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121. [Feedback] The-Errorist's plan for roles and racial suit traits - in General Discussions [original thread]
You have some interesting ideas.
- by Fox Gaden - at 2014.06.13 14:40:00
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122. [suggestion] to CCP Graphics department - immersion - in General Discussions [original thread]
CCP Saberwing wrote: As for some of the EVE link things - I imagine it would get pretty difficult to implement this in real-time. For example, pulling custom lighting etc regarding the sun's location from EVE for every planet could be tricky. ...
- by Fox Gaden - at 2014.06.13 14:17:00
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123. [Proposal] Asset Deployment - in General Discussions [original thread]
I like Regis BlackbirdGÇÖs idea. Imagine purchasing a personal CRU and stocking it for a salvaging expedition. The bigger the CRU the more clones and gear can be stored, but the more it costs. Maybe the small one only holds 10 clones, and space f...
- by Fox Gaden - at 2014.06.07 14:38:00
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124. Dead Space Salvaging - in General Discussions [original thread]
I fully support this idea. It is nicely contained, and can lead to some really eerie and spooky environments. It also gives CCP a chance to experiment with battles in station environments in a stand alone environment that does not impact on EVE. ...
- by Fox Gaden - at 2014.06.06 21:55:00
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125. Dead Space Salvaging - in General Discussions [original thread]
Godin Thekiller wrote: Anyways, now I see what you are asking for. But that still brings up my point: the rouge drones would jsut eat the salvage of anyone that comes near and doesn't escape, so nothing would get left behind. Therefore, it wou...
- by Fox Gaden - at 2014.06.06 21:31:00
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126. Planetside 2 - in General Discussions [original thread]
Good points. I think you nailed the explanation for how DUST is, and Legion should be, different from Planetside 2. It would have more impact though if you put a blank line to separate the Strengths and the Weaknesses sections.
- by Fox Gaden - at 2014.06.06 19:45:00
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127. Accessability of vehicles in Legion - in General Discussions [original thread]
Sole Fenychs wrote: Imagine, for a crazy example, the ability for LAVs to drop mines with a module. Even while airborn. Yes, I can imagine that.
- by Fox Gaden - at 2014.06.06 19:40:00
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128. Make Buildings Destrucable in Legion - in General Discussions [original thread]
Dr Dammit wrote: No districts, red-lines or any of that other lobby-shooter crap. Well, they sort of have to have districts or something like that. WOW uses GÇ£ZonesGÇ¥. They canGÇÖt have the whole planet as one instance. The maps they made ...
- by Fox Gaden - at 2014.06.06 19:29:00
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129. [Suggestion] Destructible Doors - in General Discussions [original thread]
ZDub 303 wrote: I would like to see these kinds of blast doors repairable as well. Same with installations... disabled under fire and then repairable back to full. Maybe have them get disabled by a certain amount of damage, and require additi...
- by Fox Gaden - at 2014.06.06 19:14:00
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130. [Suggestion] Destructible Doors - in General Discussions [original thread]
Ku Shala wrote: in a subpoint it also changes the battlefield if a door opens and you can be ambushed from another angle. We would need a sound effect when doors open.
- by Fox Gaden - at 2014.06.06 19:08:00
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131. Make Buildings Destrucable in Legion - in General Discussions [original thread]
Related: [Suggestion] Destructible Doors Destructible buildings would be good of course, but if there are any issues with that, they should at least have Destructible Doors.
- by Fox Gaden - at 2014.06.06 18:56:00
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132. what the players want at launch - in General Discussions [original thread]
Dunce Masterson wrote: 4. we want PVE. a game mode free of enemy players yet challenging and at higher difficulty requiring the need for friendly players. pvp can be an after thought after weapons are properly ballanced Only in High Sec. ...
- by Fox Gaden - at 2014.06.06 18:50:00
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133. Rethinking the Skill Point System - in General Discussions [original thread]
Holly wall of text Batman! Charlotte O'Dell, from almost anyone else I would not have bothered reading it, but your posting track record convinced me that it would be worth the read. But honestly, the eye strain reading it gave me an upset stomach...
- by Fox Gaden - at 2014.06.05 18:55:00
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134. Old assets reborn in Legion? - in General Discussions [original thread]
I just want to Minmatar LAV, and Dropship. The Minmatar dunbuggy (see the pick at the top of the Hotfix Alpha Dev Blog) and the Dropship which looks like a forklift/tug from the scrapyard was modified for military use. I know people who really w...
- by Fox Gaden - at 2014.06.05 18:21:00
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135. [Suggestion] Smart fitting restocking - in General Discussions [original thread]
Many people want this, but Ku ShalaGÇÖs point is also important. There should be two restock options. Of course it will get even more complicated when you want to restock 20 of your fit, but there are only 15 assault rifles available at the lowes...
- by Fox Gaden - at 2014.06.05 16:49:00
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136. [Request] Make Scan Profile Matter - in General Discussions [original thread]
I think that anything with a profile number that is over twice our precision should be picked up at 3x our normal passive scan range. But this extended passive scan should not be shared on the Tac-Net, otherwise Scouts would be broadcasting the po...
- by Fox Gaden - at 2014.06.05 16:26:00
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137. [Request] Make Scan Profile Matter - in General Discussions [original thread]
Godin Thekiller wrote: Maken Tosch wrote: Prius Vecht wrote: Godin Thekiller wrote: You're asking for the wrong thing. You should be asking for a fix in passive scanners for dropsuits, as they don't (for some reason) scan vehicles. Act...
- by Fox Gaden - at 2014.06.05 16:19:00
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138. Combat enviornments - in General Discussions [original thread]
I think that battles and salvage areas on planets is an almost forgone conclusion, as they already have the maps built for DUST. (The maps we have in DUST are far bigger than the area we use.) However, your arguments are very solid, and I see n...
- by Fox Gaden - at 2014.06.04 18:56:00
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139. [Legion Economics] Salvage, Digital Tokens, & Universal Inventor... - in General Discussions [original thread]
Kincate, it is a question of putting complexity where it belongs. The physical items still need to get to the battlefield. In Public matches and Public Access Scavenging grounds those logistics are handled by NPC Corps, and the players donGÇÖt ne...
- by Fox Gaden - at 2014.06.04 18:25:00
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140. [Legion Economics] Salvage, Digital Tokens, & Universal Inventor... - in General Discussions [original thread]
Yeah, that was my thinking Regis. The NPC Salvage Companies only give you access to the publically accessible scavenging grounds. You would have to contract a Warbarge (whether from an EVE pilot or NPC) to access a PC District in Low Sec. Fully pl...
- by Fox Gaden - at 2014.06.04 11:56:00
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