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61. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
Geth Massredux wrote: Well there is a non disclosure agreement that everybody at ccp has signed. So I'm pretty sure they have to follow the rules and get ordered to say anything. Or they get fired. Simple as that. CCP talks to people in irc...
- by Free Beers - at 2013.01.15 23:14:00
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62. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
still 'mirin wrote: KalOfTheRathi wrote: Free Beers wrote: KalOfTheRathi wrote: Or a corp as big as the Imperfects gets all their members to give input and sound like a lot of input. When in reality it is one corp expressing how they w...
- by Free Beers - at 2013.01.15 23:05:00
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63. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
Thranx1231 wrote: Tiel Syysch wrote: There's a lot of examples like this, this just happens to be the most recent: Quote: [FEEDBACK] Re-adjusting heavy dropsuits Update: Balancing work on dropsuits are ongoing, and we will keep you posted...
- by Free Beers - at 2013.01.15 20:21:00
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64. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Or a corp as big as the Imperfects gets all their members to give input and sound like a lot of input. When in reality it is one corp expressing how they want to twist the game to their benefit. The closer a corp is to an ...
- by Free Beers - at 2013.01.15 20:06:00
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65. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
Tiel Syysch wrote: There's a lot of examples like this, this just happens to be the most recent: Quote: [FEEDBACK] Re-adjusting heavy dropsuits Update: Balancing work on dropsuits are ongoing, and we will keep you posted with future updates...
- by Free Beers - at 2013.01.15 19:51:00
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66. Region Setting - in Feedback/Requests [original thread]
Why I end up on EU servers consistantly when I solo or lead squad is beyond me. I ping between 180 and 220 to EU servers and still end up there. I know it ruins my match and probably many others as bounce around the map. So please give us region ...
- by Free Beers - at 2013.01.15 07:51:00
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67. [Request] Never make Dust a PS4 exclusive. - in Feedback/Requests [original thread]
You assume this game will be around by that time. You have all played this game so far what confidence do you have in ccp at this point?
- by Free Beers - at 2013.01.15 06:25:00
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68. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Aeon Amadi wrote: The issue here is that you're calling for a nerf to begin with. It doesn't matter how or why, the fact that you're saying "nerf this" or "this is OP" is what causes CCP to take knee-jerk drastic measures. FEEDBACK. You need...
- by Free Beers - at 2013.01.15 06:22:00
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69. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Kreayshawn Coruscanti wrote: Aeon Amadi wrote: The issue here is that you're calling for a nerf to begin with. It doesn't matter how or why, the fact that you're saying "nerf this" or "this is OP" is what causes CCP to take knee-jerk drastic...
- by Free Beers - at 2013.01.15 06:17:00
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70. Grenades - in Feedback/Requests [original thread]
Government CheeseBurger wrote: Just add this to the pile of other open treads this is already brought up in. "The only thing over powered in Dust is team work and communication" Anon. Edit ^^^ And Lamp posts!!!! Look you can continue to po...
- by Free Beers - at 2013.01.15 01:08:00
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71. Grenades - in Feedback/Requests [original thread]
Icy Tiger wrote: Maken Tosch wrote: It could be worse. You should have been here earlier during the E3 build. Remote Explosives were all the rave. RE's couldn't be thrown up to 50 m away though... Have to go with this is much worse th...
- by Free Beers - at 2013.01.15 00:54:00
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72. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
i still think for this specific issue moving timer to 5 seconds and then weighing the results is best bet. While over all nade spam need is a bigger issue that still needs to be addressed. Making it skill releated doesn't nothing to solve the pro...
- by Free Beers - at 2013.01.15 00:52:00
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73. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
SoTa PoP wrote: I pray they do nothing but change the timer. I can throw a nade in the air it won't blow for 5-6 seconds - I throw it on the ground it blows in 2. I just want it to make sense - don't touch the damage yet this would be my sol...
- by Free Beers - at 2013.01.14 22:51:00
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74. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Nickles Jester wrote: Here's a possible solution or at least a means to find an adequate solution. Make DMG 350 and change timer to 3.5 seconds then keep it that way for a week or so if. If people still perceive a problem then decrees DMG anoth...
- by Free Beers - at 2013.01.14 22:46:00
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75. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Aeon Amadi wrote: Kreayshawn Coruscanti wrote: Where is the justification for a 2 second timer? It was unwarranted and takes away from gameplay. Justification stims from all of the defense toward the 'Cavity' Thukker Grenade way back in t...
- by Free Beers - at 2013.01.14 22:36:00
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76. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
DJINN leukoplast wrote: Yeah, I have unwittingly trained my mind now to throw nades as a first and last resort. I think I have thrown more nades recently than the entire lifetime I have been in the beta. If they bring back the old mechanics...
- by Free Beers - at 2013.01.14 22:09:00
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77. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Drop the damage from 400hp to 200hp. Five second timer or cook it. A match I played on Ambush: There were five.....yep five!! nanohives on the rail structure thats high up and there were seven! nanohives in the crowsnest!...
- by Free Beers - at 2013.01.14 21:56:00
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78. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
semperfi1999 wrote: Free Beers wrote: Nickles Jester wrote: I have noticed allot more people using grenades. Frankly tho I don't have a problem with it. From the jist of this post and well frankly every post I've seen posted by an imperfe...
- by Free Beers - at 2013.01.14 21:17:00
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79. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
semperfi1999 wrote: Gunner Visari wrote: Uncharted Killzone Medal of Honor BF3 All games with decent nade mechanics that act a little more than instawin buttons Sorry to break it to everyone but nades in this game are junk and ppl dont wan...
- by Free Beers - at 2013.01.14 21:16:00
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80. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Nickles Jester wrote: I have noticed allot more people using grenades. Frankly tho I don't have a problem with it. From the jist of this post and well frankly every post I've seen posted by an imperfects member this build has been "if it's capa...
- by Free Beers - at 2013.01.14 21:00:00
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