Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Atiim
Living Like Larry Schwag
5863
|
Posted - 2014.03.19 00:16:00 -
[31] - Quote
pegasis prime wrote: Come on char you know that at least returning we for vehicle dammage will reduce the amount of quality QQ that is posted on here. It is CCP's way of enforcing their belief that Iit should take a well specked tank to take down a well specked tank and light AV are only there to assist in the destruction of hav's but there to destroy light vehicles whereas heavy AV like the forge gun can still pound tanks if it's one good forge gunner or 2 component forge gunners any tank is mush. Op sick for the win....
What belief?
Link a CCP Developer saying that or your argument falls apart.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Dimmu Borgir II
The New Age Outlaws WINMATAR.
255
|
Posted - 2014.03.19 00:21:00 -
[32] - Quote
Charlotte O'Dell wrote:Hey friends, I'm a tanker and tanks are OP.
I honestly believe that more people shooting at tanks will do nothing to even half competing scrub tankers. I have bested highly coordinated teams of AV in complex attacks due to 2 hardeners and a nitro booster.
Sure, there are a few amazing forgers out there who rip my 466k fits apart with no problem, but I could do that with tanks prior 1.6- didn't mean it was balanced.
Tanks shouldn't be something only the richest and most skilled players can profit from and neither should AV.
If we could buff all AV dmg 15% in 1.9, that'd be a good start to fixing the imbalance.
Otherwise, I like the patch notes...except for how bad the assault suits will be.
How many WP's for how much damage are we talking about??! I often take out tanks with my AV scout but also often nearly take them out when they put on their hardeners and shoot off into the sunset... it will be nice if I get rewarded for that near kill, it'll also be nice that i'll get rewarded when someone else steals my tank kill by throwing a pebble at it before i can switch to my breach MD to finish him off after taking him down to 200 armor.
Blue is good, red is bad, orange you glad you're not red?
|
Dimmu Borgir II
The New Age Outlaws WINMATAR.
255
|
Posted - 2014.03.19 00:36:00 -
[33] - Quote
Beld Errmon wrote:pointless thread, the damage WP change isn't being introduced to balance tank VS AV, it has been added to reward players that manage to dmg vehicles but not kill them, as a tanker and pilot i've seen dogged players spend an entire match trying to kill me and or protect their team mates from me, at the end of the match they are at the bottom of the score board with multiple deaths and no WPs despite doing a great job, this change couldn't have come sooner.
From a tank-chaser, this ^ is perfect... +1
Blue is good, red is bad, orange you glad you're not red?
|
Xer0 Zexeroth
Ultramarine Corp
26
|
Posted - 2014.03.19 00:42:00 -
[34] - Quote
I'm a random noob, and I support this message.
Seasoned Dropship Pilot waiting for Jets and Hoverbikes...
|
Royce Kronos
Sanguis Defense Syndicate
143
|
Posted - 2014.03.19 01:20:00 -
[35] - Quote
True Adamance wrote:Forever ETC wrote:Kigurosaka Laaksonen wrote:Forever ETC wrote:There could even be racial bonuses to these such as, Minmatar AV 2% bonus to HAV. That would be cool. You could just have 2% more HAV. Yes, my proposal is to buff AV against tanks but not against LAV. This would allow racial AV bonuses such as the one I used. Minmatar AV weapons have 2% more damage against HAV, so they would have 17%. EX: Minmatar AV weapon base damage 1000 Against HAV: 1000 to 1150 due to AV bonus, plus 2% due to Min. AV bonus so 1170 damage.(not sure if stacking would be applied) Thats a terrible idea. How do you rationally legitimise weapons designed to penetrate tank armour of shields not doing equivalent damage to lighter vehicles? This is something I will always oppose. E.G- A rail gun is designed to penetrate tank armour, and it does, why then does it not penetrate LAV or dropship armour? One way to do it would be to increase the size of the Forge Gun bolt. In essence the gun does the same amount of damage however, it need a big target to actually apply all the damage.
Since LAV's and Dropships have less mass than HAV's, you could say that any Rail Gun hit on something less than a Heavy Vehicle is always doing a glancing blow.
Eve has a similar mechanic, in that larger ship's turrets have a slower tracking speed, thus they can't apply as much damage to smaller moving targets.
That one way to justify it.
The future belongs to the few of us still willing to get our hands dirty.
SDSyn
|
Garth Mandra
The Southern Legion League of Infamy
353
|
Posted - 2014.03.19 01:20:00 -
[36] - Quote
I'm with Adamance on this.
Reduce the effectiveness of hardeners. They're way too good.
Reduce their % and AV gets a step closer to where it needs to be, people stop stacking hardeners quite so much and the other modules start to compete better for usefulness.
Do this and then wait and see how it works with infantry AV. Then take the appropriate next steps - maybe infantry AV damage, range, clip size etc. |
Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
81
|
Posted - 2014.03.19 01:35:00 -
[37] - Quote
it wont, it wont change a damn thing except for a few noobs at the bottom of the leaderboard at the end of the match having a few extra dozen WP than what they normally would have had. because they tried to use militia swarms against a tank or two
you get how much WP for destroying a tank? its been a while since i played what is it like 100? how much WP are we really gonna get, 10 maybe 20 WP for a volley of swarms irregardless of what level they are or a forge gun hit (and thats generous in my pessemistic mind), get real what a joke
i see all these people hyped up like it means something, like its gonna make people so juicy jazzed up to pull out AV when you can just stick someone with a needle, use a rep tool or get a regular ol kill etc, it aint gonna mean ****
adding WP to damaging vehicles is only gonna make the tankers have more WP at the end of the match from getting one railgun shot off at a tank. boom they got vehicle damage, enemy tank backs off, recharges, pops back out, boom they get another set of WP damage, then eventually they kill the tank, now that means they got the WP from killing the tank and a few extra from the little battle that took place before it
everybody wanna complain about the assault bonus' that one scout bonus or whatever, adding the WP for damaging tanks aint nothing to complain about but thats because its just so fuckin worthless theres no reason to, they shouldnt have even spent the time, effort or energy to put it back in the game, even if all they had to do was click a few buttons to do it
it is by far the lamest most worthless effort at anything in the history of all times
http://i40.tinypic.com/33w8wtd.jpg
http://i60.tinypic.com/29w7g29.jpg
Assault Dropship Pilot
|
Rusty Shallows
1157
|
Posted - 2014.03.19 01:58:00 -
[38] - Quote
Charlotte O'Dell wrote:snip
Otherwise, I like the patch notes...except for how bad the assault suits will be. Something about it just doesn't seem real. Anyone who has played this game for more than one build knows what to expect from CCP and for once this isn't it.
Any-hoo someday we are going get a go "Prone" feature. On that day I'm going to:
- Find O'Dell
- Go prone in front of his HAV
- Take a picture do the Kill-Splash Screen
- Frame and hang it on my wall
I truly love the people on these forums. A very interesting bunch.
Here, have some candy and a Like. :-)
Forums > Game
|
Monkey MAC
Rough Riders..
2210
|
Posted - 2014.03.19 07:21:00 -
[39] - Quote
Charlotte O'Dell wrote:Monkey MAC wrote:Charlotte O'Dell wrote:Hey friends, I'm a tanker and tanks are OP.
I honestly believe that more people shooting at tanks will do nothing to even half competing scrub tankers. I have bested highly coordinated teams of AV in complex attacks due to 2 hardeners and a nitro booster.
Sure, there are a few amazing forgers out there who rip my 466k fits apart with no problem, but I could do that with tanks prior 1.6- didn't mean it was balanced.
Tanks shouldn't be something only the richest and most skilled players can profit from and neither should AV.
If we could buff all AV dmg 15% in 1.9, that'd be a good start to fixing the imbalance.
Otherwise, I like the patch notes...except for how bad the assault suits will be. What the hell Charlotte? You want to buff AV so that the ratio of Tank:AV is more balanced? I'm Sorry, but can someone please direct me back to my universe, I think I made a wrong turn at the black hole V4641. Whatever next Spkr4thedead is going to declare he's changing to a career as logistics dropship pilot because he wants to help other people? Anywho Charlotte I think 15% will be a bit much all in 1 go. Raise it by 5% and up the profciency bonus to +5% per level. Then see how that works. Plasma Cannons and Swarm Launchers would become incredibly prelevant against their relevant tank. Also while no Infantry AV, increase direct damage (to vehicles only) for light turrets to encourage the use of other "legitimate" means of disposing of tanks, without tanks. Totally disagree. When a gunlogi has 2, let alone 3 hardeners running, a wiki breach doesn't even get noticed.
Your allowed to disagree but do you not feel that really it should take a shield based weapon to destroy a Shield baseed tank. By upping the proficiency of AV weapons we can make AV more powerful with a reduced chance of overpowering them.
If the enemy trurns up in Gunnlogi I should expect to have to pull out a Plasma or Laser Based weapon. By increasing the bonus's a Plasma Cannon would hit for 135% to Shields but only 90% to Armour. While a laser would hit for a staggering 145% to shields but only 80% to Armour.
Improves power of AV but at the same time adds another level of complexity. Also if your concerned about the loss of damage mods a 5% damage buff would be enough to start, then we can look at other options.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
SPESHULz
The Southern Legion
43
|
Posted - 2014.03.19 07:37:00 -
[40] - Quote
if you reduce hardeners you need to reduce dam mods too
by removing all the militia havs and turrets and raising tank hull cost there would be half the tanks running around giving av a chance to actually concentrate on one tank and kill it before another one comes and kills them.
Blood flows. Death comes. War rages.
Maths is OP. It is all those numbers that kills you.
Forum Warrior lvl 0.02
|
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |