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4261. Hannari's Second Guide to Scanning - in Rookie Training Grounds [original thread]
I need to update a section on how to hide from scanners in my Sniper Guide. The spreadsheet you created will be very helpful, but can you verify for me what the base profile is for each suit type (before skills and modules)? Did it change in 1.8 o...
- by Fox Gaden - at 2014.04.07 13:01:00
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4262. Election? - in The Council's Chamber [original thread]
This is probably going to be the longest election campaign in New Eden history. On the up side, any of the original candidates who are still around by the time the election is actually called will at least have proven their commitment to the posit...
- by Fox Gaden - at 2014.04.07 12:10:00
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4263. Would shifting clone sales from NPC to open market fix PC? - in The Council's Chamber [original thread]
I added a link in the original post linking to my solution to making Location matter, based on the snippets of info we got regarding PC 2.0.
- by Fox Gaden - at 2014.04.05 14:32:00
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4264. Would shifting clone sales from NPC to open market fix PC? - in The Council's Chamber [original thread]
Pokey Dravon wrote: Sounds much like the clone system I proposed in other threads, some of which you responded to. Original Post: https://forums.dust514.com/default.aspx?g=posts&m=2013941#post2013941 Graphical Representation: https://...
- by Fox Gaden - at 2014.04.03 22:31:00
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4265. Would shifting clone sales from NPC to open market fix PC? - in The Council's Chamber [original thread]
A couple of points before I get into it : 1) The two biggest problems with PC 1.0 are Passive ISK generation, and that Location Dose Not Matter. This proposal only addresses the first issue. I have addressed the location issue elsewhere. 2) Thi...
- by Fox Gaden - at 2014.04.03 19:53:00
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4266. So seeing as PC 1.0 is dead - in The Council's Chamber [original thread]
M1tch Rapp wrote: This is where having active members comes in. It's a two sided coin. Not only are your districts vulnerable, but so are everyone else's. If the land itself isn't the value, but the battles themselves that lead to the riches i...
- by Fox Gaden - at 2014.04.03 19:01:00
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4267. Heavies must fall................. - in General Discussions [original thread]
Super Meeper wrote: What? I think he said that if Heavies play badly, and die a lot, no one will cry for nerfs.
- by Fox Gaden - at 2014.04.03 15:50:00
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4268. What does the Fox Says: about Tanks - in General Discussions [original thread]
Operative 1171 Aajli wrote: Wrong abouta HAV. The player who has a mil rail tank with dmg mods wins. There is just no way to maneuver fast enough around them or avoid them unless the oerson is a bad shot. He who blindsides wins. I think what ...
- by Fox Gaden - at 2014.04.03 15:33:00
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4269. What does the Fox Says: about Tanks - in General Discussions [original thread]
Harpyja wrote: Regarding your very last statement, here's the correction: damage mod rail tank > any tanker. What if the Damage Mod Rail Tank is facing the other way and responds to you shooting it in the engine block by trying to turn its...
- by Fox Gaden - at 2014.04.03 14:59:00
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4270. What does the Fox Says: about Tanks - in General Discussions [original thread]
Lorhak Gannarsein wrote: Yeah, I have to disagree with you on that one; you might be using the wrong fittings, Fox. Stock Sica + 2x damage mods + whatever you can fit in the lows = ultimate tank destroyer, especially for shields. Wait until h...
- by Fox Gaden - at 2014.04.03 14:57:00
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4271. What does the Fox Says: about Tanks - in General Discussions [original thread]
Operative 1171 Aajli wrote: Wrong abouta HAV. The player who has a mil rail tank with dmg mods wins. There is just no way to maneuver fast enough around them or avoid them unless the oerson is a bad shot. He who blindsides wins. I am not quit...
- by Fox Gaden - at 2014.04.03 14:37:00
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4272. [Election 2014] Experts Poll (Contains informed opinion) - in The Council's Chamber [original thread]
Arkena Wyrnspire wrote: Judge Rhadamanthus wrote: Aisha Ctarl wrote: I'm not leaving, but playing DUST is rarely if ever fun...it's more like a second job or a chore...............UGH just ugh...I'm sorry guys and gals, I just needed to v...
- by Fox Gaden - at 2014.04.03 14:02:00
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4273. [Election 2014] Experts Poll (Contains informed opinion) - in The Council's Chamber [original thread]
Judge Rhadamanthus wrote: Still listed as running in the tracking posts, including the OP in this one. I've not been following the CPM thing so maybe I missed the withdraw post. Yeah, I have to assume he is still running unless he says other...
- by Fox Gaden - at 2014.04.03 13:58:00
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4274. [Election 2014] Experts Poll (Contains informed opinion) - in The Council's Chamber [original thread]
Pokey Dravon wrote: Jaysyn Larrisen wrote: Fox, Would you mind adding Pokey Dravon? thanks. Damnit, beat me to it Sorry, when this continued to drag on without the election officially being announced I took a bit of a break. Actually I...
- by Fox Gaden - at 2014.04.03 13:54:00
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4275. What does the Fox Says: about Tanks - in General Discussions [original thread]
As a long time Swarm Launcher advocate I decided I could give better input into V/AV discussions if I was familiar with both sides of the balance issue. So I used an alt which had 6 million unallocated skill points to spec into HAVGÇÖs. I am also ...
- by Fox Gaden - at 2014.04.03 13:34:00
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4276. CCP! URGENT! Corp System abuse! - in General Discussions [original thread]
If you relinquish roles, and then go back into your members list, click on your name, and select Leave Corp, you will be instantly dumped into an NPC Corp where no one can give you roles. Then apply to the Corp of your choice from there.
- by Fox Gaden - at 2014.04.03 13:26:00
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4277. So seeing as PC 1.0 is dead - in The Council's Chamber [original thread]
Here is an idea. Remove the NPC Clone market. Once a district produces more clones than the DistrictGÇÖs clone capacity, there should be a maintenance cost per clone per day to keep those surplus clones alive. Allow Clones to be sold on the open...
- by Fox Gaden - at 2014.04.02 18:00:00
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4278. So seeing as PC 1.0 is dead - in The Council's Chamber [original thread]
The Problems with PC 1.0 1) Location does not matter. Result is that there are not battle lines, no supply logistics, no secluded pockets for small Corps to create small scale operations. 2) Passive ISK generation. In EVE owning a system makes...
- by Fox Gaden - at 2014.04.02 17:29:00
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4279. So seeing as PC 1.0 is dead - in The Council's Chamber [original thread]
RemingtonBeaver wrote: It is apparent that PC corporations are in no position to govern themselves as many found that grouping together to monopolize the game mode is far more profitable that playing it as intended. The renting of districts and...
- by Fox Gaden - at 2014.04.02 17:19:00
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4280. So seeing as PC 1.0 is dead - in The Council's Chamber [original thread]
Eddie Rio wrote: i just hope they find a way to do away with the timer,, i dont want to have to log on at specific times each day,, i wish it was instant (or within an hour of sending an attack order.. if ccp find a way to do this i think PC wi...
- by Fox Gaden - at 2014.04.02 17:04:00
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