Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
721. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
killertojo42 wrote: Oh and look through the thread, I am one of several people who disagreed with your anything but concrete evident and began censoring yourself after cussing like a child out of fear of being reported, and if you say they were...
- by Fizzer XCIV - at 2015.01.16 20:11:00
|
722. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Whatever. Its clear that you are just grasping at straws here. GÇó-GÇó-GÇó_
- by Fizzer XCIV - at 2015.01.16 20:08:00
|
723. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
killertojo42 wrote: Fizzer XCIV wrote: killertojo42 wrote: And it's 0.05 not 0.06 http://www.protofits.com/codex/view/Combat-Rifle Go to RAW SDE. See the number next to the value that is titled m_BurstInfo.m_fBurstInterval ? See how...
- by Fizzer XCIV - at 2015.01.16 19:56:00
|
724. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
killertojo42 wrote: I've been in PCs where they joked when I have used a viziam that it's unfair, I'm asking for a nerf to a weapon I've used Have you given up? Confronted with conctrete evidence and you fall back on anecdotes? Grow up and ...
- by Fizzer XCIV - at 2015.01.16 19:54:00
|
725. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
killertojo42 wrote: And it's 0.05 not 0.06 http://www.protofits.com/codex/view/Combat-Rifle Go to RAW SDE. See the number next to the value that is titled m_BurstInfo.m_fBurstInterval ? See how it is 0.06? Its 0.06
- by Fizzer XCIV - at 2015.01.16 19:51:00
|
726. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Jack McReady wrote: Fizzer XCIV wrote: Isn't that what it already does, though? At least for the standard ones, not sure about AScRs. No, it's basic overheat is 19 shots and on amaar assaults they can unload 24 rounds before overheat, som...
- by Fizzer XCIV - at 2015.01.16 19:47:00
|
727. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
killertojo42 wrote: Delanus Turgias wrote: Bradric Banewolf wrote: taxi bastard wrote: 1v1 its a nice weapon, but it has its balance when the battle is drawn out. if i had to nerf it any way i would make heat build up per shot not ov...
- by Fizzer XCIV - at 2015.01.16 19:33:00
|
728. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
Breakin Stuff wrote: delay is back to back bullet delay bullet delay bullet delay. However there is a REFIRE delay limiting trigger pulls. so you cannot pull the trigger fast enough to mimic autofire, which causes the RoF of a combat rifle t...
- by Fizzer XCIV - at 2015.01.16 19:30:00
|
729. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Bump.
- by Fizzer XCIV - at 2015.01.16 19:18:00
|
730. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Breakin Stuff wrote: Shinobi MumyoSakanagare ZaShigurui wrote: You can't kill them because YOU are a scrub . Now move on scrub . You keep talking. And nothing useful is heard. Ever. I run HM...
- by Fizzer XCIV - at 2015.01.16 18:55:00
|
731. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
One Eyed King wrote: If delays are back to back, why wouldn't they just say the delay was 0.65 and not 0.6? I don't know what the numbers are, but right off the bat their argument isn't making sense (unless it was phrased differently than they...
- by Fizzer XCIV - at 2015.01.16 18:53:00
|
732. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
Myself and some other people are having some pretty heated arguments about the effective refire rate of CRs. I believe that the refire rate is 6.25 bursts per second, with each burst lasting 0.16 seconds from trigger pull to the end of the delay....
- by Fizzer XCIV - at 2015.01.16 18:46:00
|
733. How to properly introduce Pilot Suits. - in General Discussions [original thread]
DUST Fiend wrote: Fizzer XCIV wrote: TEBOW BAGGINS wrote: Stupid Blueberry wrote: it really just sounds like an sp sink to me yea exactly this.. there's nothing interesting at all to someone already skilled into vehicles to have the...
- by Fizzer XCIV - at 2015.01.16 18:28:00
|
734. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Lol. Stop making fun of yourself! Do you even know who you are?
- by Fizzer XCIV - at 2015.01.16 18:24:00
|
735. I think I like sniping - in General Discussions [original thread]
This is how I use snipers, and is why I approve of the recent changes. They made this playstyle viable. I really don't feel all to bad about the sadsacks that only ever wanted to use snipers to get so far away that they become untouchable. Snipe...
- by Fizzer XCIV - at 2015.01.16 17:36:00
|
736. How to properly introduce Pilot Suits. - in General Discussions [original thread]
TEBOW BAGGINS wrote: Stupid Blueberry wrote: it really just sounds like an sp sink to me yea exactly this.. there's nothing interesting at all to someone already skilled into vehicles to have there vehicle broken for the sake of feeling l...
- by Fizzer XCIV - at 2015.01.16 16:59:00
|
737. How to properly introduce Pilot Suits. - in General Discussions [original thread]
TEBOW BAGGINS wrote: they shouldn't have to break the vehciles with that delay just to force ppl into that stupid suit.. terrible idea just to annoy the F out of every pilot and that does not make the pilot suit interesting at all just an annoy...
- by Fizzer XCIV - at 2015.01.16 16:52:00
|
738. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Alright. I give up, people don't like the input delay, despite that being the point. The point was that people wouldn't like it and they'd be incentivized to pick up a Pilot suit because of that. The same ******* logic applies to and works for Sc...
- by Fizzer XCIV - at 2015.01.16 16:39:00
|
739. How to properly introduce Pilot Suits. - in General Discussions [original thread]
DUST Fiend wrote: Fizzer XCIV wrote: DUST Fiend wrote: Pilot suits are the worst idea possible... Care to elaborate? Why are you particularly apposed to pilot suits? Other than that you don't want to pay ISK for a suit, apparently. Whi...
- by Fizzer XCIV - at 2015.01.16 15:54:00
|
740. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Breakin Stuff wrote: Pilot suits are where I think the normal dropsuit rules should be thoroughly violated. sidearm only, no survival fittings, the pilot bonuses should be stepped. STD 1% bonus per level to vehicle stat ADV 3% bonus per leve...
- by Fizzer XCIV - at 2015.01.16 15:37:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |