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801. [Request] Remove invulnerability when switching suits at a Depot - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: In that case there should be no protection when you initially respawn either. 10/10 spawn kill We had this once, it wasn't fun either. Spawn and wait 3 secs until you actually had control and get immediately mow...
- by Galvan Nized - at 2013.11.09 15:22:00
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802. 1.6 or the Minmatar scout holocaust - in General Discussions [original thread]
It feels more like a general scout holocaust, Minnies just get the worst of it. Gallante scout may be more viable than the Minnie but that puts them only a floor above ground. But it's several hundred floors to get the penthouse of medium frames.
- by Galvan Nized - at 2013.11.09 00:48:00
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803. Who's going to rep the logi? - in General Discussions [original thread]
Eskel Bondfree wrote: The argument that logis can't rep themselves is a valid one, but still the armor rep bonus for logi suits is wrong. Of all the suits, the Gallente assault should get 5 HP/s free armor repair, but certainly not a shield tan...
- by Galvan Nized - at 2013.11.08 23:20:00
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804. CCP you NEED to balance this game out in MOST areas and S T O P procrastinating ... - in Feedback/Requests [original thread]
Cmon shotguns have nothing besides the ability to OHK at it's optimal. ROF is so slow they cannot get a second shot before an AR mows them down.
- by Galvan Nized - at 2013.11.08 16:59:00
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805. I don't think the new TTK is that bad. - in General Discussions [original thread]
Mortedeamor wrote: its not possible armor tanking is so ****** post 1.6 i am armor regen tanking as it doesnt drop my speed as much.. on my adv amarian assault is now looking like this 1 comp dmg mod 1 comp shield ext 1 std laser rifle 1 adv s...
- by Galvan Nized - at 2013.11.08 12:33:00
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806. I have to walk back some of my previous statements on the HMG and heavies - in General Discussions [original thread]
So an SMG defeated HMGs at close range? That sounds like a strafing issue more than just HMG inadequacy. Why do people only want to roll back damage on all weapons except theirs? So many other weapons are in the same boat because ARs> everythi...
- by Galvan Nized - at 2013.11.08 00:58:00
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807. There needs to be racial variants of everything. Not just ARs - in General Discussions [original thread]
I'm sure it's on the 10 year plan, figuring some of those will be on the back end so probably like year 8. So strap in we got a LONG way to go.
- by Galvan Nized - at 2013.11.08 00:44:00
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808. Shotgun is back! - in General Discussions [original thread]
Tectonic Fusion wrote: So what if militia ARs kill me as fast as Duvolles with 3 complex damage mods in the last update? I've been having fun with my caldari assault with a specialist shotgun, 1 complex and 2 basic shields, an enhanced kin cat,...
- by Galvan Nized - at 2013.11.07 17:38:00
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809. where did the blue tags go? none untill page 4 - in General Discussions [original thread]
Ghosts Chance wrote: i love how this summons a blue tag, but a petiton with over 100 replys and thousands of likes about gamebreaking things goes unanswered for months. great work on that community interaction. https://forums.dust514.com/d...
- by Galvan Nized - at 2013.11.07 17:35:00
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810. GG on the Hit detection - in General Discussions [original thread]
I think we're all getting fed up with the AR, but consider yourself lucky, take away the ARs and the MD is in a good place. My shotty still cannot out duel anything. Not saying it sucks but man it sucks using it sometimes.
- by Galvan Nized - at 2013.11.07 15:12:00
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811. The changes in 1.7 - in General Discussions [original thread]
Soldiersaint wrote: Would you say that if they were removing your ar and caldari suit? I use a shotgun...so I'm kind of used to it, at least I ping a hit or two now. Still can't kill anything cus my range is 6m.
- by Galvan Nized - at 2013.11.07 14:24:00
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812. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Galvan Nized wrote: Sinboto Simmons wrote: Don't know why so much hate, armor tankers need love. Why do you feel that they need love? They are better than shields in nearly all ways. Now I can honestly say this...
- by Galvan Nized - at 2013.11.07 13:47:00
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813. The changes in 1.7 - in General Discussions [original thread]
Adapt or die. You should have known they were going to get removed so it's all your fault and you deserve the loss of SP. But seriously you at least will get a refund if everyone does not get a full respec.
- by Galvan Nized - at 2013.11.07 12:30:00
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814. CCP Definitely need to give us a Respec Option after U1.7 - in General Discussions [original thread]
So who's taking bets on what the new FOTM will be? I'm putting money on armor tanked rail rifle with dmg mods. Full grenade skill.
- by Galvan Nized - at 2013.11.07 12:27:00
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815. [Request] Grenade slot should be explosives slot - in Feedback/Requests [original thread]
WASTED MERC wrote: What If I have 2 equipment slots and want to carry an uplink and a rep tool and also use remote explosives More functionality for all -> good Then you run a logi with at least 3 equipment slots, simple. So you want...
- by Galvan Nized - at 2013.11.07 10:06:00
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816. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Cody Sietz wrote: Yes, but while a shield tanker needs to only go one level in armour mods to use a basic armour plate(ans only need 10/1 to fit it) the armour tanker would need to max out his shield extender skill to simply try to fit a extend...
- by Galvan Nized - at 2013.11.07 09:49:00
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817. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Cody Sietz wrote: People can use shield mods and armour mods and get a better result then armour tankers. Usually when this is mentioned they are comparing 1 mod to 1 mod (not true dual tanking ie filing both sides with shields / armor.) A...
- by Galvan Nized - at 2013.11.07 07:26:00
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818. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Cody Sietz wrote: Well, shields will regain on their own, they do not slow you down. People can use shield mods and armour mods and get a better result then armour tankers. Okay I'll start with regen, usually the biggest problem people hav...
- by Galvan Nized - at 2013.11.07 07:07:00
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819. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Cody Sietz wrote: Except they aren't. I'll assume you took my response as inflammatory, I didn't mean it this way. I am curious as to why you feel this way. Is it regen? Mobility? Mods in opposite slots?
- by Galvan Nized - at 2013.11.07 05:32:00
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820. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Don't know why so much hate, armor tankers need love. Why do you feel that they need love? They are better than shields in nearly all ways.
- by Galvan Nized - at 2013.11.07 05:09:00
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