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281. What does "Meta Level" mean? - in General Discussions [original thread]
The higher the Meta Level a player is using the more the person gets for killing that player. Say you kill someone that has Meta Level gear of 7+. You'll earn more ISK. Not many understand the Meta Level game or Dust/EVE so they are QQing and sayi...
- by GIZMO2606 - at 2012.10.07 22:51:00
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282. [Feedback] Swarm Launchers. - in Feedback/Requests [original thread]
Might want to consider tweaking the chase speed or giving them a better guiding system. Dropships are now almost impossible to due to the Swarm Launcher being so slow. When you fire the Swarm Launcher, there is a high chance it'll hit decide to hi...
- by GIZMO2606 - at 2012.10.07 22:36:00
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283. 44-1 dropship gunman. - in General Discussions [original thread]
ADONIS VALLEJO wrote: Shout out to all the drivers and the shooters.. . R.I.P urirAll them poor helpless clones.. Seen you go 46 or something like that and 0 with the Dropship last night also.
- by GIZMO2606 - at 2012.10.07 22:30:00
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284. Strafing wouldn't be an issue - in General Discussions [original thread]
Besides strafing, Dust 514 needs bigger OB yo. Buff the OB do it now, make it hit the whole map, team members and the other team at the same time and make a Mogwai OB also. Instead of just beams coming down, it drops Mogwai. mahahaha
- by GIZMO2606 - at 2012.10.07 04:20:00
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285. BunnyHop 514 - in General Discussions [original thread]
Matobar wrote: GIZMO2606 wrote: Spring doesn't exist when you start firing your gun or ADS. Your movement becomes that of a turtle. Taking away the ability to strafe takes away from the gun game aspect. Players cried and QQ'd that couldn't...
- by GIZMO2606 - at 2012.10.06 21:54:00
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286. BunnyHop 514 - in General Discussions [original thread]
Shiro Mokuzan wrote: Matobar wrote: GIZMO2606 wrote: Matobar wrote: GIZMO2606 wrote: DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh. There's a difference between mo...
- by GIZMO2606 - at 2012.10.06 21:40:00
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287. BunnyHop 514 - in General Discussions [original thread]
Matobar wrote: GIZMO2606 wrote: DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh. There's a difference between moving to avoid getting shot and running circles around your opp...
- by GIZMO2606 - at 2012.10.06 21:16:00
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288. BunnyHop 514 - in General Discussions [original thread]
DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh.
- by GIZMO2606 - at 2012.10.06 21:09:00
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289. BunnyHop 514 - in General Discussions [original thread]
Inb4nerfbunnyhop
- by GIZMO2606 - at 2012.10.06 20:33:00
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290. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
Mavado V Noriega wrote: 1. slow strafe speed that was nerfed AGAIN (no one asked for this CCP) 2. game still feels stiff and sluggish 3. frame rate drops really affect the gunplay @iron wolf halo has a similar scope same as Resistance marksman...
- by GIZMO2606 - at 2012.10.06 07:23:00
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291. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
They are not OP. Hit detection was fixed and strafing was nerfed. Also damage on the SMG and other weapons was nerfed it seems like. Highly unneeded. for nerfing some weapons damage and nerfing strafing.
- by GIZMO2606 - at 2012.10.06 06:20:00
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292. strafing isn't a method of "dodging bullets" - in General Discussions [original thread]
Fivetimes Infinity wrote: GIZMO2606 wrote: Again though, those that wanted to have a nerf on strafing lack the gun game and needed a Dev to hold their hand. You don't have any idea what you're talking about. You must be one of those p...
- by GIZMO2606 - at 2012.10.06 06:11:00
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293. Assault Rifles: too accurate? - in General Discussions [original thread]
I can still kick ass by swaying left and right and hip firing but strafing did take a huge nerf. When you ADS, it becomes harder to strafe while in a gun fight with 2 or more guys.
- by GIZMO2606 - at 2012.10.06 05:23:00
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294. Assault Rifles: too accurate? - in General Discussions [original thread]
Well hit detection was fixed so that helps it and since you can't strafe that helps them even more. More or less with hit detection fixed and strafing nerfed, anyone that is looking at someone else on the other team is going to get pew'd pew'd.
- by GIZMO2606 - at 2012.10.06 05:18:00
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295. strafing isn't a method of "dodging bullets" - in General Discussions [original thread]
Fivetimes Infinity wrote: GIZMO2606 wrote: Now equipment doesn't decide a fight? Tell that to my Assault A Series, GEK Assault Rifle, Complex Damage Mods and Armor Rep. I'm able to drop players with no problem doesn't matter if it's a Heavy,...
- by GIZMO2606 - at 2012.10.06 05:01:00
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296. strafing isn't a method of "dodging bullets" - in General Discussions [original thread]
HowDidThatTaste wrote: I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile than running straight at someone...
- by GIZMO2606 - at 2012.10.06 04:07:00
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297. Just hit SP cap - in General Discussions [original thread]
I'm at 1,426,142 Skill Points and I'm only getting about 600 each game.
- by GIZMO2606 - at 2012.10.06 03:57:00
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298. strafing isn't a method of "dodging bullets" - in General Discussions [original thread]
Fivetimes Infinity wrote: You're wrong, and I'm not delusional. I have never seen anyone but a sniper camping in this game. Fights are not decided based on equipment. The kind of hyperbole and doomsaying you people engage in to build a case for...
- by GIZMO2606 - at 2012.10.06 03:50:00
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299. strafing isn't a method of "dodging bullets" - in General Discussions [original thread]
Good post. To be honest unneeded nerf on strafing was unneeded.
- by GIZMO2606 - at 2012.10.06 03:42:00
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300. Remove strafing. - in General Discussions [original thread]
... http://cdn.memegenerator.net/instances/400x/9869953.jpg
- by GIZMO2606 - at 2012.10.05 10:30:00
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