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241. Choose battles to fight instead of match making - in General Discussions [original thread]
The Tactical Commander would be a unique role, as the TC would be interfacing with matches as if they were a strategy game, primarily using the map interface, while in constant communication with the Field Commander on the ground. I envision a sys...
- by Fox Gaden - at 2014.05.16 17:44:00
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242. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Regarding: Common, Uncommon, and Rare. I am assuming that Common would be the Proto gear we use now. Would Rare be Officer Weapons? What would be an example of Uncommon?
- by Fox Gaden - at 2014.05.16 14:34:00
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243. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Malkai Inos wrote: CCP Z wrote: Kevall Longstride wrote: Item and Variation discussion. Think about it this way: there will be no market in the way it has been implemented on PS3. All items have to be looted from our scavenging/pve/wi...
- by Fox Gaden - at 2014.05.16 14:30:00
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244. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
CCP Z wrote: KAGEHOSHI Horned Wolf wrote: Feedback on Progression I like a lot the sidegrades idea and that is something that our Design Team is currently looking at (more or less modules, different weapon types, different abilities lik...
- by Fox Gaden - at 2014.05.16 14:11:00
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245. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: [Roles] Dust 514 has had a very limited and boring set of roles. It was fairly recently that we got the commando, which added some spice to the formula, and there are promised roles we are still missing: there wa...
- by Fox Gaden - at 2014.05.16 14:06:00
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246. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
CCP Z wrote: Kevall Longstride wrote: Item and Variation discussion. Think about it this way: there will be no market in the way it has been implemented on PS3. All items have to be looted from our scavenging/pve/wild pvp areas and then t...
- by Fox Gaden - at 2014.05.16 13:47:00
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247. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
CCP Z wrote: Negative Respec/Skillback idea I love it. That is really the kind of thing I will be looking at for our respec system ISIS UI Discussion 100% agreed here again, ISIS is the basis of our thinking. I will share the mockups with...
- by Fox Gaden - at 2014.05.16 13:10:00
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248. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Questions for CCP Z: 1) Will new players be able to see a noticeable improvement in their abilities as they apply their skill points early in their career? 2) Will new players that specialize in one role be able to develop enough in a month or ...
- by Fox Gaden - at 2014.05.15 17:25:00
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249. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Regis Blackbird wrote: The current progression system in Dust 514 is not complex in itself (it is a simple skill tree with 5 level nodes), but it's the combination of finding gear in the market, then checking prerequisites, then figuring out ho...
- by Fox Gaden - at 2014.05.15 13:02:00
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250. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
I donGÇÖt think it is constructive to claim that DUST 514's poor new player retention rate was due to the skill system. While lack of education about the skill and fitting systems may have been one of many contributing factors, we all know that by...
- by Fox Gaden - at 2014.05.15 12:49:00
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251. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Kevall Longstride wrote: Maybe I'm being a little over sensitive here but I'm beginning to detect a very disturbing undercurrent of dismissing 'casual players' as not being worthy enough or too stupid to join our game. I hope I'm misreading tha...
- by Fox Gaden - at 2014.05.14 23:22:00
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252. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
The target audience for Legion should be people who have been playing FPS or MMO games for years and are looking for a deeper more fulfilling experience. - There are a lot of people who have played these games for years. - These players are year...
- by Fox Gaden - at 2014.05.14 22:36:00
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253. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Starlight Burner wrote: I still fail to see how any of this is related to DUST 514. I strongly remember this being the DUST 514 forums for the DUST 514 PlayStation Exclusive. CCP Z still hasn't answered anything that pertains to the advanceme...
- by Fox Gaden - at 2014.05.14 21:51:00
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254. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
You would not believe how many people I have encountered who thought that all Snipers should ware the Scout suit because the Sniper in the early DUST ads is in a Scout suit. With the role system in place, the masses are going to react to any attem...
- by Fox Gaden - at 2014.05.14 21:14:00
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255. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Joseph Ridgeson wrote: Also, the complete and total openness from you has been refreshing. I noticed it in the "DUST 514" Progression speech where someone just asked "How much of this is coming to DUST 514?" and you just said, completely withou...
- by Fox Gaden - at 2014.05.14 19:21:00
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256. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Garth Mandra wrote: CCP Z wrote: Quote: With a PC game can't you do both the new easy progression and keep the lvl 5 system so we can just get what we want since we know what we want. Yes we could keep the 5 levels. From the studies a...
- by Fox Gaden - at 2014.05.14 19:09:00
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257. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
This quote sums the situation up very well. It is worth reading this again. Natu Nobilis wrote: Dust skill tree is incomplete. And i don-¦t mean "It-¦s ok but missing certain nodes because all the suits weren-¦t there", i mean incomplete in "It...
- by Fox Gaden - at 2014.05.14 19:01:00
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258. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
SponkSponkSponk wrote: I like the concept of 're-spec as negative skill training'. I.e. you decide you don't want Gallente Prototype Assault Riles any more, so you flag that as de-respecializing, then the SP used to buy that drains into your u...
- by Fox Gaden - at 2014.05.14 18:29:00
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259. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
CCP Z wrote: 1st batch of answers: Quote: With a PC game can't you do both the new easy progression and keep the lvl 5 system so we can just get what we want since we know what we want. Yes we could keep the 5 levels. From the studies and ...
- by Fox Gaden - at 2014.05.14 18:22:00
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260. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Principals : - The progression system needs to be non linier, so that new players can become competitive against veterans fairly quickly. (The 5 level skill system was a diminishing returns non linier system.) - Every skill point invested shoul...
- by Fox Gaden - at 2014.05.14 14:10:00
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