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6541. To Manufactures the Lamp Posts - in General Discussions [original thread]
Strap lamp posts on the front, back and sides of your Marauder, and rig the railgun to fire more lamp posts. Infinite win.
- by Garrett Blacknova - at 2012.07.28 06:54:00
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6542. My Nanite Injector and You - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: Wait for next patch. This. 8 second barrier to suicide. 30 second maximum bleed out duration. Nano-Injector users get "downed teammate" markers on their HUD. Downed teammates get some form of range notification to ...
- by Garrett Blacknova - at 2012.07.28 06:48:00
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6543. A Lost Cause - Story of a Supply Depot - in General Discussions [original thread]
Best perspective EVER for a battle report.
- by Garrett Blacknova - at 2012.07.28 06:45:00
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6544. Killed by a "Invisible" dropship, draw distance favours dropships. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Can you link where they said its being worked on? I would appreciate it. As far as I'm aware, it's only been said by the devs on IRC, but there have been a few threads where the IRC confirmation was reposted. Als...
- by Garrett Blacknova - at 2012.07.28 06:42:00
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6545. kills per war points earned - in General Discussions [original thread]
PDIGGY22 wrote: war points are an indicator of time No, they're not. If they were, your argument might hold some weight. And even if it was relevant, most kills per match is meaningless to how good you are at the game.
- by Garrett Blacknova - at 2012.07.28 06:17:00
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6546. Killed by a "Invisible" dropship, draw distance favours dropships. - in General Discussions [original thread]
Draw distance is already being worked on. The devs have mentioned that it's a known issue and are planning to fix it.
- by Garrett Blacknova - at 2012.07.28 06:12:00
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6547. kills per war points earned - in General Discussions [original thread]
PDIGGY22 wrote: I know I average more kills per game than anyone in this beta, but there is no way to prove it but using kills per war points makes for a decent indicator. Here's your mistake. Kills per war points isn't relevant to what you'...
- by Garrett Blacknova - at 2012.07.28 06:10:00
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6548. Controls, Controls, Controls... - in General Discussions [original thread]
There are issues with the controls. It's possible, with patience, to work around those issues. That doesn't mean there aren't problems.
- by Garrett Blacknova - at 2012.07.28 06:01:00
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6549. kills per war points earned - in General Discussions [original thread]
PDIGGY22 wrote: Fact: i average more kills per war points then anybody in this beta Fact: That means you have a higher percentage of war points from kills than all other actions which earn War Points. Fact: That means you do more killing tha...
- by Garrett Blacknova - at 2012.07.28 05:49:00
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6550. Stealth attacks - in General Discussions [original thread]
Lurchasaurus wrote: second point: anyone who knows how a minimap works or knows what a red dot means will not get caught in a situation where they go, "Oh snap! I just got my throat slit!" If nobody nearby has eyes on a well-skilled Scout, th...
- by Garrett Blacknova - at 2012.07.28 05:23:00
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6551. Ahem.... - in General Discussions [original thread]
As an AV guy and occasional gunner... +1
- by Garrett Blacknova - at 2012.07.28 05:20:00
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6552. Felt people should know.... - in General Discussions [original thread]
Tony Calif wrote: 7 people to kill 1. Gz. Tanks aren't OP at all ;) 7 people to kill 1 tank WITH 3 PEOPLE IN IT, and 5 or so infantry who were also nearby. Sounds fair to me.
- by Garrett Blacknova - at 2012.07.28 05:18:00
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6553. Can I change Corporations and how do I sign up to one? - in General Discussions [original thread]
At the moment, corporations are randomly assigned (supposedly with some basis in your region/ping to servers). We'll be given corp/grouping functions later, no specific word on when.
- by Garrett Blacknova - at 2012.07.28 04:28:00
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6554. Msg to Ignatius Crumwald - in General Discussions [original thread]
Maken Tosch wrote: ReGnUm DEl wrote: MONEY MONEY MONEEEEEY OH YEAH MONEY MONEY MONEEEY BACK UP TO 5 MILL and I had to do was sit in the back and Snipe MONEY MONEY MONEEEEY 14 million ISK. Top that. I broke 16 today. WIll that do?
- by Garrett Blacknova - at 2012.07.28 04:26:00
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6555. New players - in General Discussions [original thread]
Dante Brown wrote: Its kinda sad having to mow down 3 people in militia scout gear with a breach assault rifle. It's kind of hilarious getting to mow down 3 people with prototype armour using a Militia AR.
- by Garrett Blacknova - at 2012.07.28 04:24:00
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6556. Can Dust Corporations be Independent from Eve Corporations? - in General Discussions [original thread]
DUST and EVE corps are one and the same. A corporation can have players from either game OR both. If some of us get organised enough, we'll be able to run things back the reverse way to how everyone's thinking of the game, and hire EVE fleet asse...
- by Garrett Blacknova - at 2012.07.28 04:22:00
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6557. New players - in General Discussions [original thread]
I've run 0/9 and 0/11 a couple of games recently. Kept getting vehicle kills and assists, and spending most of my time healing, then realising a little too late that there was someone behind me and I should probably have been moving into better c...
- by Garrett Blacknova - at 2012.07.28 03:41:00
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6558. bunny hopping - in General Discussions [original thread]
It's REALLY not easy. And in my experience, it's easier to counter than to perform - you just need to consider that once airborne, the target can't change direction until they touch down again.
- by Garrett Blacknova - at 2012.07.28 03:36:00
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6559. So Does Anyone Have A Rival Yet? - in General Discussions [original thread]
I've had a few rivals for one match at a time. And more than one nemesis as well. Usually with a Creodron AR or a Boundless Breach SMG.
- by Garrett Blacknova - at 2012.07.28 03:29:00
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6560. How do I join up with a friend and play DUST? - in General Discussions [original thread]
Group functions aren't implemented yet.
- by Garrett Blacknova - at 2012.07.28 03:22:00
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