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241. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Its sad to say that this role was broken from the beginning. I say keep it a heavy frame, but give it a speed closer to a medium rather than a 'lighter heavy.' Perhaps +1% light damage increase per level? Reason why i want it to stay a heavy thoug...
- by General12912 - at 2013.12.18 04:47:00
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242. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Its sad to say that this role was broken from the beginning. I say keep it a heavy frame, but give it a speed closer to a medium rather than a 'lighter heavy.' Perhaps +1% light damage increase per level? Reason why i want it to stay a heavy thoug...
- by General12912 - at 2013.12.18 04:45:00
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243. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Stephen Seneca wrote: General12912 wrote: Agreed. Since the AR is already the shortest ranged rifle in the game, all we would need is a buff the make it stronger at closer ranges. The rail rifle is ridiculous. I had was using a gk.0 assault ...
- by General12912 - at 2013.12.18 04:30:00
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244. What happened to the Gauss Rifle? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: General12912 wrote: Look it up on wikipedia, another name for a railgun is 'gauss gun,' You have it mixed up, General. Gauss gun is an alternate term for coilgun. Coilguns and railguns are similar in that they both u...
- by General12912 - at 2013.12.18 04:19:00
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245. Have racial starter fits spawn with correct weapon. - in Feedback/Requests [original thread]
Agreed, but either make the gallentean AR in the starter fits a BPC like the scr, rr and cr would likely be, or make militia variants of all the other racial rifles.
- by General12912 - at 2013.12.18 04:15:00
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246. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Agreed. Since the AR is already the shortest ranged rifle in the game, all we would need is a buff the make it stronger at closer ranges. The rail rifle is ridiculous. I had was using a gk.0 assault with a Federation Duvolle specialist AR. I got i...
- by General12912 - at 2013.12.18 04:08:00
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247. What happened to the Gauss Rifle? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: What happened to the Gauss Rifle? Was it scrapped in favor of the Rail Rifle, or will all the factions be receiving two AR types? I want to know. I need to know. Please tell me, CCP! Look it up on wikipedia, anothe...
- by General12912 - at 2013.12.18 03:50:00
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248. [Request] Punish=Dead. - in Feedback/Requests [original thread]
On top of what it is already, I think punish should also mean death to the team killer. If it is a misfire, well, that's what adds strategy to it. If you are killed by a friendly protostomper, then you really wouldn't want to kill then if it was a...
- by General12912 - at 2013.12.14 05:12:00
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249. [Request] how about adding Item Salvage Skills - in Feedback/Requests [original thread]
Really? No comments? And I thought this was a really good idea...
- by General12912 - at 2013.12.14 04:57:00
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250. [Feedback] The new HAV's are tanks of the future. Good job CCP - in Feedback/Requests [original thread]
Text Grant wrote: General12912 wrote: Samoset Detrium wrote: Astaroth King wrote: It can be done, all it took for me last night was a bit of co-ordination between myself and another AV user, plus the tank running main distraction t...
- by General12912 - at 2013.12.14 04:55:00
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251. [Request] how about adding Item Salvage Skills - in Feedback/Requests [original thread]
How about adding a skill that increases your chances of getting better salvages. So +10% chance per level to salvage a standard weapon, +5% chance per level to salvage an advanced weapon, +3% chance per level to salvage a specialist weapon, and +1...
- by General12912 - at 2013.12.14 04:34:00
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252. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
+1. I would really like it if the winning team would get a few of those vehicles that are in that specific game as a salvage.
- by General12912 - at 2013.12.14 04:26:00
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253. FW gives the exact same dropsuit "color" (Neo suits and FW suits) ... - in Feedback/Requests [original thread]
Necandi Brasil wrote: Well, yes... I like that people have acess to them... but I also payed for a little exclusivety... Can we have more color variations ? Some of us actually bought these to walk in the warbarge... If you are paying just fo...
- by General12912 - at 2013.12.14 04:21:00
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254. [Feedback] The new HAV's are tanks of the future. Good job CCP - in Feedback/Requests [original thread]
Samoset Detrium wrote: Astaroth King wrote: It can be done, all it took for me last night was a bit of co-ordination between myself and another AV user, plus the tank running main distraction to destroy one. If its that easy to get into ...
- by General12912 - at 2013.12.14 04:13:00
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255. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Infantry used to be too strong against them. You are comparing a 500k-1mil piece of equipment to a suit that's around 200k AT MOST. Either the tanks needed to keep the same stats and get the price lowered, or they needed a buff. Aver's just need m...
- by General12912 - at 2013.12.13 11:46:00
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256. [Feedback] The new HAV's are tanks of the future. Good job CCP - in Feedback/Requests [original thread]
I like the idea of how fast the tanks are. They can easily be worth 500k-1mil isk. It got very annoying when they were so easily destroyed by an AV guy, whose suit was worth about 200k isk AT MOST. AV really should not have been able to take out a...
- by General12912 - at 2013.12.13 11:40:00
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257. Disable dropsuits/weapons of other factions in FW - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Loyalty points will somewhat encourage this a bit in FW. actually, loyalty points in FW will be based on who you are fighting for, not whose gear you are using...
- by General12912 - at 2013.12.01 21:39:00
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258. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
who said brick tanking was a problem?? the large amounts of armor is how armor balances against shields. shields are OP, or at least they were until the armor was balanced out with it. shields used to be strong, and they would regenerate pretty fa...
- by General12912 - at 2013.12.01 20:47:00
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259. [Request] Bring back blueprints PLEASEEEEEEE!!!!!!!!! - in Feedback/Requests [original thread]
so many extremist view when it comes to bpo's... i dont see any reason to get rid of them. they arent OP because they are all standard. as long as they never give them out (unless its in a really hard event as a first place prize), it really shoud...
- by General12912 - at 2013.12.01 20:01:00
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260. Disable dropsuits/weapons of other factions in FW - in Feedback/Requests [original thread]
whoa whoa whoa, NO! im a gallentean patriot and all, but i still use the tech of other races. we are mercenaries, not that nation's soldiers. while i think loyalty to a side in the conflicts is important, mercenaries use whatever works best for th...
- by General12912 - at 2013.12.01 19:46:00
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