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2281. An easy fix to shield and armor disparity - in General Discussions [original thread]
ZDub 303 wrote: Be careful what you wish for, lowering shield extender PG cost just makes it easier to dual tank on both sides. It makes more sense to me to make PG the EHP modifier and make other modules require a higher bias on CPU. This mak...
- by Gavr1lo Pr1nc1p - at 2014.02.15 14:57:00
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2282. An easy fix to shield and armor disparity - in General Discussions [original thread]
Aeon Amadi wrote: Slightly off topic but am I the only one who thinks Armor Plates being a high PG item in a low-powered slot is ******* silly? Logically, it makes very little sense, the only reason begin that your suit requires greater amoun...
- by Gavr1lo Pr1nc1p - at 2014.02.15 14:51:00
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2283. An easy fix to shield and armor disparity - in General Discussions [original thread]
BL4CKST4R wrote: Gavr1lo Pr1nc1p wrote: The only real problems are fitting requirements and hp versus level. Right now, armor plates only have to be at ADV and are the best HP bonuser in the game, all things considered. Plates allow for easi...
- by Gavr1lo Pr1nc1p - at 2014.02.15 14:48:00
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2284. An easy fix to shield and armor disparity - in General Discussions [original thread]
Cat Merc wrote: Gavr1lo Pr1nc1p wrote: the problem isn't only Hp, but the tiering should be 44 55 66 if we want to keep complex the same as it is now. Currently, my proposed buff is only 6 hp,which is negligible, but makes it so that armor d...
- by Gavr1lo Pr1nc1p - at 2014.02.15 14:43:00
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2285. An easy fix to shield and armor disparity - in General Discussions [original thread]
Darken-Soul wrote: My shields supply an infinite amount of hp. I don't have to fit anything to receive this regen. I take cover they come back. If I wanted a different play style I would skill into armor. Armor is reliable and slow. Repairing i...
- by Gavr1lo Pr1nc1p - at 2014.02.15 14:37:00
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2286. An easy fix to shield and armor disparity - in General Discussions [original thread]
currently, if armor plates were scaled from proto how shields are scaled from proto, basic plates would give 45, and ADV would give 68. if shields were scaled to armor plates, basic would give 41, and ADV would give 54. Personally, i think it wo...
- by Gavr1lo Pr1nc1p - at 2014.02.15 01:35:00
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2287. An easy fix to shield and armor disparity - in General Discussions [original thread]
the problem isn't only Hp, but the tiering should be 44 55 66 if we want to keep complex the same as it is now. Currently, my proposed buff is only 6 hp,which is negligible, but makes it so that armor doesn't give more than 2x as much as a shield ...
- by Gavr1lo Pr1nc1p - at 2014.02.15 01:33:00
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2288. An easy fix to shield and armor disparity - in General Discussions [original thread]
While i agree with you, i think your ideas would take time to implement. What do you think about my ideas?
- by Gavr1lo Pr1nc1p - at 2014.02.14 22:39:00
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2289. Scout Registry / Killboard - in General Discussions [original thread]
hey guys i made a new thread, so if you want to help support shield and armor parity, click here and comment your opinions https://forums.dust514.com/default.aspx?g=posts&t=142349&find=unread
- by Gavr1lo Pr1nc1p - at 2014.02.14 22:02:00
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2290. An easy fix to shield and armor disparity - in General Discussions [original thread]
The only real problems are fitting requirements and hp versus level. Right now, armor plates only have to be at ADV and are the best HP bonuser in the game, all things considered. Plates allow for easily stacked damage mods in the highs, as they s...
- by Gavr1lo Pr1nc1p - at 2014.02.14 21:55:00
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2291. Best bug CCP took away from us.... - in General Discussions [original thread]
i liked the one where nova knives would take like a whole 2 seconds to slash if you did a sprint thing, and it turned you into a moving ninja of death
- by Gavr1lo Pr1nc1p - at 2014.02.14 21:42:00
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2292. Remote Scanners, help or hindrance ? - in General Discussions [original thread]
i think they will be a balanced tool come 1.8. No 360 scans, and a longer cool down. They will only be able to be used for a short period of time, and will give scouts more of a role versus other frames. it makes the choice of being a scout over a...
- by Gavr1lo Pr1nc1p - at 2014.02.14 21:40:00
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2293. Minimum SP for a competitive fit - in General Discussions [original thread]
best fit for pubs with under 200k sp- minmitar medic, basic combat rifle, 3x militia damage mods
- by Gavr1lo Pr1nc1p - at 2014.02.14 21:35:00
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2294. Amarr Sniper Rifle - in General Discussions [original thread]
Aero Yassavi wrote: And just for a heads up, the laser rifle is not the Amarr sniper rifle, so don't even suggest that. That's not to say that the Amarr sniper rifle won't also utilize beam lasers, it could. It actually technically isGǪ.its...
- by Gavr1lo Pr1nc1p - at 2014.02.14 21:32:00
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2295. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
a minmitar full auto shotgun
- by Gavr1lo Pr1nc1p - at 2014.02.14 21:29:00
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2296. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Dexter307 wrote: Oxskull Duncarino wrote: Dexter307 wrote: Oxskull Duncarino wrote: Dexter307 wrote: Can any dev please say the shotgun will get some sort of buff in 1.8? I would really liketo see a +1~2 meter increase to optimal ...
- by Gavr1lo Pr1nc1p - at 2014.02.14 21:26:00
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2297. It's official, scouts are OP - in General Discussions [original thread]
DEZKA DIABLO wrote: They forum nerfed OZAROW today because of his proficiency 12 potty mouth, dudes OP They nerfed me yesterday too
- by Gavr1lo Pr1nc1p - at 2014.02.14 21:24:00
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2298. It's official, scouts are OP - in General Discussions [original thread]
im not quite sure how this thread hasn't been locked yet, mine got locked
- by Gavr1lo Pr1nc1p - at 2014.02.14 19:54:00
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2299. HAS ANYONE TRIED THE Quafe Assault Ck.0 ? :(( - in General Discussions [original thread]
i have 514
- by Gavr1lo Pr1nc1p - at 2014.02.14 04:52:00
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2300. It's official, scouts are OP - in General Discussions [original thread]
Matticus Monk wrote: Nova knives are ridiculous.... they do way to much damage. The DPS is way higher than any rifle. How the hell is that balance? And get this.... THEY HAVE UNLIMITED AMMO! You never need to resupply! WTF!?!?! That's just so...
- by Gavr1lo Pr1nc1p - at 2014.02.14 04:30:00
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