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2301. The BPO Initiative - in General Discussions [original thread]
Spending a while training with BPO fits (and remember, they aren't OP when they're Standard at best, and usually Militia) is a great way to keep pressure on yourself to improve. You need to get pretty good to perform on a consistent level with low...
- by Garrett Blacknova - at 2013.08.30 22:12:00
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2302. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
I second that "still a super fun idea" comment. ...obviously.
- by Garrett Blacknova - at 2013.08.30 21:51:00
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2303. What is the next vehicle you would like to see in game? - in General Discussions [original thread]
I expect speeders (bike-ish things), but I hope for MTACs.
- by Garrett Blacknova - at 2013.08.30 11:04:00
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2304. I'm confused. - in General Discussions [original thread]
Didn't you know? Shotgun Scouts are selfish K/D kittens, and don't play for the team. It's WRONG for you to bring a Repair Tool because Repair Tools are HELPFUL and your role ISN'T. At least that's what they told me last time I was doing basical...
- by Garrett Blacknova - at 2013.08.30 10:53:00
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2305. Do you HAV pilots really want... - in General Discussions [original thread]
Separation of driver and main turret would be a hard nerf to casual players running vehicles, and an even harder buff to coordinated vehicle teams. With the driver freed up to focus purely on driving, while the turret can aim anywhere without sai...
- by Garrett Blacknova - at 2013.08.29 23:24:00
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2306. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CCP Wolfman wrote: *When we say weGÇÖre establishing a foundation with the most necessary archetypes that doesnGÇÖt mean youGÇÖre only getting basic and standard. You will have access to proto modules. We already have Proto turrets that cost ...
- by Garrett Blacknova - at 2013.08.29 23:06:00
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2307. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
I've been away for a while, but this looks mostly good. Mouse aim has a whole lot of me saying awesome, but then there's that one point which completely ruins it. Quote: * Mouse rotation speed caps have been removed Just... no. This is THE...
- by Garrett Blacknova - at 2013.08.27 11:14:00
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2308. New Laser Rifle Scope, coming soon - in General Discussions [original thread]
Just to clarify things for a few of you who seem confused. First image: 17m range, target has shields, 35% efficiency Third image: 17m range, target shields at 0, 23% efficiency Lasers deal more damage to shields than armour, so when a target st...
- by Garrett Blacknova - at 2013.08.09 12:13:00
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2309. [Request] dual pistols - in Feedback/Requests [original thread]
I want dual-wielding as an option. 1. Only possible with 2 Sidearms equipped. 2. Reduced hipfire accuracy. 3. Remove fine aim - L1 becomes fire left-hand weapon, with R1 firing right-hand weapon. 4. Reload time on each weapon is 1.5x normal. Tha...
- by Garrett Blacknova - at 2013.08.09 02:14:00
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2310. Could a Heavy please explain to me.... - in General Discussions [original thread]
There WAS an issue with HMGs when Uprising first dropped. Basically, they barely outranged SHOTGUNS at that point, and near the maximum limit of Shotgun range, Shotgun Scouts could damage-race Heavies of equal tier. It got fixed, because that had...
- by Garrett Blacknova - at 2013.08.08 13:40:00
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2311. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Cass Caul wrote: Ugh. I hate the fact that any team can earn an precision strike in Planetary Conquest. An EVE player can choose 3 variants of damage (or so I've been told. I don't fly destroyers), which might be better if trying to destroy an ...
- by Garrett Blacknova - at 2013.08.08 13:27:00
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2312. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
For PC at least, I think it's worth keeping the NPC Precision Strikes. Not every PC-capable Corp in DUST is going to have EVE support on call. For now, most do, and in future, most will, but not all, and not forever. I understand (and agree with) ...
- by Garrett Blacknova - at 2013.08.08 13:15:00
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2313. Whom should we balance for and why? - in General Discussions [original thread]
The problem is that the sense of progression in the game NEEDS to be there for it to be true to what DUST is meant to be. What we need is more matchmaking options. The academy is a good start, but we need a more flexible system. The devs have don...
- by Garrett Blacknova - at 2013.07.22 13:42:00
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2314. What exactly is wrong with "Flavors of the Month"? - in General Discussions [original thread]
There are two ways a game can have "flavour of the month" gameplay. 1. The good way, which DUST doesn't do: As players learn to use the game, a particular build starts routinely countering most - NOT all - other options. People start using the b...
- by Garrett Blacknova - at 2013.07.22 13:22:00
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2315. Whom should we balance for and why? - in General Discussions [original thread]
Cosgar wrote: Garrett Blacknova wrote: Balancing a game around the higher levels provides at least an approximation of balance at lower levels as well. Balancing the game around the middle can result in either or both ends of the scale being...
- by Garrett Blacknova - at 2013.07.22 13:01:00
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2316. Swarm launchers are easy mode - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: Seymor Krelborn wrote: SoTa p0p wrote: Lock on. Release trigger. No talent. Plus they turn invisible and turn corners right nothing like that exists in real life..... or wait.... it does sorry it sure does ...
- by Garrett Blacknova - at 2013.07.22 12:46:00
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2317. Wiyrkomi swarms vs madrugar - in General Discussions [original thread]
Takahiro Kashuken wrote: QRT30 wrote: Kane Fyea wrote: Eurydice Itzhak wrote: Someone give me the stats on packed Lai dai and wyrkomi. I'll show you how impossible this is. Proto swarms = 1980 total damage and 330 per missile. I'm no...
- by Garrett Blacknova - at 2013.07.22 12:41:00
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2318. Whom should we balance for and why? - in General Discussions [original thread]
Balancing a game around the higher levels provides at least an approximation of balance at lower levels as well. Balancing the game around the middle can result in either or both ends of the scale being unbalanced. Balancing the game around the lo...
- by Garrett Blacknova - at 2013.07.22 12:26:00
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2319. Wiyrkomi swarms vs madrugar - in General Discussions [original thread]
Maxed out on all even remotely relevant skills, and with a Proto-heavy fitting, I can see the possibility that an armour tank MIGHT be able to take this level of punishment and not die. Obviously it was a good tank, and a great driver. But the s...
- by Garrett Blacknova - at 2013.07.22 12:13:00
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2320. Variable hitboxes? Did I miss something? - in General Discussions [original thread]
1. CCP have directly stated that hitboxes don't change, but HAVEN'T said the same for collision detection, which is confirmed by players to be changing based on movement speed. 2. I haven't personally seen the dev post confirming it, but I've see...
- by Garrett Blacknova - at 2013.07.22 12:05:00
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