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721. Tank SP "Sinks" - Core Skills and Cost - in General Discussions [original thread]
Asirius Medaius wrote: If there is anything, and I mean anything that I cannot get back into that I previously could have before the 1.7 patch, then I am absolutely done wasting my time on this grindfest of a game called Dust 514. Well...
- by Foundation Seldon - at 2013.11.20 22:03:00
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722. Tank SP "Sinks" - Core Skills and Cost - in General Discussions [original thread]
So the majority of Tankers seem to have their panties in a bunch about the new skill system being loaded with SP sinks while ignoring what it is they'll actually "need" to fit a proper vehicle in 1.7, fixating on the total cost of the entirety of ...
- by Foundation Seldon - at 2013.11.20 21:49:00
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723. [Screenshot] Amarr Scout??? - in General Discussions [original thread]
So glad I haven't specced into Amarr Heavy, Gallente Heavy looks like a goddamn monster.
- by Foundation Seldon - at 2013.11.20 19:02:00
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724. Keeping up on 1.7 - in General Discussions [original thread]
Thanks for continuing to keep this updated, you're doing a fantastic job.
- by Foundation Seldon - at 2013.11.20 18:20:00
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725. "I'm happy we get a vehicle respec" thread - in General Discussions [original thread]
" You will need 15m SP for 1 turret alone" ... because I really need Ammo Capacity, Reload Systems, Proficiency, Fitting Optimization, and Heat Dissipation (which doesn't even have its statistics) for every single turret that I use. Seems legit.
- by Foundation Seldon - at 2013.11.20 08:42:00
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726. LAV Drivers in 1.7 - Thoughts and Discussion - in General Discussions [original thread]
Grimmiers wrote: I was hoping for info on efficiency ratings on small turrets vs light and heavy vehicles. Before a railgun doing 400 dmg would actually be doing 200 per shot which is crazy given that you only get 3 shots before it overheats. T...
- by Foundation Seldon - at 2013.11.19 20:08:00
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727. LAV Drivers in 1.7 - Thoughts and Discussion - in General Discussions [original thread]
So some takeaways from the new blogpost : http://dust514.com/news/2013/11/vehicles-in-uprising-1.7/ Gal Vehicles are faster than Caldari Vehicles again, Methana will be faster than the Saga
Small Rail Turrets "now significantly more usef...
- by Foundation Seldon - at 2013.11.19 19:36:00
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728. 1.7 worse for av or tankers? - in General Discussions [original thread]
It's hard to say how AV as a whole is going to be doing since we don't know the state of the Forge Gun but I can say that with the changes to Swarms and AV grenades in particular I'd expect to see an increase in Proximity Explosives to combat what...
- by Foundation Seldon - at 2013.11.19 17:56:00
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729. Breaking point come 1.7 ? - in General Discussions [original thread]
Thor Odinson42 wrote: Foundation Seldon wrote: M McManus wrote: I know of a few people still hanging on to hope 1.7 will fix a lot of stuff so what are some things that should be in 1.7 or you're officially done ? Mine.. [1] kb/m fix [...
- by Foundation Seldon - at 2013.11.19 14:28:00
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730. Breaking point come 1.7 ? - in General Discussions [original thread]
M McManus wrote: I know of a few people still hanging on to hope 1.7 will fix a lot of stuff so what are some things that should be in 1.7 or you're officially done ? Mine.. [1] kb/m fix [2] TTK fix .. TTK is an issue thats only been star...
- by Foundation Seldon - at 2013.11.19 14:15:00
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731. 1.7 information this week - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Hopefully all or some combination of the four racial variants of light, medium, and heavy dropsuits and vehicles, including MAVs. You're expectations are far out of sync with reality. 1.7 is more than likely goi...
- by Foundation Seldon - at 2013.11.19 14:07:00
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732. 1.7 information this week - in General Discussions [original thread]
Maken Tosch wrote: I would say somewhere between this coming Friday and this coming Monday we might see the Patch Noes. Still too optimistic I think, I'm not expecting them until the first week of December with the actual patch out on the 10th
- by Foundation Seldon - at 2013.11.19 13:29:00
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733. why all the changes all at 1 time weapons ,tank,dropship, and lav ????????????????? - in General Discussions [original thread]
Because they thought it'd be better to rip everything out and start over with huge changes to the base stats of vehicles, modules, and their turrets. The iterative process works when the foundation itself is strong and only needs small tweaks and ...
- by Foundation Seldon - at 2013.11.19 11:50:00
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734. So... Lav badassery? - in General Discussions [original thread]
Criminally under appreciated post here, glad I found it. Yeah, LAVs are surprisingly effective when you can find a person willing to jump in with you and actually gun in your turret. I'm surprised you guys were comfortable with a Missile turret as...
- by Foundation Seldon - at 2013.11.19 11:36:00
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735. Vehicles 1.7; so how is this gona work? - in General Discussions [original thread]
DUST Fiend wrote: They won't refund just specific skill trees because then a GM would not only have to sort through each flagged account, they would actually have to go in by hand for every account and remove specific skills. CCP will release ...
- by Foundation Seldon - at 2013.11.18 13:41:00
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736. Vehicles 1.7; so how is this gona work? - in General Discussions [original thread]
1. They haven't elaborated on how this is going to work yet, we can only speculate. 2. I would assume that a refund for all vehicle related skills will probably be what's in order, as you said the entire skill tree is being overhauled here.
- by Foundation Seldon - at 2013.11.18 13:20:00
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737. Forge guns are bullshit - in General Discussions [original thread]
No I don't see a problem with the situation you've listed. You either screwed up or the Forge was a stellar shot. You had all the advantage in the world in this situation, he wasn't on a tower accessible only by Dropships, he wasn't being consta...
- by Foundation Seldon - at 2013.11.18 13:17:00
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738. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
I really wish people would cut out the misinformation about how hardeners work. Shield Hardeners - 40% reduction to damage when activated. Armor Hardeners - 60% reduction to damage when activated. The modifier is listing .4 for Shield and .6 for...
- by Foundation Seldon - at 2013.11.18 12:00:00
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739. If 1.7 vehicle changes hold - in General Discussions [original thread]
I'm inclined to agree for general purpose Tanking (infantry slaying). You'll see Madrugars on the field as the primary choice for Redline Railing due to Damage Mods being high slots though.
- by Foundation Seldon - at 2013.11.18 04:40:00
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740. A Question For ADS, LDS, LLAV, SLAV, and ENFORCER Pilots - in General Discussions [original thread]
I guess you could say that I'm an LLAV guy. Initially they were the only reason I had made the decision to skill into Vehicles at all because the notion that I could use a car as a support vehicle for my team really appealed to me. I was disappoin...
- by Foundation Seldon - at 2013.11.17 20:21:00
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