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261. A better Amarr scout bonus - in General Discussions [original thread]
MINA Longstrike wrote: Nocturnal Soul wrote: 5% to scrambler pistols RoF. This is a non-bonus too. Semi auto weapons don't need RoF bonuses, nor does the amarr scout need to be hamstrung in such a manner. The ScP is fine as is and doesn'...
- by Fizzer94 - at 2014.04.25 15:16:00
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262. A better Amarr scout bonus - in General Discussions [original thread]
Echo 1991 wrote: Not really a scout bonus is it? Why should you deal an extra 25% damage you scored a HS? Give it a dampening bonus or some form of e war bonus. Something of a mirror to the Minmatar bonus. Also, Amarr don't dampen a lot. E-w...
- by Fizzer94 - at 2014.04.25 08:42:00
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263. A better Amarr scout bonus - in General Discussions [original thread]
Echo 1991 wrote: Fizzer94 wrote: Echo 1991 wrote: People really under estimate the amarr scout. That thing can run for over a minute with a complex cardicac reg. With a cloak active and a dampner you can hide against most things and still...
- by Fizzer94 - at 2014.04.25 08:34:00
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264. so is the plasma cannon supposed to be AV or AI - in General Discussions [original thread]
Both. Mostly AV. However, it is utterly useless as an AV weapon, so it makes a better AI weapon right now. One thing I've never understood it why they are afraid of buffing its direct damage "because it would be unbalanced towards infantry". Its...
- by Fizzer94 - at 2014.04.25 08:30:00
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265. Does the Minmatar Assualt Bonus Work on the Flaylock? - in General Discussions [original thread]
Spademan wrote: Nope, would've though, if the forums didn't get so angry at the idea of 8 round flaylocks. (It was going to be +1 per level for explosives) It wasn't 8 round Flaylocks people were worried about, it was the idea of 11 round Mas...
- by Fizzer94 - at 2014.04.25 08:24:00
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266. The Plasma Cannon - in General Discussions [original thread]
Lorhak Gannarsein wrote: Direct damage makes a dual wielding commando far more effective than a forge gun heavy for short term AV. GalMando would be hitting for 2500 damage per PLC. Which is more than Breach FG. There are more ways to balance...
- by Fizzer94 - at 2014.04.25 08:21:00
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267. A better Amarr scout bonus - in General Discussions [original thread]
Echo 1991 wrote: People really under estimate the amarr scout. That thing can run for over a minute with a complex cardicac reg. With a cloak active and a dampner you can hide against most things and still fit HP mods. The amarr has a good bonu...
- by Fizzer94 - at 2014.04.25 08:16:00
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268. Your officer weapon - in General Discussions [original thread]
Fizzer's VRD-94 Breach Scrambler Rifle Damage - 92 RoF - 450 Optimal Range(100%) - 63m Effective Range(30%) - 84m Absolute Range(10%) - 175m Magazine Size - 16 Carried Ammo - 96 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rati...
- by Fizzer94 - at 2014.04.25 07:51:00
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269. A better Amarr scout bonus - in General Discussions [original thread]
+5% headshot damage per level. Don't even trade it out for the other ones, just stack it on top of them. This bonus would actually give the Amarr scout a purpose.
- by Fizzer94 - at 2014.04.25 07:39:00
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270. Cryptic message from CCP - in General Discussions [original thread]
Gaelon Thrace wrote: ResistanceGTA wrote: They are just going to link that post for any future questions.. Plain and simple. CCP, is PvE in the near future? Link CCP, could we get an update so we stop blowing up when we spawn? Link CC...
- by Fizzer94 - at 2014.04.25 01:13:00
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271. Sniper rifles need buff... - in General Discussions [original thread]
Symbioticforks wrote: Fizzer94 wrote: Symbioticforks wrote: Ryme Intrinseca wrote: Sir Dukey wrote: Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k...
- by Fizzer94 - at 2014.04.24 23:29:00
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272. Sniper rifles need buff... - in General Discussions [original thread]
Atiim wrote: Fizzer94 wrote: This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more dama...
- by Fizzer94 - at 2014.04.24 22:58:00
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273. Sniper rifles need buff... - in General Discussions [original thread]
Symbioticforks wrote: Ryme Intrinseca wrote: Sir Dukey wrote: Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a st...
- by Fizzer94 - at 2014.04.24 22:52:00
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274. Sniper rifles need buff... - in General Discussions [original thread]
Atiim wrote: Fizzer94 wrote: Atiim wrote: Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons! *Calls In 'Trip...
- by Fizzer94 - at 2014.04.24 22:20:00
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275. Sniper rifles need buff... - in General Discussions [original thread]
Atiim wrote: Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons! *Calls In 'Triple Rep Madrugar* *And 1 Indestru...
- by Fizzer94 - at 2014.04.24 22:12:00
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276. Sniper rifles need buff... - in General Discussions [original thread]
Tau Lai wrote: D legendary hero wrote: Fizzer94 wrote: Remove the redline and I'll talk. THISSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS ^^^^^^^^^^ If the redline is removed the game won't last 2 days. That is a fact. Imagine 16 protosu...
- by Fizzer94 - at 2014.04.24 22:07:00
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277. Sniper rifles need buff... - in General Discussions [original thread]
Until Snipers CANNOT UNDER ANY CIRCUMSTANCES hide behind the Redline for a 0 Risk play style, they should get no buffs. I understand that there are snipers that don't do hide behind the redline, and even some of those snipers agree with me. There...
- by Fizzer94 - at 2014.04.24 18:42:00
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278. [Feedback/Request] Flaylock & Ion pistol fixes (some SCP stuff a... - in Feedback/Requests [original thread]
Vespasian Andendare wrote: The Ion pistol and Scrambler pistols should have their mechanics reversed. The Ion should have a tremendous headshot multiplier (goes with the "Gallente high damage" theme) and a high rate of fire to make it truly dea...
- by Fizzer94 - at 2014.04.23 19:59:00
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279. A Race Thread - in General Discussions [original thread]
While "subspecies" is technically true, I think some people may see that as offensive because of the prefix "sub" which means below, under or beneath. Some people see this as saying that some races are "beneath" humanity, when in reality, it just ...
- by Fizzer94 - at 2014.04.22 23:25:00
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280. A Major Evolution in Dust 514 to be announced at Fanfest! - in General Discussions [original thread]
By "major evolution", I hope they mean " We're fixing pistols, especially the ScP! We are also very sorry for all those mercenaries that were very affected by the ScP nerf, so we are offering 10,000,000 free SP and Carthum Assault Scrambler Pistol...
- by Fizzer94 - at 2014.04.20 04:15:00
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