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801. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
personally, HMG's versus light weapons is in a good place right now Maybe remove the slow glitch, but thats about it that makes the HMG OP versus scouts and assaults who flank
- by Gavr1Io Pr1nc1p - at 2014.03.14 01:25:00
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802. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
Zero Harpuia wrote: Gavr1Io Pr1nc1p wrote: Zero Harpuia wrote: The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP? 1. The RIFLES ...
- by Gavr1Io Pr1nc1p - at 2014.03.14 01:10:00
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803. Heavies in high density are very imabalanced - in General Discussions [original thread]
Scheneighnay McBob wrote: Sentinels can't rep eachother, and they're vulnerable to RE traps. Their poor scanning stats make them easy to get the jump on, too true, but when theres 5 in one room just constantly zerging over and over, it makes ...
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:59:00
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804. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
Zero Harpuia wrote: The HMG is the only automatic weapon not to be nerfed in 1.8. We all know this because people won't shut the hell up about it. So why is it NOT going to be OP? 1. The RIFLES (and SMG) are all that are getting nerfed. Small ...
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:41:00
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805. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
Ow, my face!
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:34:00
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806. Regarding kincat skill - in General Discussions [original thread]
Supernus Gigas wrote: Yes, please make it less terrible. At Lv 5 it makes a Complex KinCat give 12.6% as opposed to the base 12%. Ooooh, 0.6% bonus. It's a freaking joke. yeah, pretty much
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:29:00
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807. A-List Dusters - in General Discussions [original thread]
You forgot Gavr1lo Pr1nc1p
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:22:00
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808. Regarding kincat skill - in General Discussions [original thread]
ResistanceGTA wrote: Gavr1Io Pr1nc1p wrote: mollerz wrote: How about 2%? you know what they say-the more the merrier Except with STDs. good point-with 2% it would be possible to get a higher move bonus than a sprint bonus, however,...
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:16:00
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809. Regarding kincat skill - in General Discussions [original thread]
mollerz wrote: How about 2%? you know what they say-the more the merrier
- by Gavr1Io Pr1nc1p - at 2014.03.14 00:11:00
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810. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
Kaughst wrote: There is suppose to be a natural bonus to armor plates, not being weighed down as much, for gallente but according to the CPM they don't have the tools to do so from what I heard last summer and CCP had stated that giving the bon...
- by Gavr1Io Pr1nc1p - at 2014.03.13 23:59:00
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811. Heavies in high density are very imabalanced - in General Discussions [original thread]
Lance 2ballzStrong wrote: Arkena Wyrnspire wrote: bamboo x wrote: You have access to: Grenades, particularly fluxes
Remotes
Long distance weapons and tactics
F*cking Somas
Mass drivers and flaylock pistols
And in case...
- by Gavr1Io Pr1nc1p - at 2014.03.13 23:52:00
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812. Regarding kincat skill - in General Discussions [original thread]
Should it be changed to +1% move speed on kin cat modules per level? Discuss. It would still have stacking penalties like on the sprint speed bonus
- by Gavr1Io Pr1nc1p - at 2014.03.13 23:52:00
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813. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
Joseph Ridgeson wrote: Heimdallr69 wrote: I remember when no one armor tanked other than heavies...oh wait we only had caldari assaults lmao..makes since now. Armor was also buffed in the HP department as well as reduced speed penalties. S...
- by Gavr1Io Pr1nc1p - at 2014.03.13 23:42:00
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814. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: IgniteableAura wrote: Also I know scout is going to be the FOTM and I just won't be able to take that. Dont just feel bad about it.. DO something about it! Put together a caldari scout hunter, and give them a Ne...
- by Gavr1Io Pr1nc1p - at 2014.03.13 22:56:00
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815. Heavies in high density are very imabalanced - in General Discussions [original thread]
Archbot wrote: Well we still have blaster tanks.. man, if i could equip a blaster turret in my scouts weapon slot, those heavies wouldn't stand a chance
- by Gavr1Io Pr1nc1p - at 2014.03.13 22:39:00
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816. Heavies in high density are very imabalanced - in General Discussions [original thread]
jhon hartigan wrote: Werent you banned? yes
- by Gavr1Io Pr1nc1p - at 2014.03.13 22:24:00
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817. Heavies in high density are very imabalanced - in General Discussions [original thread]
Oh did i forget to mention that every weapon other than the HMG is getting nerfed as well?
- by Gavr1Io Pr1nc1p - at 2014.03.13 22:07:00
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818. Heavies in high density are very imabalanced - in General Discussions [original thread]
Its like tanks-with one tank, its not too bad, everyone can fire at it all at once however, with multiple tanks, there is no point, as it would be impossible to kill them all Same thing goes for heavies, and in 1.8, when most players realize heav...
- by Gavr1Io Pr1nc1p - at 2014.03.13 22:03:00
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819. Caldari Heavy depleted shield recharge delay - in General Discussions [original thread]
CCP Logibro wrote: It's 1 second. Not a typo. holy OP heavies batman!
- by Gavr1Io Pr1nc1p - at 2014.03.13 21:59:00
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820. One thing I'm happy about the new TTK. - in General Discussions [original thread]
i may finally be able to get to cover instead of being one shot by bonudlesses nah, maybe not
- by Gavr1Io Pr1nc1p - at 2014.03.13 21:39:00
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