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3301. [Feedback] Sensitivity and Collision Detection Bugs - in Feedback/Requests [original thread]
Aim assist off. No enemies nearby. Sensitivity at 80. Comfortable speed, but don't like acceleration and want to at least turn it down, preferably off. Same settings, but enemy at 2m from me. STUPID INSANE FAST SPINNY TURNING AND CAN'T AIM. Se...
- by Garrett Blacknova - at 2013.05.06 23:56:00
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3302. mouse aim: remove the speed limit please - in General Discussions [original thread]
Drogan Reeth wrote: General Sideboob wrote: Fact of the matter is all the KBM dorks thought they had skills because the rest of us were too lazy to plug a mouse in and went with the DS3 instead. Now CCP has told them they don't have skills...
- by Garrett Blacknova - at 2013.05.06 23:52:00
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3303. Bring old aiming back - in General Discussions [original thread]
As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me. When there's someone in my face, I cna have sensitivity at 0 and still not be able to line up because my viewpoint i...
- by Garrett Blacknova - at 2013.05.06 23:47:00
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3304. supply depot to only way to change suits? - in General Discussions [original thread]
When you're ready to spawn, look at the bottom right of the screen. See how it says you can press square to change fitting? Try that.
- by Garrett Blacknova - at 2013.05.06 23:42:00
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3305. Shotgun Nerf - in General Discussions [original thread]
My Militia Shotgun works just fine when I can get past the issues with actually aiming (sensitivity is so screwed it's not funny) at the target. If I'm too far from the target, it takes 2 hits, sometimes 3. If I'm at a stupid range where I used t...
- by Garrett Blacknova - at 2013.05.06 23:40:00
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3306. Out with the old, in with the new. - in General Discussions [original thread]
CQC is broken for me because at least 50% of the time, trying to turn towards a target throws my aim 90 degrees in less time than it takes to register that I'm turning. If I turn the sensitivity way down, it STILL throws my aim too fast in CQC, bu...
- by Garrett Blacknova - at 2013.05.06 23:37:00
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3307. mouse aim: remove the speed limit please - in General Discussions [original thread]
Himiko Kuronaga wrote: Turn speed being capped is a stupid idea in general, for controller or mouse. How do you insta-spin with a controller? Pro-tip: YOU CAN'T. The way the sixaxis controller operates IS A BUILT-IN TURN SPEED LIMIT. Mouse ...
- by Garrett Blacknova - at 2013.05.06 23:34:00
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3308. FIX THE MOUSE. - in General Discussions [original thread]
Speed limits are there for balance. Most of the legitimate problems mouse users had already are still in place, and most of the changes are negatives, not positives. There are issues with every control scheme. Forced turn acceleration and still ...
- by Garrett Blacknova - at 2013.05.06 23:30:00
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3309. A Second Respec - in Feedback/Requests [original thread]
Spent a fair amount of SP on skills which are currently broken. Vehicle PG/CPU skills, mostly. Not happy. I want a respec AND I want the skills fixed, because I'd already spent a decent amount of SP before realising I wasn't getting the benefit o...
- by Garrett Blacknova - at 2013.05.06 23:17:00
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3310. tighter field of view. - in Feedback/Requests [original thread]
Please reverse this change. It's incredibly painful and bad in every possible way that a change can be bad.
- by Garrett Blacknova - at 2013.05.06 23:15:00
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3311. Makes Me Motion Sick and Nauseous Now - in General Discussions [original thread]
Stefan Stahl wrote: There are some irritating issues with this build: - Narrowed field of view. Now I know what horses with blinkers feel like. - Turning acceleration. This is noticeable if you turn sensitivity way down: If you keep your right ...
- by Garrett Blacknova - at 2013.05.06 23:13:00
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3312. AR's seem...worse than ever - in General Discussions [original thread]
Iron Wolf Saber wrote: Short controlled bursts. This. So muc this. Ran into Protoman while I was in my Scout suit. 2 bursts and I died. Ran into a random with a Militia AR. 3 bursts and I died. Ran into a random with a Duvolle who was spra...
- by Garrett Blacknova - at 2013.05.06 23:10:00
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3313. What happened to our tanks - in General Discussions [original thread]
The "Core Upgrades" skill is the only vehicle skill that actually applies its benefits correctly with regards to fittings. You don't get a buff to PG/CPU on vehicles with the relevant Electronics and Engineering upgrades. Also, the Shield Extens...
- by Garrett Blacknova - at 2013.05.06 23:07:00
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3314. mouse aim: remove the speed limit please - in General Discussions [original thread]
For the game to actually be playable on sixaxis, there NEEDS to be a turn speed cap applied to mouse users, just like there's one built in to the other control schemes the game uses. It's FAIR and LEGITIMATE to limit turn speed. The controls are...
- by Garrett Blacknova - at 2013.05.06 23:03:00
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3315. did anyone get there 100 game reward - in Technical Support/Bugs [original thread]
They said it's coming on the 14th. We haven't even been told what it is yet.
- by Garrett Blacknova - at 2013.05.06 23:00:00
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3316. Vehicle core skills not being applied - in Technical Support/Bugs [original thread]
Electronics (for vehicle CPU) is also not working. And the vehicle Shield Extensions skill doesn't have a complete description. It basically says it "reduces shield extenders". And it doesn't reduce PG or CPU cost of the relevant modules.
- by Garrett Blacknova - at 2013.05.06 22:58:00
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3317. Possible Bug: Active scanner not giving WP - in Technical Support/Bugs [original thread]
Pretty sure they just give you an assist. Otherwise it would be too easy to abuse by just finding enemies and following them around raking in "free" WP for doing nothing.
- by Garrett Blacknova - at 2013.05.06 22:55:00
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3318. Vehicle PG skills not fully applying - in Technical Support/Bugs [original thread]
PG and CPU bonuses - other than the 1% to each bonus - are broken, as far as I can tell. Urgent fix needed for anything but Enforcers to be viable, and Enforcers... well, good luck even with all the skills working correctly.
- by Garrett Blacknova - at 2013.05.06 22:54:00
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3319. Refund the BPO Assault and Logistics suites. - in Feedback/Requests [original thread]
Big Boss XIII wrote: +1. Had the exact same issue and a lil bit annoyed about it All merc packs should also be refunded due to the submachinegun and scout dropsuits (wasted money) SMG is perfectly fine, because it's a Standard-tier SMG with...
- by Garrett Blacknova - at 2013.05.06 22:52:00
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3320. Shotguns. - in General Discussions [original thread]
My Shotgun works just fine. When I can get past the kittened aiming.
- by Garrett Blacknova - at 2013.05.06 22:45:00
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