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361. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Beren Hurin wrote: I've found a secondary role I like for the min scout as a grenadier at long range. You paper-tank it with a 63m detection at 21m db precision and it will see about everything out there. Combine that with nanohives and either ...
- by Gavr1Io Pr1nc1p - at 2014.06.10 19:44:00
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362. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Cenex Langly wrote: To the OP... Doing anything HARDCODED is always bad in programming and especially bad in gaming. It's where you run into those pesky bugs and glitches. On a side note, as a Minmatar scout I wholeheartedly believe that we ar...
- by Gavr1Io Pr1nc1p - at 2014.06.10 19:42:00
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363. Nerfing STD and ADV Remote Explosives will only hurt it vs vehicles - in General Discussions [original thread]
if there is a heavy camping indoors in a corner, the only thing that is possible to clear him out with is a remote explosive. People whining over its power seriously need to get used to the fact that using a heavy suit should not = automatic invin...
- by Gavr1Io Pr1nc1p - at 2014.06.10 19:24:00
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364. Hmg spin up time. - in General Discussions [original thread]
Powerh8er wrote: Heavies are useless enough as it is, stop trying to nerf them further. man...i just don't know what to say... Heavies are more overpowered than scouts, and require no skill or aiming or really any basic proficiency in an FPS...
- by Gavr1Io Pr1nc1p - at 2014.06.10 19:21:00
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365. Scout Registry / Killboard - in General Discussions [original thread]
Beren Hurin wrote: what weapons and equipment are you guys using? I'm suspicious of a buff because I think it would enable things like max dampening, PRO weapons, and dual PRO equipment with no sacrifice to fitting. I'm fine with scouts needing...
- by Gavr1Io Pr1nc1p - at 2014.06.10 19:18:00
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366. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Beren Hurin wrote: what weapons and equipment are you guys using? I'm suspicious of a buff because I think it would enable things like max dampening, PRO weapons, and dual PRO equipment with no sacrifice to fitting. I'm fine with scouts needing...
- by Gavr1Io Pr1nc1p - at 2014.06.10 19:16:00
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367. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
by the way, the ADV and STD min scouts are even worse at fitting...I have maxed skills and have to run basic mods and e-war stuff with a basic cloak and basic weapons, no grenade or extra eq. I strongly recommend buffing ADV and STD as well as pro...
- by Gavr1Io Pr1nc1p - at 2014.06.10 19:13:00
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368. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Must resist urge to permanently fix the min scout... In the meantime, i think that it really just needs a little more PG and a little more speed but, if you're really interested and have nothing to do for the next 5 minutes.... https://forums.du...
- by Gavr1Io Pr1nc1p - at 2014.06.10 19:01:00
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369. Is it weird that kinect - in General Discussions [original thread]
yes 2/3/4 std, adv, pro fixed
- by Gavr1Io Pr1nc1p - at 2014.06.10 11:26:00
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370. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Gavr1Io Pr1nc1p wrote: Spademan wrote: A 50% bonus per level seems like it'd be a tad much. I don't think there's a bonus that goes over 10% per level. scout is 15% but the thing is, it may look like a lot, but if...
- by Gavr1Io Pr1nc1p - at 2014.06.10 11:25:00
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371. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Ghost Kaisar wrote: D4GG3R wrote: ............................................ It already is PC viable. quit using it as a slayer and go hack stuff. I do it all the time. throw on 3 complex codebreakers and 3 complex shield extenders. over 4...
- by Gavr1Io Pr1nc1p - at 2014.06.10 11:19:00
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372. Can nova knives do full damage to tanks? - in General Discussions [original thread]
Lynn Beck wrote: They used to deal like 25% to vehicles back in chrome, i remember 3 scouts running up to my tank and ripping it to pieces while i fumbled about like an idiot. that sounds so awesome
- by Gavr1Io Pr1nc1p - at 2014.06.10 11:16:00
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373. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
D4GG3R wrote: Gavr1Io Pr1nc1p wrote: D4GG3R wrote: I ran it in PC against DDB the other day in a PC and went 17-4 and hacked the hell out of that map with a min scout. Just keep your distance amd have cal scout in your squad, then tha...
- by Gavr1Io Pr1nc1p - at 2014.06.10 04:11:00
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374. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Atiim wrote: I would be in favor of a PG Increase on Matari Scouts, which it does need to bring itself in-line with the other Scouts. Thats a much more conservative change, and I'd accept it as well as a buff to the sprint and move speed of t...
- by Gavr1Io Pr1nc1p - at 2014.06.10 04:03:00
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375. CCP, can you nerf... - in General Discussions [original thread]
Or just give min scouts their current hotboxes seriously though, I was stalking a BASIC caldari scout with my k5 specialist. He was walking, and i was walking. I aimed my shotgun at him, and the thing read 107% efficacy (or something like that)...
- by Gavr1Io Pr1nc1p - at 2014.06.10 03:39:00
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376. Heavy balance with scouts and assaults - in Feedback/Requests [original thread]
Forever ETC wrote: I approve Although I think your rotation speed should also be affected by your weapon. If I am using a Scrambler Pistol, my rotation speed should be faster than if I had a HMG or ScR. agreed, though id limit it to sidearm...
- by Gavr1Io Pr1nc1p - at 2014.06.10 03:27:00
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377. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
D4GG3R wrote: I ran it in PC against DDB the other day in a PC and went 17-4 and hacked the hell out of that map with a min scout. Just keep your distance amd have cal scout in your squad, then that cal scout on the other side has literally...
- by Gavr1Io Pr1nc1p - at 2014.06.10 03:10:00
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378. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Meee One wrote: Lolno,you want there to be 0 escape from a scout. 600 damage shotgun + 11 m/s sprint = heavy + LAV Scouts need 0 "love" you're an idiot. ahhhh the troll bait is on the table, and I am considering biting.... Hmmm, lets just ...
- by Gavr1Io Pr1nc1p - at 2014.06.10 03:06:00
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379. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Adipem Nothi wrote: Bastard Poll: For or Against Shared Passive Scans? On the fence It gives a valuable role to scouts particularly the Cal Scout Currently though balance of counter is brutalGǪ I hated Scanner spam and ...
- by Gavr1Io Pr1nc1p - at 2014.06.10 02:44:00
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380. If You Were An Officer Weapon... - in General Discussions [original thread]
Gav's "Hit detection fixed" CalScout-Kil 5 Shotgun Special property-hit detection works on cal scouts To balance this OP mechanic, it only does 30 damage per pellet
- by Gavr1Io Pr1nc1p - at 2014.06.10 02:43:00
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