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81. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RydogV wrote: I rest my case: http://youtu.be/pi_LssfR2N0 lowratehitman knows the real deal. So once again...Minimum Arming Distance...please and thank-you How does this prove anything
- by FLAYLOCK Steve - at 2013.08.14 03:35:00
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82. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: Whoa whoa whoa... I have to say I'm a little disappointed in a number of you and all this talk of Gǣreal worldGǥ not having any relevance to a space sci-fi game. Have any of you ever heard of Gǣsuspension of disbeliefGǥ? ...
- by FLAYLOCK Steve - at 2013.08.14 02:47:00
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83. Uplink adjustments - in Feedback/Requests [original thread]
bacon blaster wrote: FLAYLOCK Steve wrote: bacon blaster wrote: So, uplinks have way too much health for how spammable they are. 400 hp on some of them, but they can still be thrown out like candy. Really, they are stupid hard to kill, ye...
- by FLAYLOCK Steve - at 2013.08.14 02:02:00
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84. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RydogV wrote: FLAYLOCK Steve wrote: RydogV wrote: FLAYLOCK Steve wrote: I was going to simply ignore this post but I'm so tired of people like you, it's really pathetic. You want to speak real world? Okay Real World fact 1. Grenades a...
- by FLAYLOCK Steve - at 2013.08.14 01:44:00
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85. Uplink adjustments - in Feedback/Requests [original thread]
bacon blaster wrote: So, uplinks have way too much health for how spammable they are. 400 hp on some of them, but they can still be thrown out like candy. Really, they are stupid hard to kill, yet there are still dozens of them up. Really, go p...
- by FLAYLOCK Steve - at 2013.08.14 01:25:00
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86. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Shady IceCream Truck wrote: Zeylon Rho wrote: ZDub 303 wrote: Zeylon Rho wrote: ZDub 303 wrote: The more I use the carthum assault variant... I feel like a 5% reduction to kick would really help, esp since the duvolle, at ARO5 feels...
- by FLAYLOCK Steve - at 2013.08.13 23:59:00
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87. (Request) Mass Driver - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Debate is going around making a minimum arming distance like Grenade launchers work in real life. This would make MD's in CQC a poor choice as you'll have to actually hit the person as the shell won't explode. If this i...
- by FLAYLOCK Steve - at 2013.08.13 23:37:00
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88. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RydogV wrote: FLAYLOCK Steve wrote: I was going to simply ignore this post but I'm so tired of people like you, it's really pathetic. You want to speak real world? Okay Real World fact 1. Grenades and grenade launchers are always ohk or dam...
- by FLAYLOCK Steve - at 2013.08.13 20:56:00
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89. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RydogV wrote: FLAYLOCK Steve wrote: Again its been the same since 1.1. We are in 1.3 nobody complained now they complain about it because more people use it now? That's pathetic. It's fine where it is. It has risk using it in cqc. You want t...
- by FLAYLOCK Steve - at 2013.08.13 20:02:00
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90. LAV request - in Feedback/Requests [original thread]
excillon wrote: Can we please have the passenger be able to do something? At least shoot their rifle? I had a couple ideas if they can't shoot instead: Remote hacking if it's a logistics LAV. If it's within a certain radius of the hack, they c...
- by FLAYLOCK Steve - at 2013.08.13 14:24:00
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91. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cross Atu wrote: Two notes before a more substanentive response later. #1 - If anyone has posted a response to my "the suggestion in the OP can't actually be mechanically viable" points I have yet to see it, can someone respond to this aspect ...
- by FLAYLOCK Steve - at 2013.08.13 07:01:00
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92. theres nothing wrong with fg - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Aizen Intiki wrote: Not when you're on a spire, ledge, or a hill. They honestly need nerfing. Stop trying to hold on to your FOTM BS. Thats bad Map design, not OP weapon. And first off its not the next FOTM because ...
- by FLAYLOCK Steve - at 2013.08.13 01:04:00
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93. [request] Remove the Assault Rifle - in Feedback/Requests [original thread]
Buster Friently wrote: By renaming it to the Blaster Rifle, as it should have been to begin with. -whispers- "careful I think they're watching, shyt I think we've been followed. Proceed after me" -salutes- All rise, all hail AR. All hail AR...
- by FLAYLOCK Steve - at 2013.08.12 22:58:00
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94. Mass Drivers: Increase Direct Damage, Reduce Splash Damage - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Make them less noobtubey and more rewarding for those who actually get direct hits. Thoughts? Stop point and shooting and think of other tactics. Make a grenade launcher kill with direct shots? Um. Okay lawl dude it k...
- by FLAYLOCK Steve - at 2013.08.12 21:29:00
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95. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: Cross Atu wrote: More related info CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my feet and not take damage ...
- by FLAYLOCK Steve - at 2013.08.12 21:11:00
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96. Mass Drivers: Increase Direct Damage, Reduce Splash Damage - in Feedback/Requests [original thread]
Cross Atu wrote: Funkmaster Whale wrote: Make them less noobtubey and more rewarding for those who actually get direct hits. Thoughts? This would destroy the diversity of the types of MD as some are more geared for AoE and some for direc...
- by FLAYLOCK Steve - at 2013.08.12 21:06:00
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97. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Talos Alomar wrote: ladwar wrote: 2.caused by motion. source a slug made by motion or air if you would have it. these weapons actually have very short ranges but are powerful at those short ranges. its not mean...
- by FLAYLOCK Steve - at 2013.08.12 14:17:00
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98. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I think the range makes sense for the weapon. First and foremost, it's a railgun. It's also meant for AV, which you need range for. Finally, heavies are very slow, so they need long range weapons to make up for it. ...
- by FLAYLOCK Steve - at 2013.08.12 13:13:00
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99. Aurum items, bundles, featured fits: What's good and what's bad. - in Feedback/Requests [original thread]
I-Shayz-I wrote: I would like to leave some feedback on the in-game marketplace as I keep expecting CCP to finally give us some more interesting things to buy with aurum...but it has never happened. Let me first explain what we already have: ...
- by FLAYLOCK Steve - at 2013.08.12 11:36:00
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100. Fix Splash Damage. - in Feedback/Requests [original thread]
CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping. There is a good chance the issues you are...
- by FLAYLOCK Steve - at 2013.08.12 11:18:00
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