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2261. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: voidfaction wrote: Gavr1lo Pr1nc1p wrote: What do you guys think about these changes to shield extenders and armor plates? STD: (85 armor, 3 PG, 10 CPU) vs (44 shields, 2 PG, 15 CPU) ADV: (110 armor, 6 PG, 22 CPU) vs...
- by Gavr1lo Pr1nc1p - at 2014.02.15 22:05:00
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2262. Scout Registry / Killboard - in General Discussions [original thread]
What do you guys think about these changes to shield extenders and armor plates? STD: (85 armor, 3 PG, 10 CPU) vs (44 shields, 2 PG, 15 CPU) ADV: (110 armor, 6 PG, 22 CPU) vs (58 shields, 4 PG, 30 CPU) PRO: (135 armor, 12 PG, 34 CPU) vs (72 shiel...
- by Gavr1lo Pr1nc1p - at 2014.02.15 21:47:00
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2263. Tanks - 1.8 changes - in General Discussions [original thread]
Takahiro Kashuken wrote: lolambush - Cant nerf vehicles because of 1 mode Tanks are balanced in PC Generally anything can be OP in pubs If tanks are in a much better place for a competitve mode then what happens when you nerf tanks for pub ...
- by Gavr1lo Pr1nc1p - at 2014.02.15 21:44:00
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2264. An easy fix to shield and armor disparity - in General Discussions [original thread]
Berserker007 wrote: Gavr1lo Pr1nc1p wrote: Berserker007 wrote: here is the problem I see w/ shield vs armor. Since the introduction of the game, armor has received 2 addition types, along w/ a penalty reduction to the standard plates. Whe...
- by Gavr1lo Pr1nc1p - at 2014.02.15 21:41:00
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2265. scrubs, tanks are not op - in General Discussions [original thread]
Takahiro Kashuken wrote: The dark cloud wrote: Sure thats why a madrugar trolled me yesterday and ate my forgegun hits on open field for like 2 minutes nonnstop till he then decided to move on and kill some infantry. And yes i do use a proto...
- by Gavr1lo Pr1nc1p - at 2014.02.15 21:40:00
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2266. Did the CR replace the Shotgun as the ultimate scout weapon? - in General Discussions [original thread]
almost 2x dps, ludicrously low fitting costs, more than 10x the range, a great scope, amazing hip fire, better aim assist, and a better damage profile. Why do we use the shotgun again?
- by Gavr1lo Pr1nc1p - at 2014.02.15 21:33:00
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2267. An easy fix to shield and armor disparity - in General Discussions [original thread]
Berserker007 wrote: here is the problem I see w/ shield vs armor. Since the introduction of the game, armor has received 2 addition types, along w/ a penalty reduction to the standard plates. Whereas shield have only seen a penalty invoked to t...
- by Gavr1lo Pr1nc1p - at 2014.02.15 21:30:00
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2268. Yet again, infantry deciding the fate of tanks - in General Discussions [original thread]
Spkr4theDead, while commenting on his blatant trolling wrote: FEEEEEEEED MEEEEE MOOOOOOREEE!!!!!!!!!!!!!!!!!!!!
- by Gavr1lo Pr1nc1p - at 2014.02.15 21:23:00
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2269. An easy fix to shield and armor disparity - in General Discussions [original thread]
Cody Sietz wrote: PG is the problem most armour users have. I have engineering maxed and most PG reduction skills maxed and I still struggle to fit my Proto Gallente assault. Armour plates should be running on a 3/4/5. I say keep the complex ...
- by Gavr1lo Pr1nc1p - at 2014.02.15 21:14:00
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2270. An easy fix to shield and armor disparity - in General Discussions [original thread]
GET ATMESON wrote: The reasons armor>Shields I think 1. The TTK is very high. Shields dont have enough EHP or DPS 2. the RR does to much damage over a very long range. 3. Shields have to give up EHP for damage mods. 4. Armor can stack on EH...
- by Gavr1lo Pr1nc1p - at 2014.02.15 17:40:00
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2271. An easy fix to shield and armor disparity - in General Discussions [original thread]
Protocake JR wrote: Oh, and things like PG, CPU, and ISK are very, very, very, VERY minor balancing points. They have nothing to do with moment to moment gameplay, so they should not be considered when balancing armor and shields for moment t...
- by Gavr1lo Pr1nc1p - at 2014.02.15 17:23:00
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2272. An easy fix to shield and armor disparity - in General Discussions [original thread]
Cody Sietz wrote: God no. More PG is not the problem. Just increase the speed penalty for armour plates. Seriously, armour based(non-Logi) suits only use 2 plates MAX. we use the other 1-2 slots for reps. 1. Why is it not a problem? what...
- by Gavr1lo Pr1nc1p - at 2014.02.15 17:16:00
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2273. Aim Assist - in General Discussions [original thread]
aim friction=good auto tracking=bad by introducing aim friction, it just makes aiming smoother by using auto tracking, you just take all skill out of aiming, and it messes with the TTK of all weapons
- by Gavr1lo Pr1nc1p - at 2014.02.15 17:11:00
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2274. An easy fix to shield and armor disparity - in General Discussions [original thread]
Darken-Soul wrote: Gavr1lo Pr1nc1p wrote: Darken-Soul wrote: My shields supply an infinite amount of hp. I don't have to fit anything to receive this regen. I take cover they come back. If I wanted a different play style I would skill int...
- by Gavr1lo Pr1nc1p - at 2014.02.15 17:03:00
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2275. An easy fix to shield and armor disparity - in General Discussions [original thread]
Appia Vibbia wrote: The answer here, Cat, is "no, he does not run armor fits." This is my armor fit- militia gallente, rail rifle, 3x MLT plates, 1x repper hive. Do you shield tank?
- by Gavr1lo Pr1nc1p - at 2014.02.15 16:57:00
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2276. An easy fix to shield and armor disparity - in General Discussions [original thread]
KingBabar wrote: The main issue here is speed IMO, shields are just too slow. On my armor tanked suits, l can go to cover and regain 40/70/140 hp back while still be in the fight. With a 515 shield cal logi it takes about 35 seconds of complete...
- by Gavr1lo Pr1nc1p - at 2014.02.15 16:56:00
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2277. new player advise please - in General Discussions [original thread]
Advice- use a militia minmitar med frame, with 3x damage mods and a combat rifle+scrambler pistol or, even better use a militia gallente farm with 2x armor plates, and 1x reactive with a rail rifle
- by Gavr1lo Pr1nc1p - at 2014.02.15 15:30:00
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2278. With Racial Suit Parity in 1.8... STARTER FITS - in General Discussions [original thread]
Minmitar- Medic- 2x extenders, 1x recharger, SMG, Flaylock, locus, needle Frontline-2x extenders, 1x damage, combat rifle, flaylock, locus, nanohive Sniper-2x damage, 1x recharger, precision rifle, SMG, locus AV-2x damage, 1x extender, mass dri...
- by Gavr1lo Pr1nc1p - at 2014.02.15 15:27:00
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2279. RR Heavies - in General Discussions [original thread]
Michael Arck wrote: So you don't know how to keep your distance and tear them apart by strafing left and right, while aiming at their domes? It takes longer to kill them than average but it can be done. Your entire argument was nullified when...
- by Gavr1lo Pr1nc1p - at 2014.02.15 15:17:00
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2280. An easy fix to shield and armor disparity - in General Discussions [original thread]
Cat Merc wrote: Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Gavr1lo Pr1nc1p wrote: the problem isn't only Hp, but the tiering should be 44 55 66 if we want to keep complex the same as it is now. Currently, my proposed buff is only 6 hp,whic...
- by Gavr1lo Pr1nc1p - at 2014.02.15 15:08:00
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