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121. [Request] Double Charge Time on Breach FGs - in Feedback/Requests [original thread]
Harpyja wrote: One of my top EHP Gunnlogis two-shotted by a proto breach FG before I could even get into cover. With massive damage should come at a massive cost. And 6s base charge time is not enough. Double it to 12s. Omg I lol'd so hard. ...
- by FLAYLOCK Steve - at 2013.08.11 16:55:00
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122. [Request] Nerf Assault FG Damage - in Feedback/Requests [original thread]
Harpyja wrote: For something with such a high RoF and high damage, it's damage is too high. A proto assault FG can solo one of my top EHP Gunnlogis. If you want RoF, then you have to pay in a lot of reduced damage. Nerf their damage. The gun...
- by FLAYLOCK Steve - at 2013.08.11 16:52:00
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123. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
SirManBoy wrote: CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? For once, is it possible for you to ignore som...
- by FLAYLOCK Steve - at 2013.08.11 16:22:00
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124. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Skihids wrote: Paran Tadec wrote: CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? This is dumb, all it will ...
- by FLAYLOCK Steve - at 2013.08.11 15:58:00
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125. Forge spam - in Feedback/Requests [original thread]
Paran Tadec wrote: Trey Hardin wrote: Paran Tadec wrote: Assault forges on top of buildings using their supposed AV weapon to suppress infantry. Assault forge has near instant travel time and can hit from where it cant be seen. Any challe...
- by FLAYLOCK Steve - at 2013.08.11 04:30:00
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126. Forge spam - in Feedback/Requests [original thread]
Paran Tadec wrote: Interplanetary Insanitarium wrote: The FG is fine. It's only "too" good because heavies can choose to fight back at a distance, and preferably with a height advantage... at that point you just use it back at them or get ...
- by FLAYLOCK Steve - at 2013.08.11 04:27:00
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127. ((FEEDBACK)) BORING ASS MAPS!! NEED NEW ONES! - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: been playing these same boring ass maps forever.. stop balancing the damn guns and make maps!!! LOTS OF MAPS! not just one map OR remixed maps NEW MAPS!!! game is getting stale reaaaaaaaaaaal stale I've played the same fre...
- by FLAYLOCK Steve - at 2013.08.10 21:41:00
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128. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
Fang 95 wrote: FLAYLOCK Steve wrote: Omg I knew this was coming, I knew someone was going to cry about the nova knife. Once the nova knife turns into the fotm it's going to be nerfed because people like you. Pathetic please delete dust from ...
- by FLAYLOCK Steve - at 2013.08.10 21:17:00
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129. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: FLAYLOCK Steve wrote: RINON114 wrote: Did you even read the link? At the moment the MD is not an area denial weapon, it's a kill everything at no matter what distance weapon. As for your post Cross, you're right about...
- by FLAYLOCK Steve - at 2013.08.10 20:10:00
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130. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: Jastad wrote: Cant belive that Cross reply is being ignored. In that reply is the only solution viable to not make MD a useless weapon The only problem with the MD is the Fuking CAL.Suit (logi or ass dosent matter) and the ...
- by FLAYLOCK Steve - at 2013.08.10 19:38:00
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131. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: Did you even read the link? At the moment the MD is not an area denial weapon, it's a kill everything at no matter what distance weapon. As for your post Cross, you're right about me not being specced into them but I speak ...
- by FLAYLOCK Steve - at 2013.08.10 19:35:00
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132. [Request] Toggle key - in Feedback/Requests [original thread]
I am flaylock Steve and I approve this message.
- by FLAYLOCK Steve - at 2013.08.10 19:21:00
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133. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Scottie MaCallan wrote: yea hit detection gets funky up super close and strafing/turning at full speed, makes my shotgun so sad Yea I agree. I want the shotgun fixed so I can start red line patrolling snipers :)
- by FLAYLOCK Steve - at 2013.08.10 18:53:00
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134. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Scottie MaCallan wrote: FLAYLOCK Steve wrote: Try using the flaylock now. Let's you'll do with it alone. This. is how the mass driver would be at "minimum arming range". Of course many of you would say I suck. But it isn't my fault the hit ...
- by FLAYLOCK Steve - at 2013.08.10 18:42:00
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135. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Waruiko DUST wrote: CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? The idea of a slow moving baseball sized ro...
- by FLAYLOCK Steve - at 2013.08.10 18:32:00
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136. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Scottie MaCallan wrote: Man I'm torn on this, on one hand, it'd be kind of cool, on the other, it would act as a safe-guard for people who spam in CQC, they could just keep spamming, knowing it won't go off unless it reaches just far enough to ...
- by FLAYLOCK Steve - at 2013.08.10 18:03:00
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137. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cy Clone1 wrote: ^ exactly just rush the mass driver, I cant believe people are actually complaining about them In cqc. The assault md takes quite a few shots to kill people, and in my opinion tower assault forgeguns are way more of an issue. m...
- by FLAYLOCK Steve - at 2013.08.10 17:49:00
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138. On Respecs, perfectly resonable - in Feedback/Requests [original thread]
I agree. Either give me a respect on things they might nerf like the forge gun or mass driver so I can get a proto assault rifle. Because the way I see it that's the only gun safe. Not even my nova knife is safe from the nerf hammer.
- by FLAYLOCK Steve - at 2013.08.10 17:41:00
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139. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: FLAYLOCK Steve wrote: RINON114 wrote: FLAYLOCK Steve wrote: Again its been the same since 1.1. We are in 1.3 nobody complained now they complain about it because more people use it now? That's pathetic. It's fine where ...
- by FLAYLOCK Steve - at 2013.08.10 17:22:00
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140. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cosgar wrote: *sigh* Guess I should just spend my SP on ARs and the Caldari Assault and pretend to have fun... At least the assault rifle will work for cqc mid to long distance. At least it can hip fire very well. lool at the bright side, wo...
- by FLAYLOCK Steve - at 2013.08.10 13:28:00
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