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321. From IRC (Mortedeamor) - in Feedback/Requests [original thread]
On IRC, Dec 2nd,2014, Mortedeamor wrote: Morte: ccp have i told you i love you today Morte: i love u guys (2014-01-02 17:39:31)
- by G Torq - at 2014.01.02 17:42:00
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322. Character data API - in DUST 514 Technology Lab [original thread]
I would expect no, not via the EVE API. I asked, and CCP PrismX said that it would only happen if he was directed to by management, and that was highly unlikely.
- by G Torq - at 2014.01.02 17:12:00
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323. looking for honest answers about player population - in General Discussions [original thread]
Vrain Matari wrote: G Torq wrote: 3-4K average through-out a day, I'd put to 24-32K on per day. With casuals/non-daily players, I'd venture around 36-48K active players. Assumptions: - Average play-time of 3 hours - Half of players loggi...
- by G Torq - at 2014.01.02 17:09:00
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324. looking for honest answers about player population - in General Discussions [original thread]
3-4K average through-out a day, I'd put to 24-32K on per day. With casuals/non-daily players, I'd venture around 36-48K active players. Assumptions: - Average play-time of 3 hours - Half of players logging in daily, or close-to-daily
- by G Torq - at 2014.01.02 15:59:00
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325. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Cyrus Grevare wrote: Thanks for the feedback, I'll add this to my notes ^^ G Torq, I thought nobody had made one :D I searched for one before I started building the site - this was pre SDE arrival I must add, since I didn't find one even for E...
- by G Torq - at 2014.01.02 12:13:00
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326. [BUG] Small Railgun Turret Ghost Firing - in Technical Support/Bugs [original thread]
(For readability) Using a basic small railgun turret , myself and corpmate XxVEXESxX, can both say that occasionally the turret will fire on its own, exhausting ammunition as well. We are not completely sure if it is due to latency and spamming...
- by G Torq - at 2014.01.01 18:12:00
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327. Problem applying skill "Core Grid Management" (353405) - in DUST 514 Technology Lab [original thread]
I looked at what my system was doing with the Vehicle Upgrades skill " Core Grid Management " (and related), and found it isn't applied. Further investigation shows that adapterType is set to 1 (Suit) and it is given the tag tag_dropsuit . (...
- by G Torq - at 2014.01.01 18:01:00
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328. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Really nice - Also, "yay - competition" ;) Can I suggest import/export features? I've added export into a variation of the EVE CFL (Common Loadout Format), as well as an internal format. Will look at importing later (got more important/interestin...
- by G Torq - at 2014.01.01 17:24:00
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329. [Request] SP Test allocation app - in DUST 514 Technology Lab [original thread]
843 nerfnut96 wrote: Now i don't have the skill or knowledge to make an app using this new data or even if this new data can make an app that does this, but if anyone out there can do this it would greatly benefit a lot of people. My idea is ...
- by G Torq - at 2014.01.01 17:19:00
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330. why do hardeners mitigate so much damage from REs? - in General Discussions [original thread]
BL4CKST4R wrote: jerrmy12 kahoalii wrote: Monkey MAC wrote: jerrmy12 kahoalii wrote: Dengru wrote: If 5 explosives are attached to the weak spot and detonated, it should be an instant death even if tanker has on his aura of invincib...
- by G Torq - at 2014.01.01 14:07:00
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331. Hey CPM, Can I ask about DUST's new EP? - in The Council's Chamber [original thread]
CCP Saberwing wrote: (...) there'll be a lot of facetime from him once we have exciting stuff to share . :) sooo.... 2016?
- by G Torq - at 2013.12.30 15:30:00
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332. What do you think of Heavies + LAVs? - in General Discussions [original thread]
Logi Bro wrote: G Torq wrote: [quote=Logi Bro]I imagine the animation would be about 3-4 seconds long/quote] Light weapons output 400+ HP/sec, more so if skilled and with dmg mods (pushing 700/sec for lasers). Heavies have 1000-1600 hp. You...
- by G Torq - at 2013.12.29 22:18:00
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333. What do you think of Heavies + LAVs? - in General Discussions [original thread]
[quote=Logi Bro]I imagine the animation would be about 3-4 seconds long/quote] Light weapons output 400+ HP/sec, more so if skilled and with dmg mods (pushing 700/sec for lasers). Heavies have 1000-1600 hp. You're asking to have 3-4 seconds, in w...
- by G Torq - at 2013.12.29 21:00:00
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334. Dear Team True Grit: 1.8 FW Changes needed - in General Discussions [original thread]
Takahiro Kashuken wrote: Yea add the social skills from EVE Also add in the FW Tiering system which is in EVE so that if one side has T4 in EVE we get cheaper LP prices but if its T2 we get higher LP prices This sounds like pure gibberish....
- by G Torq - at 2013.12.29 20:34:00
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335. Quit - in General Discussions [original thread]
Eris Ernaga wrote: this game like 2 - 3 weeks ago and have found no updates not even on 1.8 from CCP god is this how slow this game was moving? So you quit DUST either 3 days after, or 4 days before 1.7 released, and complaining about no upda...
- by G Torq - at 2013.12.27 21:28:00
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336. Remote explosives should be buffed to 3000 damage - in General Discussions [original thread]
LT SHANKS wrote: Proximity explosives should be buffed to 3000 damage instead. Please no - I ran over 2 of them earlier today, almost killed my Saga!
- by G Torq - at 2013.12.27 21:07:00
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337. A proposal for Tanks/AV - in General Discussions [original thread]
Darken-Sol wrote: While balance would be better, I am fine with tanks getting nerfed back into the dirt. I've seen so many people quit because tank 514 is boring. I love tanking but hate having to do it every match just so our team doesn't get ...
- by G Torq - at 2013.12.27 20:55:00
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338. A proposal for Tanks/AV - in General Discussions [original thread]
While I like the idea, I'm still a proponent of only allowing a single hardener (of any type) on a vehicle,
- by G Torq - at 2013.12.27 17:38:00
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339. Dear CCP, regarding events requiring a win... - in General Discussions [original thread]
If you make events that clearly requires winning a match, can I suggest that you make it feasible to actually, predictably win matches. Now, I'm not asking for match-fixing on my behalf, but that you consider options where players playing solo ca...
- by G Torq - at 2013.12.27 11:22:00
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340. [Feedback/Request] Under 28dB, but CCP Rounds up? - in Feedback/Requests [original thread]
ratamaq doc wrote: G Torq wrote: Ratamaq, also left you this on IRC: Someone on IRC wrote: G_Torq - ratamaq, just reading IRC log ... yeah, according to old discussions (1 year old) slot doesn't matter for modifiers, only value G_Torq - ...
- by G Torq - at 2013.12.25 10:04:00
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