| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Brokerib
 Lone Wolves Club
 
 321
 
 
      | Posted - 2014.01.20 02:39:00 -
          [1] - Quote 
 Just wanted to get people's thoughts on the continuation of the Minmatar scout bonus to Nova Knives (+5% damage per level) for 1.8.
 
 I know there are alot of Nova Knife specialists who love this, and use the Mini Scout exclusively because of it, but I'm of the opinion that it limits the flexibility of the class.
 
 A specific bonus into a single weapon limits the usability of the bonus to very specific uses and fits. As it stands the current bonus means that, even if other racial variant melee weapons are released, the Mini scout will effectively be restricted to the one weapon. And as the scout is the only class that regularly makes use of melee weapons, with the Mini scout featuring as the melee specialist of choice, this limits the usability of racial melee weapons in general.
 
 I would instead propose a blanket bonus for the Mini scout instead, to sidearms.
 
 A bonus of +2% damage/level to sidearms means that Nova Knives still receive an increase, while also opening up fits to include other sidearms.
 
 Thoughts?
 | 
      
      
        |  Thor Odinson42
 Molon Labe.
 Public Disorder.
 
 2527
 
 
      | Posted - 2014.01.20 02:42:00 -
          [2] - Quote 
 I'd rather the suit be easier to fit.
 
 I'm at 36 mil SP and I carry an ADV weapon, no grenade, or Sidearm in order to run 3 Complex Shield extenders, complex red bottle, and complex damp
 
 Is the idea to force the suit to only use ADV gear to fit all the slots?
 
 ML Director Eve Toon - Raylan Scott | 
      
      
        |  Beck Weathers
 Ghosts of Dawn
 General Tso's Alliance
 
 328
 
 
      | Posted - 2014.01.20 02:45:00 -
          [3] - Quote 
 
 Thor Odinson42 wrote:I'd rather the suit be easier to fit.
 I'm at 36 mil SP and I carry an ADV weapon, no grenade, or Sidearm in order to run 3 Complex Shield extenders, complex red bottle, and complex damp
 
 Is the idea to force the suit to only use ADV gear to fit all the slots?
 
 Well If advanced shields where worth anymore than a malita extender I would say you could downgrade one of those, but sadly its not.
 | 
      
      
        |  Nocturnal Soul
 Immortal Retribution
 
 1659
 
 
      | Posted - 2014.01.20 02:46:00 -
          [4] - Quote 
 How about just to melee weapons
 
 "The trick to creativity is knowing how to hide your sources..." Albert Einstein | 
      
      
        |  Brokerib
 Lone Wolves Club
 
 321
 
 
      | Posted - 2014.01.20 02:50:00 -
          [5] - Quote 
 
 Nocturnal Soul wrote:How about just to melee weapons 
 I'd be comfortable with that if it remained as a +5%/level bonus. That said, you still end up with no reason to run melee on any other suit, which defeats the purpose of introducing racial melee types.
 | 
      
      
        |  True Adamance
 Kameira Lodge
 Amarr Empire
 
 5917
 
 
      | Posted - 2014.01.20 03:00:00 -
          [6] - Quote 
 
 Brokerib wrote:Just wanted to get people's thoughts on the continuation of the Minmatar scout bonus to Nova Knives (+5% damage per level) for 1.8.
 I know there are alot of Nova Knife specialists who love this, and use the Mini Scout exclusively because of it, but I'm of the opinion that it limits the flexibility of the class.
 
 A specific bonus into a single weapon limits the usability of the bonus to very specific uses and fits. As it stands the current bonus means that, even if other racial variant melee weapons are released, the Mini scout will effectively be restricted to the one weapon. And as the scout is the only class that regularly makes use of melee weapons, with the Mini scout featuring as the melee specialist of choice, this limits the usability of racial melee weapons in general.
 
 I would instead propose a blanket bonus for the Mini scout instead, to sidearms.
 
 A bonus of +2% damage/level to sidearms means that Nova Knives still receive an increase, while also opening up fits to include other sidearms.
 
 Thoughts?
 You require another bonus on top of your Hacking bonus? Is there no end to your greed?
 
 What of the Amarr scout bonus? That's worth discussing. Suggesting you need more from a great pair of bonuses is just acting damn entitled,
 
 "My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." | 
      
      
        |  mollerz
 Minja Scouts
 
 2023
 
 
      | Posted - 2014.01.20 03:03:00 -
          [7] - Quote 
 
 Brokerib wrote:Just wanted to get people's thoughts on the continuation of the Minmatar scout bonus to Nova Knives (+5% damage per level) for 1.8.
 I know there are alot of Nova Knife specialists who love this, and use the Mini Scout exclusively because of it, but I'm of the opinion that it limits the flexibility of the class.
 
 A specific bonus into a single weapon limits the usability of the bonus to very specific uses and fits. As it stands the current bonus means that, even if other racial variant melee weapons are released, the Mini scout will effectively be restricted to the one weapon. And as the scout is the only class that regularly makes use of melee weapons, with the Mini scout featuring as the melee specialist of choice, this limits the usability of racial melee weapons in general.
 
 I would instead propose a blanket bonus for the Mini scout instead, to sidearms.
 
 A bonus of +2% damage/level to sidearms means that Nova Knives still receive an increase, while also opening up fits to include other sidearms.
 
 Thoughts?
 
 +10% for all sidearms
 
 or
 
 +25% knives.
 
 I think I'll stick with knives. All that aside though, you just don't realize the potential. I'd suggest a different scout.
 
 You gotta hustle if you wanna make a dolla | 
      
      
        |  Mossellia Delt
 Militaires Sans Jeux
 
 844
 
 
      | Posted - 2014.01.20 03:04:00 -
          [8] - Quote 
 
 Thor Odinson42 wrote:I'd rather the suit be easier to fit.
 I'm at 36 mil SP and I carry an ADV weapon, no grenade, or Sidearm in order to run 3 Complex Shield extenders, complex red bottle, and complex damp
 
 Is the idea to force the suit to only use ADV gear to fit all the slots?
 
 The damp and redbottle are your downfall. I run three complex shield extenders , proto light and sidearm, enhanced reactive plate and a CPU mod. Also grenades and RE's
 
 Channel - Vote for Delt Delt for CPM1 | 
      
      
        |  mollerz
 Minja Scouts
 
 2023
 
 
      | Posted - 2014.01.20 03:05:00 -
          [9] - Quote 
 Now that I've caught up... leave the minja alone. it is perfect for anyone who has played them from the start. Go tweak a different scout.
 
 
 
 You gotta hustle if you wanna make a dolla | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 8207
 
 
      | Posted - 2014.01.20 03:05:00 -
          [10] - Quote 
 They also added the 5% hacking bonus, so its not as limiting as it used to be. No changes are needed.
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  Brokerib
 Lone Wolves Club
 
 321
 
 
      | Posted - 2014.01.20 03:26:00 -
          [11] - Quote 
 
 True Adamance wrote:Brokerib wrote:Just wanted to get people's thoughts on the continuation of the Minmatar scout bonus to Nova Knives (+5% damage per level) for 1.8.
 I know there are alot of Nova Knife specialists who love this, and use the Mini Scout exclusively because of it, but I'm of the opinion that it limits the flexibility of the class.
 
 A specific bonus into a single weapon limits the usability of the bonus to very specific uses and fits. As it stands the current bonus means that, even if other racial variant melee weapons are released, the Mini scout will effectively be restricted to the one weapon. And as the scout is the only class that regularly makes use of melee weapons, with the Mini scout featuring as the melee specialist of choice, this limits the usability of racial melee weapons in general.
 
 I would instead propose a blanket bonus for the Mini scout instead, to sidearms.
 
 A bonus of +2% damage/level to sidearms means that Nova Knives still receive an increase, while also opening up fits to include other sidearms.
 
 Thoughts?
  You require another bonus on top of your Hacking bonus? Is there no end to your greed? What of the Amarr scout bonus? That's worth discussing. Suggesting you need more from a great pair of bonuses is just acting damn entitled, 
 Thanks for the input. I agree that the Amarr bonus as it stands is lacklustre and is worth discussing. Maybe you could start an Amarr bonus thread to facilitate said discussion, instead of posting your concerns underneath a Minmatar scout thread and 'just acting damn entitled' and demanding we talk about it?
 
 The hacking bonus, like Nova Knives, is only useful in specific instances (not ambush, for instance). Bonuses under consideration for the Gal, Cal and Amarr are more generally useful, in that they will be usable in the majority of situations (affecting profile, scanning, or mobility). And once again, yes, I'm aware of the concerns with the values of the Amarr bonus, but the bonus concept itself is reasonably solid.
 
 I'm not 'asking for more', I'm suggesting an alternative. I'm generally happy with the Minmatar bonus, and I'm putting forward an option that I think would make the suit viable across a range of playstyles. Feel free to agree or disagree as you like.
 | 
      
      
        |  True Adamance
 Kameira Lodge
 Amarr Empire
 
 5918
 
 
      | Posted - 2014.01.20 03:27:00 -
          [12] - Quote 
 We have 3....however the injustice here just seems too great.
 
 "My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." | 
      
      
        |  KING CHECKMATE
 Ametat Security
 Amarr Empire
 
 3807
 
 
      | Posted - 2014.01.20 03:42:00 -
          [13] - Quote 
 
 Brokerib wrote:Just wanted to get people's thoughts on the continuation of the Minmatar scout bonus to Nova Knives (+5% damage per level) for 1.8.
 I know there are alot of Nova Knife specialists who love this, and use the Mini Scout exclusively because of it, but I'm of the opinion that it limits the flexibility of the class.
 
 A specific bonus into a single weapon limits the usability of the bonus to very specific uses and fits. As it stands the current bonus means that, even if other racial variant melee weapons are released, the Mini scout will effectively be restricted to the one weapon. And as the scout is the only class that regularly makes use of melee weapons, with the Mini scout featuring as the melee specialist of choice, this limits the usability of racial melee weapons in general.
 
 I would instead propose a blanket bonus for the Mini scout instead, to sidearms.
 
 A bonus of +2% damage/level to sidearms means that Nova Knives still receive an increase, while also opening up fits to include other sidearms.
 
 Thoughts?
 
 Nova knifes are supposed to always be equipped on a minny scout,as a sidearm. 3x Complex damage mods worth in bonus is NO joke, plus 25% hacking speed?
 
 Check out the amarr scout's bonus and then cry....
 
 GIVE ME A RESPEC CCP. | 
      
      
        |  Brokerib
 Lone Wolves Club
 
 322
 
 
      | Posted - 2014.01.20 03:52:00 -
          [14] - Quote 
 
 mollerz wrote:Now that I've caught up... leave the minja alone. it is perfect for anyone who has played them from the start. Go tweak a different scout.
 
 KAGEHOSHI Horned Wolf wrote:They also added the 5% hacking bonus, so its not as limiting as it used to be. No changes are needed. 
 I've played them from the start, and I only play Minmatar. I personally find the bonus to a specific weapon to be limiting. Of my 4 regular fitouts, only 1 uses knives.
 
 I do like the hacking bonus, as I spend alot of time behind enemy lines, so I'm happy that there is a bonus that is generally useful for my playstyle.
 
 Like I said, I understand alot of scouts are passionate about their knives, and I'm quite happy with the current bonuses. Just putting out an idea on increasing the versatility of the suit, and to allow room for the additional melee weapons when (if) they get released.
 | 
      
      
        |  Brokerib
 Lone Wolves Club
 
 322
 
 
      | Posted - 2014.01.20 03:55:00 -
          [15] - Quote 
 
 True Adamance wrote:We have 3....however the injustice here just seems too great. 
 Edit your post with links to the other threads for visibility. Have you linked them in the Scout Registry and some of the Amarr racial threads?
 | 
      
      
        |  Joel II X
 Dah Gods O Bacon
 
 594
 
 
      | Posted - 2014.01.20 04:28:00 -
          [16] - Quote 
 The Minmatar are getting a hacking bonus. Melee bonus is just icing on the cake.
 
 ... AND THEY'RE NOT EVEN BASED ON E-WAR! Makes no sense...
 | 
      
      
        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 10177
 
 
      | Posted - 2014.01.20 04:43:00 -
          [17] - Quote 
 Oh God no, SMGs are already fun sized HMGs, the last thing they need is a damage boost on a speedy scout.
 
 Videos / Fiction  Closed Beta Vet; Incubus Pilot | 
      
      
        |  Vrain Matari
 Mikramurka Shock Troop
 Minmatar Republic
 
 1467
 
 
      | Posted - 2014.01.20 04:56:00 -
          [18] - Quote 
 
 Brokerib wrote:mollerz wrote:Now that I've caught up... leave the minja alone. it is perfect for anyone who has played them from the start. Go tweak a different scout.
 KAGEHOSHI Horned Wolf wrote:They also added the 5% hacking bonus, so its not as limiting as it used to be. No changes are needed. I've played them from the start, and I only play Minmatar. I personally find the bonus to a specific weapon to be limiting. Of my 4 regular fitouts, only 1 uses knives. I do like the hacking bonus, as I spend alot of time behind enemy lines, so I'm happy that there is a bonus that is generally useful for my playstyle. Like I said, I understand alot of scouts are passionate about their knives, and I'm quite happy with the current bonuses. Just putting out an idea on increasing the versatility of the suit, and to allow room for the additional melee weapons when (if) they get released. I agree with you. Only 2 of my minja fittings use knives, and while it is a good bonus and fits the suit well, it is very specific.
 
 The hacking bonus is also welcome, as i do a lot of circle holding behind the lines.
 
 But what i feel is missing from the Matari Scout suit is biotics bonuses - they fit the Minmatar role so well i'm surprised we don't see them on any suit.
 
 A biotics bonus would benefit all Scout builds, and would still benefit knives at the cost of a slot for a Myostim.
 
 I support SP rollover. | 
      
      
        |  Gavr1lo Pr1nc1p
 TRA1LBLAZERS
 
 94
 
 
      | Posted - 2014.01.20 06:18:00 -
          [19] - Quote 
 A really good idea i had would be to increase damage dealt within 5 meters of the player by 3-5% (whatever is most balanced) so that nova knives keep their bonus, but shotguns and SMG speed tankers are viable as well.
 
 Yes, I did kill Archduke Ferdinand. I used my nova knives. https://dust514.com/recruit/k3vMnb/ | 
      
      
        |  Gavr1lo Pr1nc1p
 TRA1LBLAZERS
 
 94
 
 
      | Posted - 2014.01.20 06:20:00 -
          [20] - Quote 
 Also to decrease interscout disparity, increase all scout base move/sprint speeds by 3% except minmitar, which would be increased by 5%, and increase all scout base max stamina and stamina regen by 5%, except amarr, which would get a 25-50%
 
 Yes, I did kill Archduke Ferdinand. I used my nova knives. https://dust514.com/recruit/k3vMnb/ | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 8212
 
 
      | Posted - 2014.01.20 06:21:00 -
          [21] - Quote 
 The 5% hack bonus is good enough to be great a bonus on its own, just pretend the knife bonus is just a small extra.
 
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 2894
 
 
      | Posted - 2014.01.20 06:55:00 -
          [22] - Quote 
 
 True Adamance wrote:Brokerib wrote:Just wanted to get people's thoughts on the continuation of the Minmatar scout bonus to Nova Knives (+5% damage per level) for 1.8.
 I know there are alot of Nova Knife specialists who love this, and use the Mini Scout exclusively because of it, but I'm of the opinion that it limits the flexibility of the class.
 
 A specific bonus into a single weapon limits the usability of the bonus to very specific uses and fits. As it stands the current bonus means that, even if other racial variant melee weapons are released, the Mini scout will effectively be restricted to the one weapon. And as the scout is the only class that regularly makes use of melee weapons, with the Mini scout featuring as the melee specialist of choice, this limits the usability of racial melee weapons in general.
 
 I would instead propose a blanket bonus for the Mini scout instead, to sidearms.
 
 A bonus of +2% damage/level to sidearms means that Nova Knives still receive an increase, while also opening up fits to include other sidearms.
 
 Thoughts?
  You require another bonus on top of your Hacking bonus? Is there no end to your greed? What of the Amarr scout bonus? That's worth discussing. Suggesting you need more from a great pair of bonuses is just acting damn entitled, 
 *rolls eyes* Make your own thread for that then. This is a minmatar scout thread.
 
 And personally I want the NK bonus to be replaced with a RE bonus.
 
 No. | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 Covert Intervention
 
 8122
 
 
      | Posted - 2014.01.20 07:14:00 -
          [23] - Quote 
 IF YOU TOUCH MY KNIVES I'LL ******* STAB YOU
 
 Level 8 Forum Warrior Lenin of the glorious armoured revolution | 
      
      
        |  Teilka Darkmist
 
 13
 
 
      | Posted - 2014.01.20 07:41:00 -
          [24] - Quote 
 
 Brokerib wrote:Just wanted to get people's thoughts on the continuation of the Minmatar scout bonus to Nova Knives (+5% damage per level) for 1.8.
 I know there are alot of Nova Knife specialists who love this, and use the Mini Scout exclusively because of it, but I'm of the opinion that it limits the flexibility of the class.
 
 A specific bonus into a single weapon limits the usability of the bonus to very specific uses and fits. As it stands the current bonus means that, even if other racial variant melee weapons are released, the Mini scout will effectively be restricted to the one weapon. And as the scout is the only class that regularly makes use of melee weapons, with the Mini scout featuring as the melee specialist of choice, this limits the usability of racial melee weapons in general.
 
 I would instead propose a blanket bonus for the Mini scout instead, to sidearms.
 
 A bonus of +2% damage/level to sidearms means that Nova Knives still receive an increase, while also opening up fits to include other sidearms.
 
 Thoughts?
 
 This is actually consistant with the New Eden Universe as a whole. In eve ships get bonuses specific to 'racial weapons' and most of the hulls, due to their bonuses, are meant to be, and usually are, used for a single role. There are a few exceptions, but not many. Sure some people fly certain ships outside of their role but that doesn't change the bonuses.
 
 'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly. | 
      
      
        |  Brokerib
 Lone Wolves Club
 
 329
 
 
      | Posted - 2014.01.20 07:59:00 -
          [25] - Quote 
 
 Arkena Wyrnspire wrote:IF YOU TOUCH MY KNIVES I'LL ******* STAB YOU 
 Was waiting for that response
  
 I'll be sure to run with my back to the wall for the next couple of nights
  | 
      
      
        |  Broonfondle Majikthies
 Dogs of War Gaming
 Zero-Day
 
 739
 
 
      | Posted - 2014.01.20 08:02:00 -
          [26] - Quote 
 I personally wouldn't appreciate your proposed bonus. Duel wielding sidearms is very limiting in this current build with the increase in long ranged weaponry. (from experience testing my old Min Assault build)
 Also the knife bonus is fairly necessary as it is to help against tanked opponents, which will also be harder in 1.8 - so if anything the current bonus may not (technically) be enough but is acceptable. We'll have to see it in action first though.
 
 "...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear" | 
      
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