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221. Progressive skills bonus - in Feedback/Requests [original thread]
CCP likes diminishing returns. It's one of the core concepts of the skill system. Also your idea is too complicated. The poor blueberries wouldn't understand.
- by Garth Mandra - at 2013.08.01 07:50:00
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222. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Ten-Sidhe wrote: The skill tree for equipment is great idea. It makes sense for it to be as deep as the weapon trees. Most of the bonus should be percentage instead of set values. The bonus ideas look good for most part...
- by Garth Mandra - at 2013.07.31 07:19:00
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223. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
Ten-Sidhe wrote: The +1 explosives carried seems a bit much, maybe +1 explosive active instead. This would give little benefit to non-logi using explosives, but let logi restock from a nanohive they carried to place more of them. That should be...
- by Garth Mandra - at 2013.07.31 04:28:00
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224. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
Good ideas I like them. What I would change in your proposal though would be the bonuses. Instead of static bonuses they should be proportional like the rest of the bonuses in the game. This means that all you equipment gets the same amount bett...
- by Garth Mandra - at 2013.07.31 03:57:00
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225. [Suggestion] Spalsh Damage Alternative - in Feedback/Requests [original thread]
Harpyja wrote: The way splash damage seems to work is that it deals the same amount of damage within the splash radius (except grenades, they have correct explosion mechanics). It would be much better overall to make every explosive weapon act ...
- by Garth Mandra - at 2013.07.31 03:48:00
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226. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
I think almost all of the roof tops should be accessible on foot. In some cases though it should potentially take a long time to get up there. Imagine walking up the stair case things on the tall towers. This way those that use dropships get an a...
- by Garth Mandra - at 2013.07.30 03:21:00
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227. Scrambler rifles - in Feedback/Requests [original thread]
Adding a sharpshooter skill is an option. What I would prefer to see though in an increase in the dispersion (and kick?) of the AR. Both changes together could work well.
- by Garth Mandra - at 2013.07.30 03:14:00
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228. Request - Change the biotics skill - in Feedback/Requests [original thread]
If it was 1% per level to a single stat I'd agree with you. The fact that this one skill gives a 5% bonus to 3 important stats and unlocks stuff though means it is fine in my opinion. The efficacy bonus for the sprint mod skill is terrible. It's ...
- by Garth Mandra - at 2013.07.30 03:11:00
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229. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
Let us dumb fire them. Some balancing would be required to prevent them being used as shotguns like they once were. CCP were lazy with the turning off dumbfire during beta. They should fix the balance properly (warhead activation time, spread, l...
- by Garth Mandra - at 2013.07.26 07:52:00
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230. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
I'm a fan of this idea. Way down the track CCP could introduce another resource on top of clone "nanite goop" that is used to make the equipment, armour and vehicles. Supply Depots and CRUs could be reservoirs of that perhaps.
- by Garth Mandra - at 2013.07.25 03:19:00
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231. Explosions and how they effect tactical combat - in Feedback/Requests [original thread]
1. I completely agree. 2. This is entirely achievable however it could have performance implications. 3. I have seen a dev post that explicitly stated that you do not take both direct and splash damage, only one. I can't remember who or where thou...
- by Garth Mandra - at 2013.07.23 02:52:00
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232. CCP Logibro! Alternative solution for Logis: Require 3 equipment for valid fitting - in Feedback/Requests [original thread]
This is not a fix. This is a bandaid. When/if CCP manages to balance the suits properly arbitrary rules like the one the OP suggested won't be required. Incidentally I we should be able to deploy in vehicles with no or missing turrets, in dropsu...
- by Garth Mandra - at 2013.07.23 02:36:00
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233. [Request] Easiest solution for LAVs: nerf the collision damage - in Feedback/Requests [original thread]
The gun on the back of the LAV should be a more powerful weapon than the front bumper. I agree with reducing collision damage. I also agree with removing free LAVs. It's not as if militia LAVs are expensive anyway. When/if they introduce those ...
- by Garth Mandra - at 2013.07.22 04:24:00
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234. Requests: 'Anti-AV grenades' Vehicle module - in Feedback/Requests [original thread]
Turn on your hardeners. and/or Drive away. and/or Don't be there.
- by Garth Mandra - at 2013.07.22 04:14:00
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235. [Request] Different size districts supporting different player-counts - in Feedback/Requests [original thread]
I'm not keen on artificial limitations on player counts. It;s an unfortunate necessity for technical reasons but I'd rather not encourage it. Rather than reducing player counts I'd like to see districts and regions that are just not worth the eff...
- by Garth Mandra - at 2013.07.21 11:43:00
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236. Now that free LAVs are gone.. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Or, change it so a vehicle will only start damaging itself if the owner calls in another vehicle. I agree.
- by Garth Mandra - at 2013.07.19 03:06:00
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237. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
I agree Nova. I would like to see CCP do this. I'd like to see something similar with vehicles too. Doing this with armour and shield paradigms would also be good. Most importantly though I would like to see CCP do this PUBLICLY with the whole c...
- by Garth Mandra - at 2013.07.18 03:01:00
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238. [Request] Assault Scrambler Rifle Dispersion - in Feedback/Requests [original thread]
PlasmaBall wrote: Honestly, I think the SCR family shouldn't have any kick. The thing is shooting light. Just so you know light has momentum too. Each photon has momentum equal to Plank's constant divided by the wavelength. Hmm... Now I'm...
- by Garth Mandra - at 2013.07.17 03:38:00
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239. [Suggestion] Indicate amount of enemy hitpoints (not just %) - in Feedback/Requests [original thread]
It would be nice to see at a glance how many hitpoints an enemy has. This is already possible if we look at the suit information which will tell us exactly how many hitpoints they have left. In order to be able to tell at a glance I propose that ...
- by Garth Mandra - at 2013.07.10 11:43:00
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240. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Would Jihad Jeeps be acceptable if there were no free LAVs (not going to happen with all the standard BPOs around alas) and their hitpoints were returned to previous levels? I think it could be an interesting tactic as long as it has significant ...
- by Garth Mandra - at 2013.07.10 08:04:00
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