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2221. Effects of deactivated "squad vision" - in General Discussions [original thread]
As a Shotgun Scout, I'm very worried about this change.
- by Garrett Blacknova - at 2013.09.02 10:33:00
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2222. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
Lurchasaurus wrote: Garrett Blacknova wrote: If they do what I'm expecting, I have a keyboard and mouse, so I'll still be able to play, but I will choose not to until they fix the game, because I play the game on my couch, and there isnt' a ...
- by Garrett Blacknova - at 2013.09.02 10:30:00
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2223. Wondering if other snipers have their own twisted ways of killing poor clones... - in General Discussions [original thread]
*reads OP* *turns laptop to face his Sniper girlfriend* "It's a sadistic Sniper stories thread" *girlfriend lets out an epic evil laugh*
- by Garrett Blacknova - at 2013.09.02 10:26:00
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2224. Orbitals: How should we earn them? - in General Discussions [original thread]
Godin Thekiller wrote: Arkena Wyrnspire wrote: Zero Harpuia wrote: Godin Thekiller wrote: A BS OB would destroy the entire map size we have now. An XL sized shell is the size of one of those hauling trucks, trailer and all. Not q...
- by Garrett Blacknova - at 2013.09.02 10:06:00
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2225. Do people use Dmg mods on shotguns? - in General Discussions [original thread]
You can use damage mods, and it helps, but I prefer to just double-tap targets that don't go down in one. There's a reason you can fire more than once before reloading. Also, don't use Breach.
- by Garrett Blacknova - at 2013.09.02 09:51:00
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2226. dual wield? - in General Discussions [original thread]
I've said it before, and I'll probably say it again. HOW TO MAKE DUAL-WIELD WORK: - Make each weapon independent - L1 fires left-hand weapon, R1 fires right. Obviously, this means no fine aim. - Limit to dual sidearms only. If a player has 2 Sid...
- by Garrett Blacknova - at 2013.09.02 09:50:00
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2227. Armor repairer questions - in General Discussions [original thread]
I run a Militia Armour Repairer on most of my Dragonfly setups. They regen full armour in a matter of seconds, but don't have a lot of armour to begin with. One of my baby Logis (Skinweave Minnie suit) has two of them, and it regens to full armo...
- by Garrett Blacknova - at 2013.09.02 09:42:00
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2228. heads up for some armour and movement updates - in General Discussions [original thread]
Yeeeuuuupppp wrote: Why would you give the armor a buff and not the shields? Because at the moment, shield tanking has no penalties and armour doesn't have enough extra HP to balance its speed penalty. They weren't planning to buff shields, t...
- by Garrett Blacknova - at 2013.09.02 01:30:00
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2229. A less controversial respec thread. - in General Discussions [original thread]
I've tried asking for this instead of the full respec some people want in a few of the earlier respec threads. Never got much attention in the usual rage that overflows through those poor excuses for conversation. Hopefully this thread stays on ...
- by Garrett Blacknova - at 2013.09.02 01:24:00
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2230. Did snipers get aim assist already? - in General Discussions [original thread]
Marawrder wrote: Also scouts have a bigger hitbox when they run. Not true. COLLISION model increase, not HIT DETECTION model. You run into things while further away, and get caught on walls when you cut too close, but you DON'T get hit by s...
- by Garrett Blacknova - at 2013.09.02 01:20:00
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2231. All rotation speeds are the same? - in General Discussions [original thread]
OZAROW wrote: Not to mention in 1.2 they made the scouts collision model increase in size with speed so you can die even after turning a corner I love how people say this without knowing what they're talking about. Collision detection model ...
- by Garrett Blacknova - at 2013.09.02 00:38:00
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2232. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Nguruthos IX wrote: A standard vehicle hull should not be 1 shottable by AV, as it is. A standard Scout Dropsuit is one-shottable by a decent variety of weapons without getting a headshot (weakpoint). LAVs should be one-shottable by some AV w...
- by Garrett Blacknova - at 2013.09.02 00:34:00
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2233. Old Spice Guy describes how to not suck at DUST. - in General Discussions [original thread]
DeadlyAztec11 wrote: My aim is worse after I play Dust rather than after I play Call of Duty. Just saying, Did you read the last sentence in the quote? If that didn't give away how not-serious I was, nothing can.
- by Garrett Blacknova - at 2013.09.02 00:22:00
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2234. How to Fix the LLAV - in General Discussions [original thread]
Anmol Singh wrote: TBH, would you rather use a installation to get 1 kill or destroy it to get 100wp... Where making it so LLAV drivers get more Wp outta repping and resupplying people than just killing people. TBH, I'd rather see all LAVs g...
- by Garrett Blacknova - at 2013.09.02 00:18:00
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2235. Old Spice Guy describes how to not suck at DUST. - in General Discussions [original thread]
Quote: Hello, bunnies, look at your PS3, now back to mine, now back at your PS3, now back to mine. Sadly, that isnGÇÖt mine, but if it stopped playing generic FPS games and switched to DUST 514, it could play like itGÇÖs mine. Look down, back u...
- by Garrett Blacknova - at 2013.09.02 00:15:00
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2236. "Dust Five-Fourteen" - in General Discussions [original thread]
That's ok. I was being just as serious and sensible about it as you were. I didn't think you really meant it.
- by Garrett Blacknova - at 2013.09.02 00:06:00
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2237. How to Fix the LLAV - in General Discussions [original thread]
Anmol Singh wrote: Viktor Zokas wrote: Make the scout LAV as durable as the llav. Nerf the current llav into the ground. Reduce collision damage by 75%. Make the scout LAV the ultimate skirmish tool. Fine- then nerf the logistics suits, g...
- by Garrett Blacknova - at 2013.09.02 00:05:00
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2238. Modules position high/low imbalance - in General Discussions [original thread]
As a Caldari, Dampeners in the low slots make sense. We have to choose between our primary tank and adding damage. Gallente have to choose between their primary tank and everything except damage, though. That's a little too much. But no, this do...
- by Garrett Blacknova - at 2013.09.02 00:01:00
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2239. All rotation speeds are the same? - in General Discussions [original thread]
It was done once before and Scouts survived just fine. We could still run fast enough to keep out of sight if we were smart enough to start a fight from behind.
- by Garrett Blacknova - at 2013.09.01 23:57:00
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2240. "Dust Five-Fourteen" - in General Discussions [original thread]
Th3rdSun wrote: Krom Ganesh wrote: Iron Wolf Saber wrote: So 500 and 14 would be 500.14 in merica. I don't know about everyone else in America, but when I hear 500 and 14 I still think of 514. The 'and' is just unnecessary. When I wan...
- by Garrett Blacknova - at 2013.09.01 23:54:00
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