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741. Dropship side-turret bug fixed in 1.7! - in General Discussions [original thread]
Nguruthos IX wrote: Yeah that'll be fun. Guess who will never be flying that BS game mode with ~**** poor isk payout ~bad SP per time ~random missiles flying through air at 40,000 damage a pop and ~red-line rail tanks who are immune to damag...
- by Foundation Seldon - at 2013.11.17 19:11:00
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742. Dropship side-turret bug fixed in 1.7! - in General Discussions [original thread]
You're really persistent about this one. In any case, you really should be worrying less about the Turret bug and more about how Large Rails in 1.7 do more damage than their compressed variants, have standard variation heat gain, 600m Effective ...
- by Foundation Seldon - at 2013.11.17 18:29:00
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743. [VIA TWEETS] - Patch Notes Coming Next Week???? - in General Discussions [original thread]
Don't get your hopes up for patch notes, we don't usually get those until a week before the release of the patch itself. Do expect dev blogs shedding light on some of the information we haven't come across yet, things like the new equipment they'...
- by Foundation Seldon - at 2013.11.17 18:21:00
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744. Forge gun nerf - in General Discussions [original thread]
Rusty Shallows wrote: I've seen people on Line Harvest trying to Tower Forge Gun Snipe. It has never swayed the battle once much less inflict casualties like those by people on ground level. I've gotten more kills shooting up at those sitting-...
- by Foundation Seldon - at 2013.11.17 09:12:00
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745. Forge gun nerf - in General Discussions [original thread]
8213 wrote: Funny how they have levels of Forge Gun, when the Militia Forge is Capable of OHK-ing any infantry player in the game, lol... It's primarily an AV weapon. If a Forge hits me, I know it's 99.99% from dumb luck, and I don't care. ...
- by Foundation Seldon - at 2013.11.17 08:06:00
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746. Tank Nostalgia - in General Discussions [original thread]
Both sides of this "discussion" make me ashamed to be part of this community.
- by Foundation Seldon - at 2013.11.16 11:18:00
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747. Let's cross our fingers and hope CCP moves to PS4. - in General Discussions [original thread]
Let's cross our fingers and hope CCP puts 3-4+ Months of Dev. time porting over to a platform with far more competition in the free to play space (Warframe, Planetside 2, Blacklight), a smaller install base, and in doing so taking developmental ma...
- by Foundation Seldon - at 2013.11.16 03:21:00
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748. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Just a heads up but the PG amount for the Complex Light Armor Repairer is off. Listed Stats : CPU : 105 PG : 160 Actual Stats : CPU : 105 PG : 260 Small typo but it messes with some fittings pretty significantly. Thanks again for this wond...
- by Foundation Seldon - at 2013.11.15 08:22:00
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749. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Absolute Idiom II wrote: I'd like to link to my suggestion for a large, constantly regenerating pool of SP: https://forums.dust514.com/default.aspx?g=posts&m=462915#post462915 Quote: The Alternative It's simple really. 1) Have an ...
- by Foundation Seldon - at 2013.11.15 08:08:00
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750. All hail to the tank! - in General Discussions [original thread]
Luna Angelo wrote: Don't bother. I use a Gunnlogi myself. 1.7 will kill them, at least for a while. Trust me. Pffft. 2x Enhanced Heavy Boosters (2 Injections of instant 1900 Shields) 1x Complex Hardener (40% + all AV doing less damage to s...
- by Foundation Seldon - at 2013.11.15 08:03:00
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751. Here's what's wrong with tanks.... feel free to add to the list of thing... - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Foundation Seldon wrote: I feel like the majority of this post is made irrelevant by the changes happening in 1.7 Speed : Both Tanks will have the same speed without any modules fitted to it, because Madrugars are...
- by Foundation Seldon - at 2013.11.13 04:02:00
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752. Here's what's wrong with tanks.... feel free to add to the list of thing... - in General Discussions [original thread]
I feel like the majority of this post is made irrelevant by the changes happening in 1.7 Speed : Both Tanks will have the same speed without any modules fitted to it, because Madrugars are obviously going to have additional plates fitted they'l...
- by Foundation Seldon - at 2013.11.13 03:08:00
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753. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
SKOTTY HELLM-2 wrote: Resistance Modules are Absent....I don't see how LAV's can be Ruined Further...Sure that I'll be Proved Wrong. I guess you missed the part where AV Grenades and Swarms had their damage reduced a bunch (Current STD leve...
- by Foundation Seldon - at 2013.11.10 14:31:00
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754. 1.7 Vehicle Changes - in General Discussions [original thread]
Nguruthos IX wrote: Virtual Riot wrote: Has anyone used this 1.7 Vehicle Fitting Accessory! And noticed that even with max skills (they're all put to 5 by default) That the only thing you can essentially fit are basic modules? I fitted ou...
- by Foundation Seldon - at 2013.11.10 11:38:00
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755. 7162 - in General Discussions [original thread]
Awesome video man, I've never been happier to be proved absolutely wrong about how triage repair points work. I guess it is based on healing done, may have to spec into these now.
- by Foundation Seldon - at 2013.11.10 10:53:00
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756. 1.7 Vehicle Changes - in General Discussions [original thread]
This is only the case when you insist on running a Hardener. They're extremely pricey modules that go on to have extremely long cooldown times after their activation. I'd argue that the only vehicle class worth making absolute sure that you have o...
- by Foundation Seldon - at 2013.11.10 10:43:00
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757. LAV Drivers in 1.7 - Thoughts and Discussion - in General Discussions [original thread]
So with the fitting tool out I thought I'd take a crack at fitting some viable Sagas and Methanas post patch. All fits assume either Shield or Armor Fitting Op. being maxed and having 0 points in Small Turret Fitting Op. This is because I'm assumi...
- by Foundation Seldon - at 2013.11.10 05:09:00
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758. Repair Tool wp cap removed with 1.6? - in General Discussions [original thread]
I-Shayz-I wrote: Foundation Seldon wrote: I-Shayz-I wrote: I've been doing some extensive testing and it seems like I've been able to just reap rewards like mad lately. Can anyone else confirm? I can't wait for 1.7 and the ability to ea...
- by Foundation Seldon - at 2013.11.10 00:40:00
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759. Repair Tool wp cap removed with 1.6? - in General Discussions [original thread]
I-Shayz-I wrote: I've been doing some extensive testing and it seems like I've been able to just reap rewards like mad lately. Can anyone else confirm? I can't wait for 1.7 and the ability to easily see friendly health bars again. Yeah I n...
- by Foundation Seldon - at 2013.11.10 00:26:00
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760. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
And that's what we call breaking the paradigm of current Tank "all heavy modules all the time" fittings. Some points : 1. Shield Regen is awesome now and Iron Wolf's build puts more emphasis on it with a Shield Booster meant primarily to kicksta...
- by Foundation Seldon - at 2013.11.01 10:50:00
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