Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The Terminator T-1000
Skynet Incorporated
196
|
Posted - 2014.03.14 01:24:00 -
[31] - Quote
Yet another thread about heavies being OP
Just do not get within 30 meters and you will be fine. Let heavies kill each other in CQC. When the enemy heavies are dead then go hack.
Yes, the HMG is supposed to be the best weapon in CQC. What you expect?
Next! |
The Terminator T-1000
Skynet Incorporated
196
|
Posted - 2014.03.14 01:26:00 -
[32] - Quote
Izlare Lenix wrote:During the mauler event it was noticeably difficult to kill a room full of heavies with non heavies. In 1.8, with the heavy hp/resistance buff and the light weapons/damage mod nerf, killing a roomful of heavies with anything but heavies will be damn near impossible. Especially since the hmg will be the best cqc weapon by a wide margin.
Do you expect to kill heavies with scouts? |
Buster Friently
Rosen Association
2045
|
Posted - 2014.03.14 01:36:00 -
[33] - Quote
The Terminator T-1000 wrote:Izlare Lenix wrote:During the mauler event it was noticeably difficult to kill a room full of heavies with non heavies. In 1.8, with the heavy hp/resistance buff and the light weapons/damage mod nerf, killing a roomful of heavies with anything but heavies will be damn near impossible. Especially since the hmg will be the best cqc weapon by a wide margin. Do you expect to kill heavies with scouts?
Of course.
|
Gavr1Io Pr1nc1p
20
|
Posted - 2014.03.14 01:37:00 -
[34] - Quote
The Terminator T-1000 wrote:Yet another thread about heavies being OP Just do not get within 30 meters and you will be fine. Let heavies kill each other in CQC. When the enemy heavies are dead then go hack. Yes, the HMG is supposed to be the best weapon in CQC. What you expect? Next! What about the shotgun? If the shotgun is worse than an HMG in real CQC, then why not just use a rifle and attack from range? Your argument effectively neutralizes any and all diversity in the game and says "Use a rail rifle on a logi and you'll be fine"
And in response to your next post, yes. Flanking should be the bane of heavies. Frontal attacks should require ~2 assaults or other suits to have a chance of killing the heavy before it kills them, attacks from the rear and sides should easily dispose of the heavy.
You misunderstand my intentions-I don't want heavies to be useless bullet eaters that are simply large slow targets, I simply do not want them to be invincible, as Im sure you must want the same. In 1.8, they will have doubly potent bonuses-high resistances, and high damage output. With all of these great bonuses, there must be an equally great weakness as well--heavies must be weak to attacks from the flank, back, or range.
Currently, if heavies had a lower turn speed (NOT lower aim speed, just lower turn speed), HMG's received a nerf equivalent to the SMG, and HMG's had slightly less auto aim, I think they would be very balanced come 1.8. In the meantime, however, If there is more than, say, 4 in a populated area, it will be unfairly imbalanced in their favor.
To sum this up -Heavies should take teamwork to kill, unless attacked from the rear -HMG needs a nerf to maintain inter weapon balance -Heavies must fill a niche, just like scouts and logis, if they don't, you have slayer logis all over again, eventually resulting in a nerf -Heavies need lower turn speed to counteract their superior EHP and damage output
Kills-Archduke Ferdinand
Balance!
|
Charlotte O'Dell
Sooper Speshul Ponee Fors
2133
|
Posted - 2014.03.14 02:25:00 -
[35] - Quote
this kind of talk is what led to heavies being horrible after Chromosome. Assaults were mad because they couldn't kill everything with their Duvolle. They were mad because a wall of heavies was a good tactic.
The scout shotgunners were the perfect counter but shotguns were too OP and killed them so those got nerfed.
Tanks countered heavies, too, but they also killed assaults.
basically, the OP is bitching about not being OP, himself. Heavies are fine. Any scout with a creodron shotgun or ishukone knives would go to town on them. Any tank. Any sniper. Hell, as long as you're not being stupid and coming at them head-on within 40m, you'll do fine.
All i hear from the OP is a lack of tactics.
How do I put this bluntly...get good noob
Charlotte O'Dell is the highest level unicorn!
|
Gavr1Io Pr1nc1p
24
|
Posted - 2014.03.14 02:29:00 -
[36] - Quote
Charlotte O'Dell wrote:this kind of talk is what led to heavies being horrible after Chromosome. Assaults were mad because they couldn't kill everything with their Duvolle. They were mad because a wall of heavies was a good tactic.
The scout shotgunners were the perfect counter but shotguns were too OP and killed them so those got nerfed.
Tanks countered heavies, too, but they also killed assaults.
basically, the OP is bitching about not being OP, himself. Heavies are fine. Any scout with a creodron shotgun or ishukone knives would go to town on them. Any tank. Any sniper. Hell, as long as you're not being stupid and coming at them head-on within 40m, you'll do fine.
All i hear from the OP is a lack of tactics.
How do I put this bluntly...get good noob first off, I'm not complaining because of myself, as i can easily take down heaviesGǪ.they all suck at this game. Your "get gud" was unnecessary, and could be better applied to yourself. I made this thread for assault players who will be unable to assault next patch due to what i mentioned in my OP. I am not a greedy bastard who will **** this game up for the sake of my KD. Im sorry, but if you don't think the heavy will be OP in 1.8, you are simply blind or want to protect your own OP stuff.
So i say to you, get gud scrub you suck
Kills-Archduke Ferdinand
Balance!
|
xxwhitedevilxx M
Maphia Clan Corporation
1872
|
Posted - 2014.03.14 03:05:00 -
[37] - Quote
Billi Gene wrote:certainly domination will see heavies shine, but skirmish? Heavies in jeeps are just asking for proximity mines at objectives, an without a jeep you just cap behind them....
Just...tank the LAV or use your speedy soma as an LAV. I did some calculations on the italian forums: it takes more than 6 seconds to kill any heavy with a ACR with maxed skills(2 seconds to reload).
>Bastard I : "Cce me ne... futt! XD"
|
RuckingFetard
Better Hide R Die
737
|
Posted - 2014.03.14 03:30:00 -
[38] - Quote
Viziam Lasers should, with the assistance of God, hopefully purify these heathens
Running pure shield tanked Caldari 'cuz me a hippy
|
Operative 1171 Aajli
Bragian Order Amarr Empire
1531
|
Posted - 2014.03.14 03:32:00 -
[39] - Quote
Quick example of problem.
Heavies jump in LAVs ( worse when speeders hit). Already there is the problem of LAV spam for the purpose of individual conveyance. There is also a problem with heavies riding around in LAVs just for kills.
Now, we will have more ppl running heavies and just riding straight to the objectives in LAVs (soon speeders), defeating their weakness, defeating the advantage (and role) of a scout suit and flushing any sort of aesthetic or variety down the drain.
They will sit on the objectives and just turtle with links.
Boring game just got more boring. Easy mode wins. Self-respect is the only reason not everybody will be running heavy suits.
So, you can be a scrub and win or actually use the other suits CCP puts in the game under the illusion that their roles matter at all and lose, but retain some kind of self-resect and support for the spirit with which the game is intended.
CCP, what are you thinking?
Rommel, you magnificent bastard, I read your book!
|
Ghosts Chance
Inf4m0us
1315
|
Posted - 2014.03.14 03:44:00 -
[40] - Quote
this is why softening up an objective with some granades and mass drivers will be clutch.
if you soften up the room before you all charge in then your dealing with a bunch of half HP heavys instead of a bunch of full HP heavys.
remotes lock them inot the tight space and limit their movement even more while the scouts use the chaos to sneak in and kill off the logis right before the main push.
taking an objective from a bunch of dug in heavys is going to be difficult, and of course bringing at least one of your own heavys for lead the charge through the entrances is going to be key as well, but thats kinda how things work, the defenders have the advantage and you slowly work to move in and take the objective fromt hem.
i think the heavy spam will create more tactical gameplay.
heavy brick wall, great defence good at holding objectives and great for leading the charge into an objective.
logis- great at supporting the heavys and providing the back end logistics while taking pot shots of their own so give cover fire.
scouts, nessesary for breaching teh line and taking out high profile targets like rep logis or that one guy on their team thats carrying the rest
assaults/commandos - great for softening up objectives for capture, and fast responce. (assault for flanking)
i think this is the begingin of more balanced roles on the battlefield, where nobody is meant to be the king slayer and everyone is instead balanced around what they provide towards an assault or defence tactic.
i have my hesitations and i think its going to be a huge shock to everyone, i just hope CCP gives it enough time for the community to adapt to the changes and start adjusting their gameplay.
(with tanks the time weve had makes us realise that swarms need a buff, forge guns are fine, tank hardeners are broken, and PLCs were aparently meant for infantry.) |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4797
|
Posted - 2014.03.14 19:35:00 -
[41] - Quote
Gavr1Io Pr1nc1p wrote: They've always had a place, people just can't stand having two damage mods instead of three Or a scanner Or a "eliminate all armor weaknesses" nano hive Or other EQ for that matter
Heavies with an HMG who aren't mega scrubs are better than a decent shotgun scout in CQC (though mainly due to poor hit detection and slow glitch when being hit with the HMG), and have no turning penalties either, making their aiming just as mobile
Overall, heavies are just invincible hulks with superior weapons at their disposal, with no real downside when coupled with an LAV with a scanner or a logi
If you think heavies have no real downside you're an idiot. Plain and simple. "Invincible"? lol... I wish more scrubs like you would play as a heavy in competitive PC games, then come back and enlighten us about how "invincible" you were
Because you can't solo a heavy like you used to, doesn't mean they're OP, it means they're actually good at what they're suppose to be doing. Sounds like a personal problem if you can't figure out how to kill heavies. But god forbid heavies are actually good. Gotta be able to solo every heavy otherwise tears of OP shall be shed on the forums.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Gavr1Io Pr1nc1p
34
|
Posted - 2014.03.14 22:16:00 -
[42] - Quote
Lance 2ballzStrong wrote:Gavr1Io Pr1nc1p wrote: They've always had a place, people just can't stand having two damage mods instead of three Or a scanner Or a "eliminate all armor weaknesses" nano hive Or other EQ for that matter
Heavies with an HMG who aren't mega scrubs are better than a decent shotgun scout in CQC (though mainly due to poor hit detection and slow glitch when being hit with the HMG), and have no turning penalties either, making their aiming just as mobile
Overall, heavies are just invincible hulks with superior weapons at their disposal, with no real downside when coupled with an LAV with a scanner or a logi
If you think heavies have no real downside you're an idiot. Plain and simple. "Invincible"? lol... I wish more scrubs like you would play as a heavy in competitive PC games, then come back and enlighten us about how "invincible" you were Because you can't solo a heavy like you used to, doesn't mean they're OP, it means they're actually good at what they're suppose to be doing. Sounds like a personal problem if you can't figure out how to kill heavies. But god forbid heavies are actually good. Gotta be able to solo every heavy otherwise tears of OP shall be shed on the forums. The problem is that i kill one, i get seen, the HMG slows down my minja once i get hit with 2 bullets, i headshot the other, then the third fourth and fifth all zerge in on the point and are impossible to kill. Medium frames with rifles-killable Heavy frames with HMG slow down glitch-unkillable
The worst part IMO is the slow down glitch coupled with superior aim assist
Kills-Archduke Ferdinand
Balance!
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |