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461. Scientific Basis for Negative Community Interaction(CCP Required Rea... - in General Discussions [original thread]
So what you're saying is that we need: 1. Improved new player experience (NPE), 2. PROPER control remapping (for all controller options), and 3. Improved responsiveness and feedback from the game. Am I missing something?
- by Garrett Blacknova - at 2014.04.08 16:14:00
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462. Minmatar or Gallante Scout? - in General Discussions [original thread]
Gallente with 2 "e"s, not Gallante with 2 "a"s. And as mentioned, both have advantages and disadvantages. And eWar or EWAR is "electronic warfare". In DUST, it's purely about scanning at the moment - precision and range vs. profile. There's a lo...
- by Garrett Blacknova - at 2014.04.08 16:09:00
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463. Scouts should be able to be radar invisible - in General Discussions [original thread]
Nitrobeacon wrote: Roofer Madness wrote: Are you a time traveler from 1.7? Dude, scanners have been nerfed back to the stone age and clacks. Clacks man! You guys don't understand, none of you guys picked up what I meant. People are suggest...
- by Garrett Blacknova - at 2014.04.08 16:05:00
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464. ETA on heavy weapons? - in General Discussions [original thread]
The only provably accurate answers anyone outside of CCP can give are "SOONGäó" and "EVENTUALLYGäó". I suppose "Later-«" is plausible as well, though. CCP staff might know a more specific answer, but "SOONGäó" is likely to be their answer too.
- by Garrett Blacknova - at 2014.04.08 15:57:00
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465. I was countered... - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Villanor Aquarius wrote: Squad passive scans are shared. Other passive scans are not. This is right. It currently IS how the game IS working, yes. But it WASN'T how the game WAS working after the return of Ac...
- by Garrett Blacknova - at 2014.04.08 15:41:00
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466. Shoot scout with yes... - in General Discussions [original thread]
Hey... Hey, guys... Guys... yes are OP.
- by Garrett Blacknova - at 2014.04.08 15:36:00
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467. I was countered... - in General Discussions [original thread]
Appia Nappia wrote: Garrett Blacknova wrote: Passive scans DIDN'T work with squad-sight, but they do now. Could be that. Could be they heard you. Either footsteps or decloaking (there's a sound which plays as soon as you switch away from t...
- by Garrett Blacknova - at 2014.04.08 15:18:00
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468. Scouts should be able to be radar invisible - in General Discussions [original thread]
GalScout with a couple of Complex Dampeners can be invisible to scanners, but a CalScout with passive scans can still pick them up. Cloaked GalScouts, or heavily dampened ones, can disappear completely against any attempt to detect them. It shoul...
- by Garrett Blacknova - at 2014.04.08 15:03:00
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469. How to fix the Active Scanner - in General Discussions [original thread]
Ivan Avogadro wrote: the original idea was for active scanner skill progression to enhance performance. Like +X% range and +Y% precision per level. That is a buff that is unnecessary if it stacks with mods. I think the skill progression bonus s...
- by Garrett Blacknova - at 2014.04.08 14:41:00
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470. I was countered... - in General Discussions [original thread]
Passive scans DIDN'T work with squad-sight, but they do now. Could be that. Could be they heard you. Either footsteps or decloaking (there's a sound which plays as soon as you switch away from the cloak). Could be there was someone nearby with ...
- by Garrett Blacknova - at 2014.04.08 14:30:00
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471. How to fix the Active Scanner - in General Discussions [original thread]
Django Quik wrote: Garrett Blacknova wrote: Increase the precision value (yes, this is a nerf ) I can get behind this but I think if you give the skill a precision bonus and allow mods to affect them, active scanners won't need a precisio...
- by Garrett Blacknova - at 2014.04.08 13:38:00
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472. So, Here's an Idea CCP - in General Discussions [original thread]
Lorhak Gannarsein wrote: Garrett Blacknova wrote: AMBUSH: No redline, no problem. SKIRMISH: As long as your team holds any fixed spawn location (CRU or an objective) outside the redline, you earn 0 WP while inside the redline. Enemies wil...
- by Garrett Blacknova - at 2014.04.08 13:36:00
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473. How to fix the Active Scanner - in General Discussions [original thread]
How to ACTUALLY fix Active Scanners: 1. No need to charge, but make them take a snapshot of a specific arc in the instant the button is pressed. No timer, no scan duration. A "snapshot" like we were promised. 2. In conjunction with this snapshot ...
- by Garrett Blacknova - at 2014.04.08 10:54:00
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474. are people able to use a lag switch - in General Discussions [original thread]
VALCORE72 wrote: yes i help him test it . I suggest sending a report detailing all the information you have on the process you used to test and anything you know about the setup being used to CCP to help them resolve the issues. Otherwise I ...
- by Garrett Blacknova - at 2014.04.08 10:47:00
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475. I'm confused - in General Discussions [original thread]
I got hatemail from people on both teams for going 0/5 with more than 3000 WP. "YOU DIDN'T KILL ANYONE, YOU CAN'T EARN POINTS LIKE THAT. I'M REPORTING YOU FOR CHEATING" So apparently that happens.
- by Garrett Blacknova - at 2014.04.08 10:45:00
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476. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
fragmentedhackslash wrote: Allow Range amp, and precosion enhancements to adjust scanning equipment, I suggested this 4 months ago. Nerf their baseline stats a little and I can support this. A Scanner-tanked Logi should be able to give up a...
- by Garrett Blacknova - at 2014.04.08 10:10:00
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477. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Django Quik wrote: Garrett Blacknova wrote: Scanners need the fix we were told they were getting, not the nerf CCP actually gave us. How they DID work: Scan time means Scanners could be used by "scannerinas" spinning around and getting 360 ...
- by Garrett Blacknova - at 2014.04.08 10:01:00
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478. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Scanners need the fix we were told they were getting, not the nerf CCP actually gave us. How they DID work: Scan time means Scanners could be used by "scannerinas" spinning around and getting 360 scans. How the fix was MEANT to work: Scanners ta...
- by Garrett Blacknova - at 2014.04.08 09:32:00
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479. are people able to use a lag switch - in General Discussions [original thread]
It is technically possible to use a lag switch in DUST. Just like it's technically possible to wear a high visibility vest in a sniper duel. You CAN do it, but it's a stupid idea. In a practical sense, nobody with half a brain and any knowledge o...
- by Garrett Blacknova - at 2014.04.08 08:52:00
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480. which scout suit is best? - in General Discussions [original thread]
Gallente and Caldari are the EWAR Scouts, with one being the best for tracking enemy movements (Caldari) and the other being the best for avoiding detection (Gallente). Gallente Scout is the offensive EWAR suit, while Caldari is a more defensive o...
- by Garrett Blacknova - at 2014.04.08 08:48:00
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