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741. How to properly introduce Pilot Suits. - in General Discussions [original thread]
DUST Fiend wrote: Pilot suits are the worst idea possible... Care to elaborate? Why are you particularly apposed to pilot suits? Other than that you don't want to pay ISK for a suit, apparently. Which is weird, because the price of these sui...
- by Fizzer XCIV - at 2015.01.16 15:31:00
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742. Why can swarms travel past lock on range? - in General Discussions [original thread]
Bright Cloud wrote: Judge threw the towel cause of the ignorance of CCP and the other CPM's. Dont blame him for that i probs woulda had done the same. Constructive arguments are a thing which are not common and the people to understand them are...
- by Fizzer XCIV - at 2015.01.16 15:23:00
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743. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Harpyja wrote: If you're going to keep the resistance, repair, and speed bonuses, let me say this. A resistance bonus is most valuable per percentage point, so repair bonuses should have higher percentage values. In EVE, resistance bonuses use...
- by Fizzer XCIV - at 2015.01.16 14:50:00
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744. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Lazer Fo Cused wrote: 1. So im going to spend 2.7mil SP to get a PROTO pilot suit for my basic vehicle which enabled me to use my vehicle without input delay? - Absolutely worthless and such a stupid idea 2. The role bonus has to be worth it ...
- by Fizzer XCIV - at 2015.01.16 14:29:00
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745. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Guys. Its the same ******* logic as the Amarr Assault bonus, or even the Scout Role bonus. Or a multitude of other penalty reduction bonuses that already exist. Penalty reduction as a bonus isn't unprecedented. The purpose of this is not to make...
- by Fizzer XCIV - at 2015.01.16 14:22:00
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746. Why can swarms travel past lock on range? - in General Discussions [original thread]
Dude. We need to Nerf TacARs and fix the NPE before anyone even considers touching Swarms.
- by Fizzer XCIV - at 2015.01.16 08:06:00
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747. Forge Gun Nerf needed - in General Discussions [original thread]
Fix Scrambler Pistols and buff Plasma Cannons before you even think about anything!
- by Fizzer XCIV - at 2015.01.16 08:00:00
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748. HMG overheat - in General Discussions [original thread]
xavier zor wrote: Fizzer XCIV wrote: ^what does any of that have to do with HMGs or their heat? Is this what you are resorting to now, guys? Just derailing any thread you can find with swarm qq? It has to do with heavy overheat buff i sa...
- by Fizzer XCIV - at 2015.01.16 07:58:00
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749. HMG overheat - in General Discussions [original thread]
^what does any of that have to do with HMGs or their heat? Is this what you are resorting to now, guys? Just derailing any thread you can find with swarm qq?
- by Fizzer XCIV - at 2015.01.16 07:49:00
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750. The Pilot suit - in General Discussions [original thread]
Quafe Pop wrote: Fizzer XCIV wrote: Spkr4theDead wrote: I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more. Caldari: reduce the heat bui...
- by Fizzer XCIV - at 2015.01.16 07:42:00
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751. HMG overheat - in General Discussions [original thread]
Doesn't it take like 5-6 seconds of fire to overheat an HMG?
- by Fizzer XCIV - at 2015.01.16 07:39:00
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752. The Pilot suit - in General Discussions [original thread]
Spkr4theDead wrote: I'd like the Gallente to do this: reduce blaster dispersion, and decrease the heat generated while firing. If not that, then improve the reps even more. Caldari: reduce the heat buildup, and reduce the refire time. I lov...
- by Fizzer XCIV - at 2015.01.16 07:35:00
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753. Super Points - in Feedback/Requests [original thread]
So heavies and tanks would get just as much WP for dying as they do for a kill? Sorry. It doesn't seem like you've thought this through.
- by Fizzer XCIV - at 2015.01.16 07:28:00
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754. Why can swarms travel past lock on range? - in General Discussions [original thread]
MINA Longstrike wrote: I'm aware the video was pre-cpm 1, but it was concise, detailed, well presented arguments like that video that earned judge his position. I never said it was a bad video. It was a good one. However, Judge has made himse...
- by Fizzer XCIV - at 2015.01.16 06:31:00
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755. Why can swarms travel past lock on range? - in General Discussions [original thread]
MINA Longstrike wrote: Soraya Xel wrote: Bright Cloud wrote: In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to deat...
- by Fizzer XCIV - at 2015.01.16 06:22:00
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756. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Joel II X wrote: Pretty good, but I don't think EVERYTHING should feel clunky. The delay should only happen with modules, and the movement controls a slightly lower acceleration speed. For example, a Heavy and Pilot suit could achieve the same ...
- by Fizzer XCIV - at 2015.01.16 04:58:00
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757. How to properly introduce Pilot Suits. - in General Discussions [original thread]
Buwaro Draemon wrote: One problen I see with the pilot suit is motivation to use different tiers of the suit. Basically I can just get the Pilot suit to level 5 for the bonuses it will have with vehicles and only run STD. I need a reason to r...
- by Fizzer XCIV - at 2015.01.16 04:16:00
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758. How to properly introduce Pilot Suits. - in General Discussions [original thread]
1. Preparing First thing first, you need to prep vehicles for the suits. Vehicles in their current state are not ready for the introduction of pilot suits. A Compelling Reason There needs to be a compelling reasons to use these suits over H...
- by Fizzer XCIV - at 2015.01.16 03:59:00
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759. This is why I just laugh at tanker tears. - in General Discussions [original thread]
LUGMOS wrote: I like how you didn't carry AV nades... I mean I would have with a PLC, even though it is beastly, its not 100% reliable on its own. Specialization is key, you should have had AV nades for the finish. I wasn't really planning ...
- by Fizzer XCIV - at 2015.01.16 01:30:00
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760. This is why I just laugh at tanker tears. - in General Discussions [original thread]
Also, the 'tanker cri' counter has reached 4. Let's see how high we can go!!!
- by Fizzer XCIV - at 2015.01.16 01:13:00
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