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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.23 12:15:00 -
[1] - Quote
Grouping
Grouping
Grouping
Spawning to be fixed so we dont spawn in a set place
Draw distance vastly increased
Ability to delete all milita fits
Remove milita vehicles except for the LAV
When dropships have no pilot you cant fire the guns on it, tbh makes sense because you cant spawn on a parked dropship and if no pilot no engines are on so no PG/CPU for the guns hence they are turned off
Make all vehicle turrets hold a set amount of ammo and reload after a certain amount of ammo has been used ie small missile turrets 10 missiles and a 10sec reload time
Make all vehicles have a cargo hold and make driver buy ammo for said turrets, if they have no ammo they cant fire and will have to restock more ammo
Give dropship pilot 25pts for everytime someone spawns into the ship
Hacking skill book, maybe a 3x skill
Generally more skills and equipment such as AV mines which are fitted into a rig slot and has ISK/AUR variations but can also be restocked via nanohives so they are useful
More AV equipment in general
Be able to sell stuff you dont use anymore back to the marketplace, currently in some slots i have 20things that i have to scroll through and about 15 of them i will never use again, i want to free up space in my inventory and gain a little bit of isk back
Indicator that you have mail
I can only hope that the 1st 3 things i want are in the next build |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.23 12:18:00 -
[2] - Quote
Come on English, i thought you were reading the forums. i'm disappointed. (in case you dont remember, i'm the french whisperer from this week end lol)
Grouping, i think it will be added. Spawn problems, supposedly fixed. Militia Vehicles gone. Now, tanks will also be a lot more expensive.
Still, i like some of the things you mention. Especially regarding Dropship firing without pilot. And limited ammo for vehicles. Railgun i can understand it being unlimited. But why in hell would i need to refill my assault rifle ammo and a tank or a LAV has infinite amount of say rockets ? That's BS |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.23 12:23:00 -
[3] - Quote
EnglishSnake wrote:Grouping
Grouping
Grouping
Spawning to be fixed so we dont spawn in a set place
Draw distance vastly increased
Ability to delete all milita fits
Remove milita vehicles except for the LAV
When dropships have no pilot you cant fire the guns on it, tbh makes sense because you cant spawn on a parked dropship and if no pilot no engines are on so no PG/CPU for the guns hence they are turned off
Make all vehicle turrets hold a set amount of ammo and reload after a certain amount of ammo has been used ie small missile turrets 10 missiles and a 10sec reload time
Make all vehicles have a cargo hold and make driver buy ammo for said turrets, if they have no ammo they cant fire and will have to restock more ammo
Give dropship pilot 25pts for everytime someone spawns into the ship
Hacking skill book, maybe a 3x skill
Generally more skills and equipment such as AV mines which are fitted into a rig slot and has ISK/AUR variations but can also be restocked via nanohives so they are useful
More AV equipment in general
Be able to sell stuff you dont use anymore back to the marketplace, currently in some slots i have 20things that i have to scroll through and about 15 of them i will never use again, i want to free up space in my inventory and gain a little bit of isk back
Indicator that you have mail
I can only hope that the 1st 3 things i want are in the next build AV grenades have been buffed for the next build so that they magnetically adhere to the vehicle you throw them at before they detonate, doing maximum damage, and they won't blow at all if there isn't a vehicle near them. Since we're all pretty much certain that the militia vehicles are in for testing purposes, I doubt they'll be removed anytime soon. They die very easily, so just put some skills into swarm launchers and harvest the free points. A hundred thousand times YES on points for people spawning in your dropship. If you can get points for people spawning on your Drop Uplink, you should get the same number of points for providing a spawnpoint in your vehicle. I'm all for the idea of the ammo count for dropships, but I believe it should be a set amount for the vehicle, no reloads, and non having to buy more. Removing the need to buy and stock ammo was one of the ways in which this game is simpler than EVE, which is a necessity for an FPS. Really, as soon as vehicles have a limited ammo count, the complaints about them being OP will start to drop right off, as the pilot and gunners will have to balance their ammo count against targets of opportunity. Also, if you keep with the way Repair Nanohives don't repair vehicles, I would imagine that supply depots would be the only way to both repair and re-arm, in which case any deployed vehicle would have to fall back periodically to do so. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.23 12:27:00 -
[4] - Quote
+1 for grouping |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.23 12:29:00 -
[5] - Quote
Tbh it what i would like to see and the majority of the ideas will be in for the next build i should think like grouping and increased draw distance and hopefully the spawning fix but also some ideas are not that far fetched such as ammo for the tank turrets and being able to sell stuff back to the basic marketplace, i feel its common sense
I dont think i asked for unreasonable stuff tbh like some ppl have done ie OHK knife with animation |
VigSniper101
204
|
Posted - 2012.07.23 12:46:00 -
[6] - Quote
Looks good to me, grouping especially....whats an MMO if you cant hook up with friends/guildmates. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.07.23 12:50:00 -
[7] - Quote
VigSniper101 wrote:Looks good to me, grouping especially....whats an MMO if you cant hook up with friends/guildmates.
A Beta Testing MMO. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.07.23 12:52:00 -
[8] - Quote
Grouping won't come I fear... but yeah, I want it too, soooo bad! Anyhow, while +25SP for the pilot of a spawn ship is all nice, I would like to see this extended throughout the game to EVERYTHING. Best example I can think of, you get 100SP for a successfull attacking hack, but stopping a hack from taking place nets you a total of 0SP (zero in case you thought it was an O ). In my mind, it should be at least equal, if not more, to stop the enemy from taking your objective. I can live perfectly fine with it being the same tho. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.23 12:53:00 -
[9] - Quote
If the spawning isn't fixed I'm gone. 6 months and 3 builds haven't fixed this problem. I have very little faith in CCP. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.23 17:48:00 -
[10] - Quote
Gauder Berwyck wrote:Grouping won't come I fear... but yeah, I want it too, soooo bad! Anyhow, while +25SP for the pilot of a spawn ship is all nice, I would like to see this extended throughout the game to EVERYTHING. Best example I can think of, you get 100SP for a successfull attacking hack, but stopping a hack from taking place nets you a total of 0SP (zero in case you thought it was an O ). In my mind, it should be at least equal, if not more, to stop the enemy from taking your objective. I can live perfectly fine with it being the same tho.
Ye but if you stop a hack you have to norm kill the person so you get pts for that action and the consequence is they cant hack anything because ther dead |
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2012.07.23 17:55:00 -
[11] - Quote
Laurent Cazaderon wrote:But why in hell would i need to refill my assault rifle ammo and a tank or a LAV has infinite amount of say rockets ? That's BS
Thats because, if i understand correctly, taknks have build-in nano hives replenishing theyr ammo. I LOVE the idea of dropship pilots getting points for people spaw, i would also give them +10 points every time someone (not the pilot) get off from the drropship. |
Cleetus Merovee
Villore Sec Ops Gallente Federation
27
|
Posted - 2012.07.23 19:40:00 -
[12] - Quote
Suggestions:
Fractional kill tracking - an American Football defensive player shares tackles and sacks. Kill assists should contribute to one's K/D ratio on the K side. There's nothing worse than *knowing* you contributed fistfuls of kill assists and yet you get NO kill credit on your K/D ratio, only however often you died.
Vehicular kill tracking - I see the pop ups for it. I don't see anything else for it. Do "war points" cover this?
Statistical summaries besides K/DR. ISK spent in the match vs. ISK destroyed in the match, including assisted kills.
In the EVE/ DUST universe some / many/ most wars are fought on the basis of cost effectiveness. How much cost you inflict upon the enemy during your battles compared to how much you spend doing the damage is a BIG deal.
DUST clones hopefully stay the way they are: free deaths ad infinitum. (Upgraded clones that give bonuses are another matter - and the concept, posted elsewhere on these forums, is awesome enough to warrant exporting to EVE.) |
Superluminal Replicant
40
|
Posted - 2012.07.23 19:44:00 -
[13] - Quote
Ammo resupply at depots for tanks and dropships is a nice idea, at the moment tank players dont care about the supply depots and usualy just blow them up to stop AV infantry being able to resupply. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.07.23 20:05:00 -
[14] - Quote
Superluminal Replicant wrote:Ammo resupply at depots for tanks and dropships is a nice idea, at the moment tank players dont care about the supply depots and usualy just blow them up to stop AV infantry being able to resupply.
and to stop AV people from hiding behind them |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 21:16:00 -
[15] - Quote
Not all bad ideas, not all good though. A couple in particular I want to address.
EnglishSnake wrote:Ability to delete all milita fits
Remove milita vehicles except for the LAV You seem to be missing the difference between "Militia" and "default" here.
No PRESET vehicles. No FREE vehicles. But MILITIA vehicles are fine.
Give players access to Militia vehicles. But they HAVE TO COST PER USE. No vehicle presets. No Militia vehicle BPOs. Each time you buy a vehicle, EVEN a Militia one, it costs ISK, and when it dies, it's gone.
And they shouldn't let you delete all the preset builds, but they DO have to let you edit them. It's reasonable to force BPO-only fits, because it's possible to run out of your properly-fitted gear if you're not being careful, and being kicked from a match for not spawning when you've run out of gear would suck. |
Blunt Smkr
Doomheim
62
|
Posted - 2012.07.23 21:30:00 -
[16] - Quote
EnglishSnake wrote:Grouping
Grouping
Grouping
Spawning to be fixed so we dont spawn in a set place
When dropships have no pilot you cant fire the guns on it, tbh makes sense because you cant spawn on a parked dropship and if no pilot no engines are on so no PG/CPU for the guns hence they are turned off
Make all vehicle turrets hold a set amount of ammo and reload after a certain amount of ammo has been used ie small missile turrets 10 missiles and a 10sec reload time
Make all vehicles have a cargo hold and make driver buy ammo for said turrets, if they have no ammo they cant fire and will have to restock more ammo
+1 mainly for these things i especially like the ideas for the dropships |
SkIlL Sh0oTeR
The Exemplars
50
|
Posted - 2012.07.23 21:36:00 -
[17] - Quote
yes to all that English |
ANDJEH
78
|
Posted - 2012.07.23 21:47:00 -
[18] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:+1 for grouping +1 +1 for grouping for grouping kk |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.23 22:11:00 -
[19] - Quote
This thread is full of juicy goodness for Dust. +1 |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.23 23:01:00 -
[20] - Quote
Garrett Blacknova wrote:Not all bad ideas, not all good though. A couple in particular I want to address. EnglishSnake wrote:Ability to delete all milita fits
Remove milita vehicles except for the LAV You seem to be missing the difference between "Militia" and "default" here. No PRESET vehicles. No FREE vehicles. But MILITIA vehicles are fine. Give players access to Militia vehicles. But they HAVE TO COST PER USE. No vehicle presets. No Militia vehicle BPOs. Each time you buy a vehicle, EVEN a Militia one, it costs ISK, and when it dies, it's gone. And they shouldn't let you delete all the preset builds, but they DO have to let you edit them. It's reasonable to force BPO-only fits, because it's possible to run out of your properly-fitted gear if you're not being careful, and being kicked from a match for not spawning when you've run out of gear would suck.
I have no need for the milita preset builds, it takes up 4 slots when i really only use 1 atm and have a 2nd which im building for AV
If i run out i press start and restock before i spawn thats easily sorted but i want to delete the 4 noob fits im stuck with
Milita vehicles are meh tbh, an AR can easily destroy them with little effort, it was for this build to test them out and really they did nothing but the proper tanks are a whole another level |
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Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 23:19:00 -
[21] - Quote
EnglishSnake wrote:
When dropships have no pilot you cant fire the guns on it, tbh makes sense because you cant spawn on a parked dropship and if no pilot no engines are on so no PG/CPU for the guns hence they are turned off
Make all vehicle turrets hold a set amount of ammo and reload after a certain amount of ammo has been used ie small missile turrets 10 missiles and a 10sec reload time
Make all vehicles have a cargo hold and make driver buy ammo for said turrets, if they have no ammo they cant fire and will have to restock more ammo
Give dropship pilot 25pts for everytime someone spawns into the ship
Hacking skill book, maybe a 3x skill
Generally more skills and equipment such as AV mines which are fitted into a rig slot and has ISK/AUR variations but can also be restocked via nanohives so they are useful
I agree with these things. Especially the vehicle ammo and dropship guns. I think this also help curb spawn camping just a bit with vehicles. If they have a certain amount, and sit in one spot and waste all their ammo on the spawns, they are then defensless and have to retreat to an ammo supply point. At that point, another tank could move in and take them out while they are sitting ducks. Their fault for sitting and wasting ammo. More strategy comes into play and when to use and resupply.
Even when dropship prices do change, whats to prevent someone to spend their money on a dropship and still camping with unlimited ammo on a tower somewhere and shooting across the map at a defense turret unhindered? once pilot leaves the seat, guns are dead, even if they have unlimited ammo. If they could still use guns while pilot seat is unmanned, the ammo limit again would help curb tower camping with a DS.
And why can't grenades be resupplied? Not sure why this is in place. Maybe nanohives can't restock them, but depots should be able too.
Hacking skill would be good. I understand the logi suit is already supposed to have a bonus to hack time. Hack skill would help them a bit more and make them even more usefull. I know they are getting a buff already. Not sure if this would make them overskilled and more valuable than an assault suit, therefore would see a drop in assault suit usage.
I definately agree on the spawn points for DS pilots. I am skilled as a pilot and this would help pilots gain a little more than they get now and be in line other roles. As it stands now, if you pilot the majority of matches, you don't get much in SP. Another question from being a pilot. How would you gain ISK as a pilot? Doesn't most ISK come from killing than anything else? I haven't payed much attention to ISK earned when piloting, so I may be off on this.
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JAG ONE
97
|
Posted - 2012.07.24 00:24:00 -
[22] - Quote
EnglishSnake wrote:Grouping
Grouping
Grouping
Spawning to be fixed so we dont spawn in a set place
Draw distance vastly increased
Ability to delete all milita fits
Remove milita vehicles except for the LAV
When dropships have no pilot you cant fire the guns on it, tbh makes sense because you cant spawn on a parked dropship and if no pilot no engines are on so no PG/CPU for the guns hence they are turned off
Make all vehicle turrets hold a set amount of ammo and reload after a certain amount of ammo has been used ie small missile turrets 10 missiles and a 10sec reload time
good suggestion english. i really like these ideas. i really hate how OP tanks are in the current build. yes, i realize that proto AV weapons are good, but i dislike being forced to skill up for AV and spend my time chasing tanks all over the battlefield - especially as a heavy. the ammo/reload suggestion could help things a lot as i think their re-fire rate is way to fast right now. i also think they could use some tweaking to their turning/speed to slow them down a bit.. they have better mobility than infantry. even still, i don't want to see them nerfed completely.. they are tanks after all. |
Pezley McDoff
Seraphim Initiative. CRONOS.
14
|
Posted - 2012.07.24 01:01:00 -
[23] - Quote
good list although i'd rather have the ability to rearrange my fittings list than delete the militia ones, just move them to the bottom and forget about them (unless you want to have a full militia fight which is actually quite fun if you get a few skilled people doing it) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 01:12:00 -
[24] - Quote
EnglishSnake wrote:I have no need for the milita preset builds, it takes up 4 slots when i really only use 1 atm and have a 2nd which im building for AV
If i run out i press start and restock before i spawn thats easily sorted but i want to delete the 4 noob fits im stuck with
Milita vehicles are meh tbh, an AR can easily destroy them with little effort, it was for this build to test them out and really they did nothing but the proper tanks are a whole another level You, PERSONALLY have no need for the preset builds.
Doesn't mean other people won't need them at times.
And if you deleted the presets, then somehow ran out of suits or weapons AND money, you need something to fall back on.
I think it's fair to have at least one all-BPO fitting as a requirement - you shouldn't be forced to ONLY have one, and you shouldn't be forced to keep the default ones.
Also, I haven't seen confirmation that the release version will have no Militia vehicles. Got a source for that? I've only seen people claiming that based on the IRC where the devs said they weren't keeping FREE vehicles - meaning you have to pay for them, NOT that you won't have Militia vehicles. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.24 01:24:00 -
[25] - Quote
Essentially, a bit more management over the presets would be a nice touch. But I don't care very much about that. Let's keep things in perspective. If they fix the presets but leave the spawning I'll be unhappy (for example) Same applies to free vs militia vehicles. They're both free to call in, and require no SP investment. Cool. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.24 11:36:00 -
[26] - Quote
Garrett Blacknova wrote:EnglishSnake wrote:I have no need for the milita preset builds, it takes up 4 slots when i really only use 1 atm and have a 2nd which im building for AV
If i run out i press start and restock before i spawn thats easily sorted but i want to delete the 4 noob fits im stuck with
Milita vehicles are meh tbh, an AR can easily destroy them with little effort, it was for this build to test them out and really they did nothing but the proper tanks are a whole another level You, PERSONALLY have no need for the preset builds. Doesn't mean other people won't need them at times. And if you deleted the presets, then somehow ran out of suits or weapons AND money, you need something to fall back on. I think it's fair to have at least one all-BPO fitting as a requirement - you shouldn't be forced to ONLY have one, and you shouldn't be forced to keep the default ones. Also, I haven't seen confirmation that the release version will have no Militia vehicles. Got a source for that? I've only seen people claiming that based on the IRC where the devs said they weren't keeping FREE vehicles - meaning you have to pay for them, NOT that you won't have Militia vehicles.
Preset builds suck
When im in my fitting screen it annoying to see them noob things knowing that i cant delete them and i just cant hit x at the start of a game and not have to scroll down to avoid accidently spawning in a noob fit |
Kreamy Nugat
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.07.24 13:53:00 -
[27] - Quote
Gauder Berwyck wrote:Grouping won't come I fear... but yeah, I want it too, soooo bad! Anyhow, while +25SP for the pilot of a spawn ship is all nice, I would like to see this extended throughout the game to EVERYTHING. Best example I can think of, you get 100SP for a successfull attacking hack, but stopping a hack from taking place nets you a total of 0SP (zero in case you thought it was an O ). In my mind, it should be at least equal, if not more, to stop the enemy from taking your objective. I can live perfectly fine with it being the same tho.
I'm pretty sure the stop attempts are set to zero to prevent boosting. Otherwise someone could setup a contract and have 2 full teams of clan members enter the game and just trade capping points for the whole game at a incredible speed.
At least now the timer has to complete which would slow this but not prevent it. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.24 15:15:00 -
[28] - Quote
Kreamy Nugat wrote:Gauder Berwyck wrote:Grouping won't come I fear... but yeah, I want it too, soooo bad! Anyhow, while +25SP for the pilot of a spawn ship is all nice, I would like to see this extended throughout the game to EVERYTHING. Best example I can think of, you get 100SP for a successfull attacking hack, but stopping a hack from taking place nets you a total of 0SP (zero in case you thought it was an O ). In my mind, it should be at least equal, if not more, to stop the enemy from taking your objective. I can live perfectly fine with it being the same tho. I'm pretty sure the stop attempts are set to zero to prevent boosting. Otherwise someone could setup a contract and have 2 full teams of clan members enter the game and just trade capping points for the whole game at a incredible speed. At least now the timer has to complete which would slow this but not prevent it.
No one can boost in groups as it is because we cannot make private matches |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
|
Posted - 2012.07.24 16:15:00 -
[29] - Quote
things i wanna see in the next build
more boobies (female characters) |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.24 17:11:00 -
[30] - Quote
Renzo Kuken wrote:things i wanna see in the next build
more boobies (female characters)
Has access to the internet
Yet wants to see female game characters with boobies
Go play God of War |
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