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3241. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Magnus Amadeuss wrote: Minmatar bonuses = 5 free modules (4 proto type and 1 basic) Gallente bonuses = 3 free modules (1 proto 1 adv 1 basic) Caldari bonuses = 3 free modules (1 proto 2 basic) Amarr bonuses = 0.66 free modules (2/3rds of a ba...
- by Gavr1lo Pr1nc1p - at 2014.01.20 22:21:00
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3242. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Nocturnal Soul wrote: Zeylon Rho wrote: A droplink bonus to their function minimalizes the logi bonus (assuming that IS still the logi bonus, which we don't know). However, a fitting bonus to links specifically could be useful, since dropl...
- by Gavr1lo Pr1nc1p - at 2014.01.20 21:30:00
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3243. Minmartar scout bonus - 1.8 - in General Discussions [original thread]
Also to decrease interscout disparity, increase all scout base move/sprint speeds by 3% except minmitar, which would be increased by 5%, and increase all scout base max stamina and stamina regen by 5%, except amarr, which would get a 25-50%
- by Gavr1lo Pr1nc1p - at 2014.01.20 06:20:00
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3244. Minmartar scout bonus - 1.8 - in General Discussions [original thread]
A really good idea i had would be to increase damage dealt within 5 meters of the player by 3-5% (whatever is most balanced) so that nova knives keep their bonus, but shotguns and SMG speed tankers are viable as well.
- by Gavr1lo Pr1nc1p - at 2014.01.20 06:18:00
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3245. Why a low average TTK bad. - in General Discussions [original thread]
Iron Wolf Saber wrote: DTOracle wrote: I would like to add that the base Dropsuit speed be brought back up, especially for scouts. Since the hit detection is fixed, I want my 11+m/s back. Scouts are simply too slow ATM. I wished that was ...
- by Gavr1lo Pr1nc1p - at 2014.01.20 06:11:00
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3246. so what is the advantage of using nova knives over any weapon? - in General Discussions [original thread]
Getting to teabag their corpse afterwards
- by Gavr1lo Pr1nc1p - at 2014.01.20 05:48:00
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3247. [Request] New Min Scout bonus - in Feedback/Requests [original thread]
bogeyman m wrote: Nocturnal Soul wrote: I always hated the idea of every race gets a knife since we're too dull to think of cool ways of killing people. Here are a few ideas for different racial melee weapons Amarr- power gloves has a charg...
- by Gavr1lo Pr1nc1p - at 2014.01.20 01:31:00
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3248. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: icdedppul wrote: so I just came on to see if we got the 1.8 dev blog saw the new proposed stats and my jaw dropped who the hell did we give sexual favors to for this? Sure it would be nice to have more eHP then a ...
- by Gavr1lo Pr1nc1p - at 2014.01.20 01:30:00
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3249. Amazing Accomplishments - in General Discussions [original thread]
#1 killing all 3 players in a moving LAV with nova knives #2 killing a madrugar with a shotgun
- by Gavr1lo Pr1nc1p - at 2014.01.20 01:20:00
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3250. Scout Registry / Killboard - in General Discussions [original thread]
post 8000 EDIT:Yes, I got it
- by Gavr1lo Pr1nc1p - at 2014.01.20 00:44:00
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3251. Reload Sprint Cancel - in General Discussions [original thread]
Zerus Ni'Kator wrote: I use it and it is stupid If you cancel the reload animation then your weapon shouldn't be reloaded .. nonsense like this is why I don't play COD .. introduce jamming for all weapons so if you try to cancel the reload ani...
- by Gavr1lo Pr1nc1p - at 2014.01.20 00:36:00
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3252. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Mini - superspeed anarchist and assassin Gal/Cal - ghost and hunter Fixed it for you :)
- by Gavr1lo Pr1nc1p - at 2014.01.20 00:21:00
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3253. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? One of the best ideas I've heard in a while. As I said before, you guys are a...
- by Gavr1lo Pr1nc1p - at 2014.01.20 00:19:00
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3254. i worry for the new logi - in General Discussions [original thread]
Arkena Wyrnspire wrote: I can't foresee the logi becoming useless at all. Nobody else can rep, drop uplinks, scan, triage, or resupply like they can. He is complaining due to them no longer being able to slay better than any other class in th...
- by Gavr1lo Pr1nc1p - at 2014.01.19 23:45:00
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3255. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Vell0cet wrote: The code would be cleaner if they added a signatureProfile property to the Uplink class instead of exception checking each link everytime it's scanned (by players passive scanning and active scanners). But that's a code style d...
- by Gavr1lo Pr1nc1p - at 2014.01.19 23:33:00
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3256. how do I beat an adv combat rifle? - in General Discussions [original thread]
Pvt Numnutz wrote: Arkena Wyrnspire wrote: Shield tank and take them at range. Tried that with my rail rifle, they out range me before I can break through their shields Armor tank, drop down some proto rep hives, and fire away with your...
- by Gavr1lo Pr1nc1p - at 2014.01.19 22:50:00
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3257. how do I beat an adv combat rifle? - in General Discussions [original thread]
Pvt Numnutz wrote: Some times I can beat the standard, but there is just no way I have found to fight an adv combat rifle. Maybe full proto and a duvolle but I can't afford to run that. Any advice short of get a combat rifle or go proto? Use...
- by Gavr1lo Pr1nc1p - at 2014.01.19 22:43:00
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3258. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Vell0cet wrote: Gavr1lo Pr1nc1p wrote: The logi uplink bonus increases the efficiency of uplinks, which is good for allowing a force to assault from the front lines, but the scouts bonus would allow for a multi man flanking attack for which ...
- by Gavr1lo Pr1nc1p - at 2014.01.19 22:36:00
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3259. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Django Quik wrote: Scout Registry wrote: @ Django I'm opposed to desecrating hallowed shrine. Here we recognize for perpetuity those brave few who waited out the winter together, and those deprived masochists who bolstered ...
- by Gavr1lo Pr1nc1p - at 2014.01.19 21:57:00
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3260. Prediction: Scouts are going to become FOTM (It feels weird as **** to type it) - in General Discussions [original thread]
Pvt Numnutz wrote: I think with 1.8 the era of the FOTM is done. There will be so many different roles, some will be more universal, some will be niche, but I think it will be fairly balanced with everything. Of course we will have to see how i...
- by Gavr1lo Pr1nc1p - at 2014.01.19 21:56:00
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