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61. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
The-Errorist wrote: Meeko Fent wrote: Does that mean that we need to nerf the PC too? The Large Rails need a buff. The FG doesn't need a nerf. What is with people and wanting to nerf Heavy weapons? Their heavy weapons! They're supposed to...
- by FLAYLOCK Steve - at 2013.08.16 06:51:00
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62. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: FLAYLOCK Steve wrote: RINON114 wrote: Why are you such a douche seriously? Using a Gǣmoron thing called tacticsGǥ is entirely uncalled for especially when I use tactics. There is no counter to grenade spam when the enem...
- by FLAYLOCK Steve - at 2013.08.16 05:54:00
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63. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: Why are you such a douche seriously? Using a Gǣmoron thing called tacticsGǥ is entirely uncalled for especially when I use tactics. There is no counter to grenade spam when the enemy is moving on an objective. Area denial is ...
- by FLAYLOCK Steve - at 2013.08.16 04:18:00
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64. request sprinting backwards - in Feedback/Requests [original thread]
FLINTCH-FACE wrote: For at least heavy class How will I nova knife you.....
- by FLAYLOCK Steve - at 2013.08.16 03:51:00
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65. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
AKIMBO ASSASSAIN wrote: i think peoples problem is that they are mad they cant quickly kill the FG because he is in a high place out of reach of there AR's and the FG can kill them the FG is a anti material weapon it says so in the description ...
- by FLAYLOCK Steve - at 2013.08.16 03:50:00
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66. fix mass drivers its single handedly ruining the game and promoting cheap kills - in Feedback/Requests [original thread]
FLINTCH-FACE wrote: Who ever changed the Noob tube is an crusty a hole themselves like every1 that uses 1 and they all give unheeded a bad name Lol what you use assault rifle ? Oh forgot that takes skill Oh wait 1.4lolaimassist...
- by FLAYLOCK Steve - at 2013.08.16 03:32:00
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67. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: McFurious wrote: Bright Cloud wrote: Do i get this right? You want to introduce the same thing like COD has with n00b tubes? Cause the projectile gets only its explosive armed after a certain travel distance. But sure why ...
- by FLAYLOCK Steve - at 2013.08.16 03:29:00
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68. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
Lmfao. The forge gun (all of them) hardly get kills with splash damage. Most of their kills on infantry is direct hits, and it's harder to pull off than using the assault rifle. Oh wait. The assault rifle takes skill. Lolaimassisteasystreet1.4
- by FLAYLOCK Steve - at 2013.08.16 03:02:00
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69. NERF - in Feedback/Requests [original thread]
Soldiersaint wrote: Jathniel wrote: bad troll post is bad. This is a very serious post. Of course you would not understand that because you are a hamster. A very sad small tired hamster. He powers my computer... don't tease him or I'll k...
- by FLAYLOCK Steve - at 2013.08.16 02:58:00
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70. NERF - in Feedback/Requests [original thread]
Meeko Fent wrote: Also, make the AR shoot MD bullets in a straight line, with 3k damage against Vehicles and infantry. Give all suits besides the CalLogi 1 HP, and give the CalLogi 1,000,000 HP. No no you're doing it wrong!!! Make the assaul...
- by FLAYLOCK Steve - at 2013.08.16 02:57:00
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71. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
I just agree with the flay lock buff. Mass driver is fine but ammo buff would help
- by FLAYLOCK Steve - at 2013.08.16 02:55:00
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72. (request/feedback) changes to shotgun skill tree - in Feedback/Requests [original thread]
Lucifalic wrote: Anyone who uses sg knows the skill tree is out of wack. Proficiency skill gives you a REDUCTION in rate of fire... That's a bad thing. No bonus to damage. Sg skill itself reduces pellet spread making I harder to hit people thou...
- by FLAYLOCK Steve - at 2013.08.15 14:40:00
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73. Assault logistics - in Feedback/Requests [original thread]
Creedair Talor wrote: The assault logistics is still a popular choice for a lot of players and I do not think cutting their tank was the right choice. Many assaults from what i have seen use their sidearm little to none and why is that,well be...
- by FLAYLOCK Steve - at 2013.08.15 14:36:00
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74. [Request] Keyboard/Mouse Control Guide - in Feedback/Requests [original thread]
Zenothos Xarier wrote: I didn't notice that. Thank you! You're welcome. And careful there are some people who want mouse and keyboard support gone lol
- by FLAYLOCK Steve - at 2013.08.15 14:17:00
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75. As a massdriver useer - in Feedback/Requests [original thread]
N1ck Comeau wrote: You people seem to forget that if you miss with an AR, no damage is taken to the enemy. You don't get a direct hit with the mass driver? No problem just hit them feet. You're forgetting that at least with the mass driver y...
- by FLAYLOCK Steve - at 2013.08.15 04:54:00
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76. As a massdriver useer - in Feedback/Requests [original thread]
bacon blaster wrote: DeadlyAztec11 wrote: Flux grenade anyone? It's OP just because a lot of weapons are UP; Laser Rifle(too much SP needs to be used to make it competitive and really limited useable range), HMG (too CQC for these large ope...
- by FLAYLOCK Steve - at 2013.08.15 04:30:00
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77. Totally brilliant idea - in Feedback/Requests [original thread]
Make it shoot ob's. Make it fly faster than a llav can drive. It should also have a flame thrower. And it automatically fires flux and contact grenades when you're shooting. That should make it balanced.
- by FLAYLOCK Steve - at 2013.08.14 20:47:00
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78. [Request] Keyboard/Mouse Control Guide - in Feedback/Requests [original thread]
Zenothos Xarier wrote: Greetings people. I find. t hard to aim when using a PS3 controller on shooting games that's why I am using my USB-wired keyboard and mouse. However it is hard to memorize the controls for the keyboard even if I look in t...
- by FLAYLOCK Steve - at 2013.08.14 16:40:00
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79. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Keri Starlight wrote: CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Just leave the MD how it is right now...?...
- by FLAYLOCK Steve - at 2013.08.14 04:14:00
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80. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Skihids wrote: The CQC he was showing would be outside any safety arming distance as he wasn't taking any splash himself so it wouldn't ate any difference. But really, the whole concept of putting safety features on clone weapons is laughable...
- by FLAYLOCK Steve - at 2013.08.14 03:59:00
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