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341. So... - in General Discussions [original thread]
If RE's are being nerfed, as part of CCP's enlightened plan on balancing, I propose we add in some other well-thought nerfs and buffs to make this game more exciting and interesting 1. Nerf the shotgun. It out DPSes a militia AR at 3 meters, whic...
- by Gavr1Io Pr1nc1p - at 2014.06.12 01:16:00
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342. Pssst. CCP Logibro - in Feedback/Requests [original thread]
codebreakers to high slot +1
- by Gavr1Io Pr1nc1p - at 2014.06.12 01:01:00
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343. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Cat Merc wrote: ? Don't ask Cat. We try ignore this one. If we make him angry, he'll get himself banned. (jokes) Im almost half Irish so it won't take much
- by Gavr1Io Pr1nc1p - at 2014.06.12 00:52:00
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344. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Cat Merc wrote: ? Don't ask, Cat. We try ignore Gav; it makes him angry. (jokes) Or it makes me spam more invites
- by Gavr1Io Pr1nc1p - at 2014.06.12 00:48:00
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345. The current state of Amarr - in General Discussions [original thread]
if you get your extra slot, you'll be fine.
- by Gavr1Io Pr1nc1p - at 2014.06.12 00:47:00
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346. Scout Registry / Killboard - in General Discussions [original thread]
Cat Merc wrote: Gavr1Io Pr1nc1p wrote: Cat Merc wrote: Adipem Nothi wrote: @ Ghost lol ... hadn't seen that before :-) @ Bojo Cat popped on my to ask Scout questions. @ Cat Can't believe I haven't asked yet ... why do you guys want K...
- by Gavr1Io Pr1nc1p - at 2014.06.12 00:43:00
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347. [Suggestion] Flaylock Buff - in Feedback/Requests [original thread]
PLAYSTTION wrote: Numbers so far: Splash Radius 3m Splash Damage 150, 175, 200 Direct damage 250, 300, 350 Ill look into and try out the other variants of the flay lock and purpose new numbers for them later seems about right
- by Gavr1Io Pr1nc1p - at 2014.06.12 00:40:00
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348. Scout Registry / Killboard - in General Discussions [original thread]
Cat Merc wrote: Adipem Nothi wrote: @ Ghost lol ... hadn't seen that before :-) @ Bojo Cat popped on my to ask Scout questions. @ Cat Can't believe I haven't asked yet ... why do you guys want KinCats moved to high slot? I wanted kin c...
- by Gavr1Io Pr1nc1p - at 2014.06.12 00:35:00
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349. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
OZAROW wrote: Gavr1Io Pr1nc1p wrote: Meee One wrote: Lolno,you want there to be 0 escape from a scout. 600 damage shotgun + 11 m/s sprint = heavy + LAV Scouts need 0 "love" you're an idiot. ahhhh the troll bait is on the table, and I...
- by Gavr1Io Pr1nc1p - at 2014.06.12 00:32:00
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350. Pssst. CCP Logibro - in Feedback/Requests [original thread]
if were switching scout bonuses to module bonuses, can we make the min scout get a 55% bonus per level to kin cat efficacy, and introduce a speed cap? That would be awesome, thanks
- by Gavr1Io Pr1nc1p - at 2014.06.11 14:40:00
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351. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Observation: People seem to be bad at noticing when people just behind them start dropping. Another observation: when people die to lack of situational awareness, they tend to blame it on the cloak and scouts being OP
- by Gavr1Io Pr1nc1p - at 2014.06.11 14:37:00
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352. Scout Registry / Killboard - in General Discussions [original thread]
kincats to high slot will screw over the minmitar scout even more Id say that code breakers and PG upgrades need to be moved to high slots, but kin cats need to stay as lows
- by Gavr1Io Pr1nc1p - at 2014.06.11 11:59:00
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353. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
OZAROW wrote: Gavr1Io Pr1nc1p wrote: Eko Sol wrote: ...and being able to truly speed tank with only one complex kinkat. Thats what my entire suggestion is about :) Right now, against most competent opponents, every city squad will ha...
- by Gavr1Io Pr1nc1p - at 2014.06.11 11:56:00
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354. Any plans for new heavy weapons? - in General Discussions [original thread]
One Eyed King wrote: I hear there is going to be a homing missle. It only locks on Minjas. Apparently we are too OP and need more counters. And in case you are worried, it won't work against tanks. Tanks have a tough enough time... lol thi...
- by Gavr1Io Pr1nc1p - at 2014.06.11 02:47:00
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355. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
i really like my suggestion more- incorporate a speed cap of 11.12 m/s, give the hacking bonus as a base stat (give a reason to run the suit w/out proto level), and give the min scout as 55% bonus per level to kin cat efficacy so that at level 5 t...
- by Gavr1Io Pr1nc1p - at 2014.06.11 02:34:00
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356. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
bump for justice Also, the amarr scout should have scan range, and dampening from modules should contribute to invisibility of the cloak
- by Gavr1Io Pr1nc1p - at 2014.06.11 01:33:00
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357. Nerfing STD and ADV Remote Explosives will only hurt it vs vehicles - in General Discussions [original thread]
Echo 1991 wrote: Gavr1Io Pr1nc1p wrote: if there is a heavy camping indoors in a corner, the only thing that is possible to clear him out with is a remote explosive. People whining over its power seriously need to get used to the fact that u...
- by Gavr1Io Pr1nc1p - at 2014.06.11 01:31:00
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358. If RE's are to be nerfed... - in Feedback/Requests [original thread]
Heavies and tanks will need much more viable counters. Currently, to fight a tank, the answer is to bring in a tank of your own, or to have a dedicated scout with RE's and fluxes hunt down tanks moving 3x their speed. To counter heavy spam, the on...
- by Gavr1Io Pr1nc1p - at 2014.06.11 01:22:00
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359. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: Spademan wrote: Llast 326 wrote: J0LLY needs to post more I'm getting the feeling that Jolly doesn't like Heavies all that much... XD nahhh man. I have proto gallente heavy, and caldari heavy. J0LLY R0G3R ran a...
- by Gavr1Io Pr1nc1p - at 2014.06.10 22:02:00
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360. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
Nothing Certain wrote: Beren Hurin wrote: I've found a secondary role I like for the min scout as a grenadier at long range. You paper-tank it with a 63m detection at 21m db precision and it will see about everything out there. Combine that ...
- by Gavr1Io Pr1nc1p - at 2014.06.10 21:57:00
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