendee Mercenaries Legacy Rising
12
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Posted - 2012.10.01 16:23:00 -
[2] - Quote
I agree I don't like control's either if they change em I'll be happy |
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Nyefari
Crux Special Tasks Group Gallente Federation
8
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Posted - 2012.10.01 16:25:00 -
[3] - Quote
The LAV controls are likely the way they are so that the HAV drivers can ues one stick to drive and the other to aim. They aren't directed for the LAV they are just an extension on the HAV controls. That being said, They're tacky and I hate them. |
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Saiibot
Crux Special Tasks Group Gallente Federation
142
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Posted - 2012.10.01 16:26:00 -
[4] - Quote
Brown- nosing fanboys will be brown-nosing fanboys  |
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Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2012.10.01 16:26:00 -
[5] - Quote
I can drive it just fine but maybe thats because I am comparing it to halo but thats how it feels so I can drive it so easy it is sad |
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Lixet
The Craniac Naloran Project
50
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Posted - 2012.10.01 16:27:00 -
[6] - Quote
Driving mechanics the same as freaken Halo, just get use to it |
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Constable Jones
Royal Uhlans Amarr Empire
22
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Posted - 2012.10.01 16:27:00 -
[7] - Quote
Saiibot wrote:Brown- nosing fanboys will be brown-nosing fanboys 
It is of course impossible for anyone to not be bothered by the LAV controls. |
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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
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Posted - 2012.10.01 16:28:00 -
[8] - Quote
currently kb/m users have an advantage over dual shock users when it comes to driving vehicles, this could be fixed if they moved the acceleration to one of the trigger buttons |
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Whispercrow
Seituoda Taskforce Command Caldari State
102
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Posted - 2012.10.01 16:32:00 -
[9] - Quote
Has there been a driving mechanics change with Codex?
Cause LAV's were perfect in Precursor. The driving style was amazing. Unlike, say, the terrible flight (specifically landing) mechanics of the Dropship.
I, personally, don't hope they change it too much. The only change -I- want to see is making the entire vehicle a 'damage box' instead of just the front end when going high speed. So when I run straight at someone, hit the break and pull a J-turn, slamming them with the side of the vehicle like it's a giant baseball bat, their CORPSE goes flying away instead of their otherwise-fully-intact suit.  |
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DMH 2Krazy
Deadly Blue Dots RISE of LEGION
14
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Posted - 2012.10.01 16:43:00 -
[10] - Quote
I loved my logi LAV.
Controls were just fine.
They can't really change them because you need the other stick to work the remote reppers.
At first I thought the logi LAV was too expensive... But once you fit it correctly that thing is better then a militia HAV.... And harder to kill.
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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.01 17:10:00 -
[11] - Quote
Control scheme is same as boarderlands for driving, fire buttons are different. Left steering, throttle, and break. Right controls camera and turret.
Maybe if controls were remappable. Current is fine for default. If we had more functions then buttons we could make custom control scheme to preference. If we had a rear brake, brake, separate forward and reverse, and could reassign current functions any controls wanted could be done. A driver that only uses lav could make controls match their favorite racing game. Option to set what turret is driver controlled on hav would be nice too.
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2012.10.01 17:27:00 -
[12] - Quote
The controls were not always the same. The E3 build had much smoother controls for the lav but then CCP gimped them on precursor. |
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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.01 17:34:00 -
[13] - Quote
Maken Tosch wrote:The controls were not always the same. The E3 build had much smoother controls for the lav but then CCP gimped them on precursor. i don't like the fact that you turn the camera with a thumb stick. i like the camera pointing in the direction i want to go.
takes a while to get used to but yes, i feel your sliding a brick tied to a string. |
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Corban Lahnder
ZionTCD Legacy Rising
158
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Posted - 2012.10.01 18:12:00 -
[14] - Quote
I dont know most of the control functions seem akward at first and then I just sort of learn them.
I started off being a terrible lav driver now I can get just about any where on the battlfield with out crashing into anything, and get some run down kills.
I just dont see the problem in learning a new system.
Im not telling you your wrong, or that CCP shouldn't improve control inputs I just dont see the problem in learning a new control lay out for driving a wheeled vehicle.
I terrible at racing games console or otherwise ps: so I have no advantages there |
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Forlorn Destrier
ZionTCD Legacy Rising
915
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Posted - 2012.10.01 20:59:00 -
[15] - Quote
I have no problem wtih the controls; they seem similar to other games. I can't name any, though, since I don't regularly play vehicle games. That having been said, I get around just find with them, and have learned how to do quite well in my LAV. |
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Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.10.01 21:25:00 -
[16] - Quote
The LAV controls are intended to be difficult to manage, just like the Dropship controls.
I wouldn't be opposed to a module that allows you to customize your controls...It'd be hilarious to watch someone hack it & have no idea what they're doing. |
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ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.10.01 21:51:00 -
[17] - Quote
"adapt or die" hell il drive you around if you cant get into it. in need to find some good gunners |
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Gerg Hammer
20
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Posted - 2012.10.01 22:12:00 -
[18] - Quote
the controls are pulled straight from the unreal engine.
anyone here play UT3?
If you have a problem with the controls, why dont you go learn how to code a change for the controls beyond what the unreal engine allows, then send CCP an email showing them how to do it.
If you cant or are unwilling to do that, I suggest you find something else to complain about, because I doubt they will change the controls much beyond direct/relative steering, sensitivity, and speed.
Plus, I for one LOVE the controls, I go for flips and 360's when I drive an LAV. I also love driving backwards at full speed in a decked out HAV while I shoot at the enemy trying to chase me. The ability to multitask and steer independent of viewing angle is a critical component to skilled vehicle maneuvering.
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Noob Noobuler
Algintal Core Gallente Federation
79
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Posted - 2012.10.02 02:49:00 -
[19] - Quote
DTsoy Smith wrote:i put up a thread earlier that asked if the LAV controls were changed from the previous build's screwed up mix of steerig and accelerating both bound to LS, and got people saying **** like "adapt or die" and"just get used to them". What baffles me is that these ovjectively terrible controls were present since the first build and people seem to not want tto criticize it (i guess because they think that that would be insulting CCP). do you people not realize that enjoying a game should give you more incentive to criticize it?
So please guys, lets tell CCP know that these LAV controls are unacceptable, not to judge them, but to make DUST a better game. we are in beta,so we should criticize something we feel that should be corrected*edit*i do tend to spinout and swerve to much sometimes |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.10.02 03:44:00 -
[20] - Quote
Lixet wrote:Driving mechanics the same as freaken Halo, just get use to it Actually, no they're not. In halo, acceleration was L-stick and steering was R-stick. Somebody needs to play more video games before pretending to be a Nerd. 
Longshot Ravenwood wrote:The LAV controls are intended to be difficult to manage, just like the Dropship controls.
I wouldn't be opposed to a module that allows you to customize your controls...It'd be hilarious to watch someone hack it & have no idea what they're doing. The Dropship control setup is actually my favorite helicopter style control scheme in any video game I have ever played. That being said, I pretty much suck at flying them. The controls feel very real, unlike how they felt in E3. I don't like games where everything is just "get up and go" with no form of complexity or learning curve (EVE is a mind-**** though).
The LAV controls on the other hand, are very awkward, I don't think I've ever driven a car that was both accelerated and steered (is "steered" even a real word..?) via the wheel. |
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xSniper1982
We Are Ready
12
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Posted - 2012.10.10 05:45:00 -
[21] - Quote
I'd love to be able to have Pitch/Yaw on one stick with Roll on the other...
That's the system i use in other games as flight controls. I find the current controls awkward to use 'personally'....
Could we please get more control options for vehicles.... any feedback from a Dev/Mod/Community member would be appreciated. |
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Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.10.11 12:29:00 -
[22] - Quote
To those that say that having the acceleration and the steering on same stick not being done before....Pole Position 1 and 2 were both widely successful games that utilized acceleration and steering on the same stick. Pole Position 1 was actually the best selling racer of all time until the NES came out  |
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Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2012.10.11 21:18:00 -
[23] - Quote
Ten-Sidhe wrote:Control scheme is same as boarderlands for driving, fire buttons are different. Left steering, throttle, and break. Right controls camera and turret.
Maybe if controls were remappable. Current is fine for default. If we had more functions then buttons we could make custom control scheme to preference. If we had a rear brake, brake, separate forward and reverse, and could reassign current functions any controls wanted could be done. A driver that only uses lav could make controls match their favorite racing game. Option to set what turret is driver controlled on hav would be nice too.
the hell copy of borderlands were you playing??? Borderlands steering was on right stick, throttle was on left. Like it should be.
In DUST, both throttle AND steering are on the left stick, making turning feel extremely clumsy, at least IMO.
I wish it WERE like borderlands, it'd feel far more natural IMO. I don't like the way it is now. Also, the LAV's feel like they are made of paper, they always spin out of control, and are super squirrely. who put bald tires on my LAV? :P
I just avoid driving whenever possible. i'd almost rather run. |
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ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.10.11 21:36:00 -
[24] - Quote
AM I THE ONLY ONE WHO FINDS IT WIERD THAT THE LAV'S ARE RWD? but seriously give us 4WD or AWD GǪ i've had a couple cars stuck on a rock with my front on the ground and my rear wheels stuck in the air. i had to call in a welfare LAV to get it free. |
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Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2012.10.11 21:57:00 -
[25] - Quote
while on the subject of vehicles. I propose CCP makes even basic LAV's cost something. It's extremely frustrating to get run over by a "welfare" LAV, knowing that guy just took out 50-100k worth of dropsuit with a free vehicle. I say LAV's should cost something like 200k. nothing too terribly expensive, but definitely enough to make you not want to waste it by driving it around willy-nilly.
edit: alternately, you could make it so that running someone over does equal (or close to it) damage to the LAV as the LAV did to the dropsuit. so if you go to run over a heavy, you can almost expect your LAV to blow up, or come close to it. |
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ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.10.11 23:14:00 -
[26] - Quote
^ As some one who is speccing into lav i would kindly ask you to go **** yourself. call in a Welfare LAV and just try and do what you have just described and you will find your self dead inside a minuet.
as for cost per iteration. why? its a BPO; there are free Drop suits guns and the like, why should't we have a (at the very least a cheep) glass cannon to get around in.
as for your edit, NO! or a the very least give LAVs an extra high power slot and a cow-catcher shield Mod to deal with that kind of lunacy.
PS dont respond here. ill make a new thread so we don't highjack this one.
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Raven Tesio
Liandri Hel-Jumpers Liandri Covenant
35
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Posted - 2012.10.12 01:02:00 -
[27] - Quote
DTsoy Smith wrote:i put up a thread earlier that asked if the LAV controls were changed from the previous build's screwed up mix of steerig and accelerating both bound to LS, and got people saying **** like "adapt or die" and"just get used to them". What baffles me is that these ovjectively terrible controls were present since the first build and people seem to not want tto criticize it (i guess because they think that that would be insulting CCP). do you people not realize that enjoying a game should give you more incentive to criticize it?
So please guys, lets tell CCP know that these LAV controls are unacceptable, not to judge them, but to make DUST a better game.
There have been many of us critising them since beta first opened up around Fanfest. What the problem is are too many people seem to be happy to have controls that work just like Halo 1 did for vehicles, which even Bungie dropped.
The problem is exasperated by the fact that there are deadzones with the PlayStation Controller where you can't actually turn AND drive. Combine this with the floaty handling as if the Vehicle is full of Helium, makes for a very poor experience.
While sure over time you learn to pilot the vehicles better and deal with the poor control scheme, this unfortunately is NOT a real solution for us to simply "Deal with it" ... rather than sitting down to create a better solution. Even in EVE you can sit in High-Sec and remain relatively safe learning to use new ships and equippment against either Corp Members or NPCs, where-as DUST you're just dropped in at the deep end.
Personally right now I'd rather just throw Skillpoints into my Forge Gun or other Heavy Weapon to simply deal with the vehicles rather than bother with them. They feel like a damn waste of time and ISK. |
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Jaysin 011584
Scorpions At War
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Posted - 2012.10.12 01:40:00 -
[28] - Quote
i do think the right stick should turn the vehicle instead of look around. However i have not used a lot of the modules or repper but just the same as your character you can't turn while weapon wheel is open i think it should at least be a selectable controler setting to do----- A---left stick accelerate/brake-reverse and right stick turn ----B-- triggers accelerate/brake and left stick turn To chose is a gamers favorite option |
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