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Fox Gaden
Immortal Guides
2845
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Posted - 2014.04.02 17:19:00 -
[31] - Quote
RemingtonBeaver wrote:It is apparent that PC corporations are in no position to govern themselves as many found that grouping together to monopolize the game mode is far more profitable that playing it as intended. The renting of districts and paying protection fees is not what was intended. It has turned into its worst possible form. An extortion machine.
The Council should weigh in on this topic. I'm especially interested in how Kain Spero feels about it, considering he played a part in orchestrating this method of exaction and extortion.
It's apparent that this does not help grow the community and only serves to further the divide between new players and veterans.
I say we freeze all PC assets. Donate any generated income towards NPE programs. Pilot incentives for new players. Providing grants for new players.
As well as provide Dust University with their own space within PC that would forever remain neutral.
There must be rules.
We need The Council.
There is nothing wrong with setting up a protection racket in DUST. That sort of thing is expected in New Eden. EVE Corps rent systems in Sov space all the time. How can you possibly believe that this is a bad thing?
Kain Spero is involved in several inventive business ventures. All that I know of fall within the framework of legitimate business practices.
If DUST University gets their own space within PC, shouldnGÇÖt we at Immortal Guides get our own space too?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2847
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Posted - 2014.04.02 17:29:00 -
[32] - Quote
The Problems with PC 1.0
1) Location does not matter. Result is that there are not battle lines, no supply logistics, no secluded pockets for small Corps to create small scale operations.
2) Passive ISK generation. In EVE owning a system makes it easier to mine, collect bounties on NPC pirates, setup industrial operations. It also allows the setup of infrastructure such as Jump Bridges and Outposts (Stations). Basically owning a system makes it easier to earn ISK, which makes it worth owning the system. There is no passive ISK generation.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Killar-12
OLDSPICE. Top Men.
2538
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Posted - 2014.04.02 17:34:00 -
[33] - Quote
Fox Gaden wrote:RemingtonBeaver wrote:It is apparent that PC corporations are in no position to govern themselves as many found that grouping together to monopolize the game mode is far more profitable that playing it as intended. The renting of districts and paying protection fees is not what was intended. It has turned into its worst possible form. An extortion machine.
The Council should weigh in on this topic. I'm especially interested in how Kain Spero feels about it, considering he played a part in orchestrating this method of exaction and extortion.
It's apparent that this does not help grow the community and only serves to further the divide between new players and veterans.
I say we freeze all PC assets. Donate any generated income towards NPE programs. Pilot incentives for new players. Providing grants for new players.
As well as provide Dust University with their own space within PC that would forever remain neutral.
There must be rules.
We need The Council.
There is nothing wrong with setting up a protection racket in DUST. That sort of thing is expected in New Eden. EVE Corps rent systems in Sov space all the time. How can you possibly believe that this is a bad thing? Kain Spero is involved in several inventive business ventures. All that I know of fall within the framework of legitimate business practices. If DUST University gets their own space within PC, shouldnGÇÖt we at Immortal Guides get our own space too? (No I am not asking CCP to hand me a safe district. I am just pointing out the fallacy of his proposal. Why give special treatment to one Corp above all others?) I'd rather see IG get it, it gives a different sort of education...
Thunderdome is postponed until corp battles return please stop sending mails to me. QQ at CCP, not at me.
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Fox Gaden
Immortal Guides
2847
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Posted - 2014.04.02 18:00:00 -
[34] - Quote
Here is an idea. Remove the NPC Clone market.
Once a district produces more clones than the DistrictGÇÖs clone capacity, there should be a maintenance cost per clone per day to keep those surplus clones alive.
Allow Clones to be sold on the open market. (Needs open market.)
Require movement of clones between planets to be done in EVE. (Currier contracts being an option.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
540
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Posted - 2014.04.02 23:10:00 -
[35] - Quote
I love the ideas coming in.
I hope some of the CPMs are reading.
For Dust University and Immortal Guides...how about 3 or 4 "School" Corporations are formed. Given a planet and the same number of districts in order to fight graduating classes and teaching exercises. All of the School CEOs would have to get together to form the rules, setting equal taxes among the schools and setting schedules for fights.
And as far as Kane Spero having "inventive business ventures". As a CPM being an advocate for the community is paramount. I have seen a large portion of players turn their backs on PC. New players will not want to play PC. This is supposed to be the main selling point for the game. It was ruined by opportunists that figured out that buying PC conquest was cheaper than fighting for it.
When I tell a friend about this game Planetary Conquest is the thing that sets it apart from other first person shooters. Its connection with EVE. Those are the things that get people excited about this game. Now it's gone.
And as far as the corps involved in the big blue doughnut go, being myopic is fine, but know that it is cancerous to the game.
We can pickle that.
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M1tch Rapp
Molon Labe. General Tso's Alliance
115
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Posted - 2014.04.03 12:58:00 -
[36] - Quote
Fox Gaden wrote:Eddie Rio wrote:i just hope they find a way to do away with the timer,, i dont want to have to log on at specific times each day,, i wish it was instant (or within an hour of sending an attack order.. if ccp find a way to do this i think PC will be so cool,, Really? Do you REALLY want people attacking your districts when you are at work, or when you are sleeping? Have you thought this through at all? If you look at PC just as a way of generating matches, then stick to Pub matches. PC is supposed to be about holding territory, but it is unreasonable to have to have a full team on standby 24 hours a day, so instead we have timbers.
This is where having active members comes in. It's a two sided coin. Not only are your districts vulnerable, but so are everyone else's. If the land itself isn't the value, but the battles themselves that lead to the riches it could work. I think this is a better approach to fill the gap while a better Eve/Dust connection is created.
It's not just that but there aren't enough players in Dust that even know how to play within a squad, much less as a team. We've been playing PC since it opened up and our tactics are bush league in comparison to what AE and ERA throws out there. I mean these guys know what you are going to do before you do it, they do things to make you go where you think you need to go and you fall into a trap. It's impressive, but it's a level of gameplay in Dust that a handful of teams are capable of. CCP and the CPM as far as I can tell has been concerned with the new player experience and the pub ISK payout system forcing this "if you can't afford to lose it don't use it" mentality and it's really killed the skill level of the average Dust player.
Examples, "I can't kill these dudes and I'm not losing any more suits so I'm going to snipe" or "I'm going to drive a murder taxi" all while solo. They make up for than half of each team in pubs, solo players derping around the battlefield.
Anyway, more land and quicker turnaround of battles after attack would FORCE corps into using players they don't normally use for PC. By default this would raise the skill level of the average Dust player. |
M1tch Rapp
Molon Labe. General Tso's Alliance
115
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Posted - 2014.04.03 13:06:00 -
[37] - Quote
Jaysyn Larrisen wrote:M1tch Rapp wrote: This is one of the better examples you'll find of cart before horse. And in the meantime Dust's best players are obtaining more ISK than they can ever spend.
M1tch...one of my frustrations is that many of Dust's best aren't getting richer. There are actually large numbers of very good players and high quality smaller corps that simply can't even get in the arena so to speak. At this point the landowning mechanics and economic advantage is so heavily tilted it removes the option of even competing for many.
There's no doubt that there are some great players that haven't been involved in PC. The issue now is that while the majority of Dust sat on the sidelines waiting for a better PC system, the elite players in Dust monopolized PC and have hundreds of battles against each other. The learning curve for the average Dust corp is so steep to take on most of those in this blue donut that it seems insurmountable.
Even if you take ISK out of the equation the experience level of the guys dominating PC is off the charts in comparison to the rest of Dust. |
Fox Gaden
Immortal Guides
2865
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Posted - 2014.04.03 19:01:00 -
[38] - Quote
M1tch Rapp wrote: This is where having active members comes in. It's a two sided coin. Not only are your districts vulnerable, but so are everyone else's. If the land itself isn't the value, but the battles themselves that lead to the riches it could work. I think this is a better approach to fill the gap while a better Eve/Dust connection is created.
So you want to turn PC into Pub matches? I fundamentally disagree with that view! The appeal of Planetary Conquest is the ability to hold land. DonGÇÖt write off the premise based on an inadequate implementation. Just because they screwed it up the first time does not mean that it canGÇÖt be done right.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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M1tch Rapp
Molon Labe. General Tso's Alliance
119
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Posted - 2014.04.04 13:23:00 -
[39] - Quote
Fox Gaden wrote:M1tch Rapp wrote: This is where having active members comes in. It's a two sided coin. Not only are your districts vulnerable, but so are everyone else's. If the land itself isn't the value, but the battles themselves that lead to the riches it could work. I think this is a better approach to fill the gap while a better Eve/Dust connection is created.
So you want to turn PC into Pub matches? I fundamentally disagree with that view! The appeal of Planetary Conquest is the ability to hold land. DonGÇÖt write off the premise based on an inadequate implementation. Just because they screwed it up the first time does not mean that it canGÇÖt be done right.
I don't see how that's the same as pub matches at all. This would be a way to open up the sandbox a little bit.
I can tell you that judging by some of the moves by an entity people are growing to hate, I think that numbers are going to matter in whatever changes are coming in PC 2.0.
Right now a huge portion of corporations are alienated from PC. If anything having large numbers of PC capable mercenaries with the current mechanics HURTS you because you are not focusing on cohesion and perfecting tactics with a small group. In other words it's better to have 30 players on a PC team that play together every single day and know each other backwards and forwards. Maybe I'm crazy but anything that incentivizes tiny groups as opposed to involving the entire corporation is going to hold the game back.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1889
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Posted - 2014.04.05 08:59:00 -
[40] - Quote
I might as well post the link here, as this is the discussion that spawned me to make the flowchart in the first place.
Planetary Conquest 2.0 Conceptual Design - The Pokey Method https://forums.dust514.com/default.aspx?g=posts&t=153445
Like my ideas?
Pokey Dravon for CPM1
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RemingtonBeaver
Molon Labe. General Tso's Alliance
645
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Posted - 2014.04.05 10:36:00 -
[41] - Quote
+1 good sir.
We can pickle that.
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
472
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Posted - 2014.04.12 11:44:00 -
[42] - Quote
Fox Gaden wrote:Eddie Rio wrote:i just hope they find a way to do away with the timer,, i dont want to have to log on at specific times each day,, i wish it was instant (or within an hour of sending an attack order.. if ccp find a way to do this i think PC will be so cool,, Really? Do you REALLY want people attacking your districts when you are at work, or when you are sleeping? Have you thought this through at all? If you look at PC just as a way of generating matches, then stick to Pub matches. PC is supposed to be about holding territory, but it is unreasonable to have to have a full team on standby 24 hours a day, so instead we have timbers.
Oh man I tryed to not post anything about this.
Yes bud the corp should be on standby 24/7 to hold districts. To hold a district should be a megacorps job. So when you go to bed/work/whatever others keeps the fight going. However it should not be so that the attacker have a instant battle after atacking. Idk maybee the battle starts 3 houers after atack order is issued. ( just a sugestion bud ) The current timer system only benefit the defender period.
Also this permits some kind of guerrilla tactics. Smal corps can hit and flip districts if a mega corp becomes to big and don't have the manpower to defend everything. It also ads the cool aspect that a mega corp have to deside what to defend what to retake etc etc.
So many posts is about I. There is no I in holding districts.
And FINNALY what does it matter if you fight to retake a lost district or fighting to defend it? Atleast you are playing the game on a higher and more fun lvl when you are online, not as it is now you loog in and there is a Pc match a cuple of hours away ( or you log in only to do the PC match ).
Any one that fail to realise this do not c the big picture and only c the I
regards
War never changes
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Canari Elphus
Dirt Nap Squad.
1410
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Posted - 2014.04.12 12:48:00 -
[43] - Quote
Piraten Hovnoret wrote:Fox Gaden wrote:Eddie Rio wrote:i just hope they find a way to do away with the timer,, i dont want to have to log on at specific times each day,, i wish it was instant (or within an hour of sending an attack order.. if ccp find a way to do this i think PC will be so cool,, Really? Do you REALLY want people attacking your districts when you are at work, or when you are sleeping? Have you thought this through at all? If you look at PC just as a way of generating matches, then stick to Pub matches. PC is supposed to be about holding territory, but it is unreasonable to have to have a full team on standby 24 hours a day, so instead we have timbers. Oh man I tryed to not post anything about this. Yes bud the corp should be on standby 24/7 to hold districts. To hold a district should be a megacorps job. So when you go to bed/work/whatever others keeps the fight going. However it should not be so that the attacker have a instant battle after atacking. Idk maybee the battle starts 3 houers after atack order is issued. ( just a sugestion bud ) The current timer system only benefit the defender period. Also this permits some kind of guerrilla tactics. Smal corps can hit and flip districts if a mega corp becomes to big and don't have the manpower to defend everything. It also ads the cool aspect that a mega corp have to deside what to defend what to retake etc etc. So many posts is about I. There is no I in holding districts. And FINNALY what does it matter if you fight to retake a lost district or fighting to defend it? Atleast you are playing the game on a higher and more fun lvl when you are online, not as it is now you loog in and there is a Pc match a cuple of hours away ( or you log in only to do the PC match ). Any one that fail to realise this do not c the big picture and only c the I regards
All this would do is drive people away from the game by turning something that is supposed to be fun into constant work. However, that is not to say that there cannot be a tactic that can whittle away clones on a district through guerrilla attacks before an official attack.
If you make something too much of a hassle, nobody is going to take part in it and it dies out. Forcing players to be bound to their PS3 at all times to defend against possible attacks would be irritating and make many question their desire to be involved at all. All this would do is give people further reason to form large blue donuts to account for an attack during any period of time.
Also, with possible changes to PC using more EVE mechanics, this argument might become entirely moot. Just wait and see what will be advertised with PC 2.0 and then make your suggestions about that.
Canari Elphus for CPM1
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The Black Jackal
The Southern Legion League of Infamy
1107
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Posted - 2014.04.12 13:36:00 -
[44] - Quote
Piraten Hovnoret wrote:Fox Gaden wrote:Eddie Rio wrote:i just hope they find a way to do away with the timer,, i dont want to have to log on at specific times each day,, i wish it was instant (or within an hour of sending an attack order.. if ccp find a way to do this i think PC will be so cool,, Really? Do you REALLY want people attacking your districts when you are at work, or when you are sleeping? Have you thought this through at all? If you look at PC just as a way of generating matches, then stick to Pub matches. PC is supposed to be about holding territory, but it is unreasonable to have to have a full team on standby 24 hours a day, so instead we have timbers. Oh man I tryed to not post anything about this. Yes bud the corp should be on standby 24/7 to hold districts. To hold a district should be a megacorps job. So when you go to bed/work/whatever others keeps the fight going. However it should not be so that the attacker have a instant battle after atacking. Idk maybee the battle starts 3 houers after atack order is issued. ( just a sugestion bud ) The current timer system only benefit the defender period. Also this permits some kind of guerrilla tactics. Smal corps can hit and flip districts if a mega corp becomes to big and don't have the manpower to defend everything. It also ads the cool aspect that a mega corp have to deside what to defend what to retake etc etc. So many posts is about I. There is no I in holding districts. And FINNALY what does it matter if you fight to retake a lost district or fighting to defend it? Atleast you are playing the game on a higher and more fun lvl when you are online, not as it is now you loog in and there is a Pc match a cuple of hours away ( or you log in only to do the PC match ). Any one that fail to realise this do not c the big picture and only c the I regards
The thought of losing control overnight and having to retake it is repugnant to me. Sounds far too much like Planetside 2 in my opinion. However, the current artificial timers we have at the moment are just as repugnant.
A probable blending involves mixing in a little EVE-style Mechanics. Allowing the enemy to attack at any time. They deploy their MCC, and have a progression battle where the MCC must blow up Defensive Facilities (Defence Relays) or the Infantry can Hack them and set the Self-Destruct. This attack take roughly half an hour.
During the course of this battle, any online defenders can join and put up a defence. If the hostile MCC is destroyed, or all their clones are dust, then the defence wins, and nothing occurs in regards to timers. If the attackers win the district defences are reduced.
What this does is then puts the District into a reinforcement period. Set by the holding CEO to be x amount of hours (max of 24). The idea being that you shift the next battle into a more favoured time slot, but with the added complexity that if the enemy attacks at a time you don't plan for, the timer will push into being bad for you (encouraging both full coverage on both sides).
As an example:
Quote:Corporation A attacks Corporation B's District at 1200 UTC, the Defender's Prime time is 1800 UTC, so, expecting an attack around 1200 they set their timers to 6 hours (with an associated cost). The first battle is a loss to Corporation B, and the second attack takes place at 1800 UTC.
Corporation B manages to drive the enemy off with a resurgent team, and restore the timer.
The next day, Corporation A launches another attack. This one drawing on another time zone team to strike at 0600 UTC. Corporation B still has their timer set for 6 hours, so the next attack now takes place at 1200 UTC... they lose the district in the second attack since they couldn't field a good enough team in time.
Once you go Black, you just never go back!
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