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1021. Is it posible ? - in General Discussions [original thread]
trollsroyce wrote: Let me expand on this. In EVE, you have tiers of competitiveness: start out as a competitive tackler from week1 in the best case scenario, be competitive in supercapital level in a few years. Newbies don't need the latter b...
- by GeneralButtNaked - at 2013.02.27 15:32:00
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1022. so how much isk does something need to cost to be balanced? - in General Discussions [original thread]
calisk galern wrote: to play the advocate, then why are tanks balanced if the cost isn't the balancing factor? Because they can be destroyed fairly easily by a skilled AV crew. Or an OB, or a squad of muppets with AV grenades. Or a turret....
- by GeneralButtNaked - at 2013.02.26 18:27:00
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1023. Forge Gun Tracers - in General Discussions [original thread]
Baal Omniscient wrote: I can understand that... how about a time delay on the tracer and a bigger muzzle blast animation then? Perhaps it only lights up at around 100 meters? And I want static sparks that fizzle out around the barrel for .5 se...
- by GeneralButtNaked - at 2013.02.26 16:53:00
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1024. Forge Gun Tracers - in General Discussions [original thread]
Baal Omniscient wrote: But AV players are supposed to be protected by their squad, so a tracer wouldn't be that bad for people who use them only when in a squad. It would only be a problem to people who are running solo, and pulling out a forg...
- by GeneralButtNaked - at 2013.02.26 16:41:00
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1025. so how much isk does something need to cost to be balanced? - in General Discussions [original thread]
How are heavies broken? High HP in exchange for horrible mobility and no equipment. The only people who consider heavies broken are people who have never played one, or cannot learn how to fight them.
- by GeneralButtNaked - at 2013.02.26 16:38:00
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1026. Forge Gun Tracers - in General Discussions [original thread]
I don't think that this would be a good idea. It would seem that having a tracer from a sniper is sensical, because the sniper can relocate rather quickly to avoid counter fire. Having a fat suit be traced back creates a situation where you po...
- by GeneralButtNaked - at 2013.02.26 16:27:00
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1027. The Imperfect Corp effect. - in General Discussions [original thread]
Caeli SineDeo wrote: People bash us but yet we are leading on the very innovation of this game. People bash you because your corp has the highest percentage of forum trolls and nerf screamers. That and the ridiculous self promotion. Are...
- by GeneralButtNaked - at 2013.02.26 16:00:00
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1028. The Hobos - in General Discussions [original thread]
Free Beers wrote: I play a bad guy in dust but doesn't mean I have to treat person bad. Thats why I think some people on these forums take IMPs way to seriously because of the persona we exhude Meh, I don't really care about the Imps eithe...
- by GeneralButtNaked - at 2013.02.26 15:42:00
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1029. Orbitals, Really? - in General Discussions [original thread]
Y0UR NAME HERE wrote: Eventually I will start charging for my salty tears. That or glitching OB's in pubs every match. 5-6 per match sounds like enough to refill my tear bucket from the community. I as well have to take issue with this po...
- by GeneralButtNaked - at 2013.02.25 16:53:00
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1030. orbital strikes and skill points - in General Discussions [original thread]
So, a bunch of high level, big time corp guys want to restrict the noobs access to OB's. Seems legit. Not happy with 10:1 K/D ratios?
- by GeneralButtNaked - at 2013.02.25 15:09:00
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1031. How to scare a heavy? - in General Discussions [original thread]
Scheneighnay McBob wrote: Scouts should get the option to be able to cling to the back of a heavy for the lols. Only if I can grab a scout who is trying to circle me and put my fist through his face. Also, replace inertial dampeners with H...
- by GeneralButtNaked - at 2013.02.25 07:43:00
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1032. The imperfect problem...... - in The Locker Room [original thread]
Y0UR NAME HERE wrote: Alright I warned you, here's my QQ So I'm like terra bad. Cool story bro.
- by GeneralButtNaked - at 2013.02.23 04:40:00
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1033. What are Officer Weapons? - in Rookie Training Grounds [original thread]
Compared to a Boundless HMG, the Gastuns HMG has all the same stats, except for Damage output, which jumps from 17.6 to 19.2, which is the same damage difference between a Boundless and the standard HMG. When the player market opens up, the dema...
- by GeneralButtNaked - at 2013.02.23 03:55:00
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1034. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
All values with sharpshooter level 1. Gastuns Min-7 HMG Max Range: 69.5(could sometimes get a reading on 70 m) Optimal Range: 1-40 m Meta Level: 10 Six Kin Burst HMG Max Range: 69 m Optimal Range: 1-40 m Meta Level: 9 Freedom Assault ...
- by GeneralButtNaked - at 2013.02.22 19:00:00
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1035. advice for a heavy - in General Discussions [original thread]
Shadow Archeus wrote: Yes you heard right......4 to 5 shots with a gek one on one...... And due to the hmg low damage the damage mods seemed useless.... The whole class needs work......its not op as is. .its too inconsistent especially at ran...
- by GeneralButtNaked - at 2013.02.22 02:37:00
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1036. advice for a heavy - in General Discussions [original thread]
HowDidThatTaste wrote: and not crossing streets QFT
- by GeneralButtNaked - at 2013.02.22 02:30:00
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1037. Manus Peak 24/7 (Appreciation thread) Make it Happen CCP - in General Discussions [original thread]
Calling something the Operation Metro of Dust is a serious insult.
- by GeneralButtNaked - at 2013.02.22 02:20:00
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1038. advice for a heavy - in General Discussions [original thread]
No Gek is ripping through you in 4 or 5 shots. Even a proto suit, with full damage mods would take ten hits to go through a standard heavies armor with field mechanics 5. Using an assault HMG, if they have skilled into proficiency and are runnin...
- by GeneralButtNaked - at 2013.02.22 02:16:00
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1039. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I can help with the remaining HMGs, I have Proficiency three and Gastuns in stock.
- by GeneralButtNaked - at 2013.02.22 01:59:00
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1040. Whats more important than player trading? - in General Discussions [original thread]
Sheriff Clark wrote: GeneralButtNaked wrote: Whats more important than player trading? Slavery is a vile institution and is unfit for discussion in the General Forums where Young Minds can be tainted by its evil. ((Also, The trading and s...
- by GeneralButtNaked - at 2013.02.21 08:27:00
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