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2741. I admit it... - in General Discussions [original thread]
da GAND wrote: Maken Tosch wrote: Viktor Hadah Jr wrote: CCP already made there decision on Legion its just not public, they would not let an entire team work for a year on a project that they are not certain they will release. World o...
- by Fox Gaden - at 2014.10.14 14:02:00
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2742. I admit it... - in General Discussions [original thread]
da GAND wrote: Thnx they lock threads after certain amount of time (weeks or months idk) if there is no one else posting on it. The last post was only a few weeks after CCP showed off Legion at fanfest. And I wish that thread had lasted longer ...
- by Fox Gaden - at 2014.10.14 13:46:00
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2743. FPS to TPS - in General Discussions [original thread]
Kincate wrote: Maken Tosch wrote: Third Person perspective doesn't make me feel immersed enough into the game. I have tried both TPS and FPS and so far I prefer the FPS format. It feels more realistic because you're viewing the battlefield f...
- by Fox Gaden - at 2014.10.14 13:09:00
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2744. FPS to TPS - in General Discussions [original thread]
I would be fine with Third Person View when on station or in bars socializing or something, but I want Legion to have FPS combat. If we have Third Person View for social environments, it should switch to First Person View the moment you draw your ...
- by Fox Gaden - at 2014.10.14 13:04:00
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2745. Moderators needed (Learning Coalition) - in The Council's Chamber [original thread]
Killar-12 wrote: I can... Immortal John Ripper wrote: I can do this. Please post, or mail Renier Gaden (my EVE account), the name of your EVE character. Then when I see you in Learning Coalition chat I will give you moderator privileges.
- by Fox Gaden - at 2014.10.14 12:37:00
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2746. Moderators needed (Learning Coalition) - in The Council's Chamber [original thread]
Viktor Hadah Jr wrote: How many people are generally in the chat room? Usually between 15 and 30.
- by Fox Gaden - at 2014.10.14 12:31:00
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2747. Possibly fixing PC - in Feedback/Requests [original thread]
PC District ownership rewards (alternative to Passive ISK) The basic idea is that Districts would generate Salvage rather than ISK, and the amount of Salvage generated is tied to how active the Corp and the individual players within the Corp...
- by Fox Gaden - at 2014.10.11 15:40:00
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2748. Possibly fixing PC - in Feedback/Requests [original thread]
Gabriella Grey wrote: The state of PC just shows how much CCP Foxfour had on this. PC has never been the same without him. Though he is doing great I am sure, and has been working Eve side! The best positive changes to effect PC should ...
- by Fox Gaden - at 2014.10.10 19:36:00
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2749. Possibly fixing PC - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Fox Gaden wrote: Make Location Matter! Change Clone transport attrition rates to what they were originally. Change Clone Packs so that they are deployed like clones from a district accept that: 1)You have to p...
- by Fox Gaden - at 2014.10.10 19:15:00
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2750. Possibly fixing PC - in Feedback/Requests [original thread]
Moorian Flav wrote: Quote: What about passive weapons/vehicles/equipment and so on instead of isk... these things couldn't be traded so alt corps would be useless, make them annoyingly random anything from militia to proto. That's a cool i...
- by Fox Gaden - at 2014.10.10 19:07:00
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2751. Possibly fixing PC - in Feedback/Requests [original thread]
Derpty Derp wrote: What about passive weapons/vehicles/equipment and so on instead of isk... these things couldn't be traded so alt corps would be useless, make them annoyingly random anything from militia to proto. Lets say once per day (down...
- by Fox Gaden - at 2014.10.10 19:00:00
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2752. Possibly fixing PC - in Feedback/Requests [original thread]
Derrith Erador wrote: Soraya Xel wrote: Moorian Flav wrote: Quote: Molden Heath shouldn't be restricted to the Dust elite. It should be easy for smaller corporations to give PC a stab. Big corps will always dominate Molden Heath but it...
- by Fox Gaden - at 2014.10.10 18:39:00
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2753. Possibly fixing PC - in Feedback/Requests [original thread]
Derrith Erador wrote: Fox Gaden wrote: Mod 4 : Change the map for subsequent battles in a district. NO! Absolutely Not! District ownership barely feels like owning land as it is. This would remove any recognizable distinction of a Dist...
- by Fox Gaden - at 2014.10.10 17:47:00
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2754. Here's why they keep us around... - in General Discussions [original thread]
Mary Sedillo wrote: ... because new players who do not read the forums, the page, may still wish to buy a ton of aurum to use to boost their accounts, padding CCP's pockets at the expense of the player. IMHO, they need to cut all of the micro-t...
- by Fox Gaden - at 2014.10.10 17:11:00
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2755. EVE Forum Blitz - in General Discussions [original thread]
Still collecting material for a blitz of posts on the EVE forums. Lets get all our ideas together in this thread. If you have posted relevant threads in the past, post links.
- by Fox Gaden - at 2014.10.10 16:26:00
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2756. No speeding up/canceling your reload animation - in Feedback/Requests [original thread]
Breakin Stuff wrote: Oh once you push the slide forward the animation is technically over. That is where you can sprint. Once that completes the eight second load time has passed. Waiting for the gun to settle is closer to 10 seconds. Every si...
- by Fox Gaden - at 2014.10.09 20:37:00
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2757. No speeding up/canceling your reload animation - in Feedback/Requests [original thread]
Dreis Shadowweaver wrote: Yes, the reload animation gives a bit of leeway where you can start sprinting or switch weapons near the end of a reload animation, and you still get a full clip. This is being exploited however, particularly by HMG an...
- by Fox Gaden - at 2014.10.09 20:30:00
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2758. Heavys - in General Discussions [original thread]
maluble wrote: This is not a complaint but an observation. Why do heavys get to turn as fast as my scout? They are the largest frame stacking alot of hp and wielding a massive weapon. Now im no genius but wouldnt that impede them from turning a...
- by Fox Gaden - at 2014.10.09 19:33:00
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2759. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: One Eyed King wrote: I can't get behind anything that will make all scouts visible even when they are making a significant sacrifice to max their dampening. Especially when the only sacrifice the Gal Logi needs to scan...
- by Fox Gaden - at 2014.10.09 18:50:00
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2760. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
I like the suggestion of having your Profile be modified by distance. So the farther away someone is the lower their profile is. Then having a higher Precision means you can see people from farther away, and having a lower Profile means you can ...
- by Fox Gaden - at 2014.10.09 18:36:00
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