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Operative 2511 Dajli
True Companion Planetary Requisitions
50
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Posted - 2014.04.25 05:59:00 -
[1] - Quote
Longer active time on the cloak.
Makes sense. It is a more important scout related aspect than stamina.
It fits with a similarity to how Amarr ships operate; having a large capacitor to handle laser weapon operation. Just as Amarr assaults have a reduction to heat for laser weapons, scouts would get a similar (cap related) bonus to their main equipment.
To offset the longer active time just up the profile of the Amarr scout so that they can't damp down quite as well as other scouts. Also, you already have the penalty of not getting a better scan bonus like Cal and Gal.
So, you get to stay cloaked for longer but, at an increased chance of detection by Cal or Gal scouts. Which is not much worse than what it is now and the Amarr scout should rightly be brick tanking over low profiling.
Lol, the ban hammer got me!
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MINA Longstrike
559
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Posted - 2014.04.25 07:29:00 -
[2] - Quote
Operative 2511 Dajli wrote:Longer active time on the cloak.
Makes sense. It is a more important scout related aspect than stamina.
It fits with a similarity to how Amarr ships operate; having a large capacitor to handle laser weapon operation. Just as Amarr assaults have a reduction to heat for laser weapons, scouts would get a similar (cap related) bonus to their main equipment.
To offset the longer active time just up the profile of the Amarr scout so that they can't damp down quite as well as other scouts. Also, you already have the penalty of not getting a better scan bonus like Cal and Gal.
So, you get to stay cloaked for longer but, at an increased chance of detection by Cal or Gal scouts. Which is not much worse than what it is now and the Amarr scout should rightly be brick tanking over low profiling.
Yay for yet another NOTANACTUALBONUS suggestion! Y'know what suit bonuses are? Good ones? Stuff like hack speed on the min scout, or scan precision for the caldari scout, things like rep tool range and rep amount for the minmatar logi, or reload speed for the various commando's, heat buildup for the amarr assault. Things that make you want to skill into a suit because it allows you to what you want to do *better* - just by existing. An advanced cloak (let alone prototype) already gives *FAR* more uptime than most scouts will ever need. This prospective bonus is objectively bad simply because it doesn't do anything *useful* - you lose way too much on a suit trying to fit a cloak at low levels of scout skill and at higher levels you can slap an advanced or prototype cloak on with minimal issues.
With how much they've buffed stamina on the other scouts, the stamina bonus for the amarr scout is absolutely pathetic - it loses footraces to *everything* - it is not an actual bonus. I'm not certain what the amarr scout *does* need (aside from about 30 more shields and a faster base movement speed) but it certainly isn't stuff like cloak uptime or scrambler pistol RoF or some of the other bad stuff I've heard.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2817
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Posted - 2014.04.25 07:36:00 -
[3] - Quote
lol @ more time on t he cloak duration
weRideNDie2getha since 2010
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2652
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Posted - 2014.04.25 07:39:00 -
[4] - Quote
+5% headshot damage per level.
Don't even trade it out for the other ones, just stack it on top of them. This bonus would actually give the Amarr scout a purpose.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Lorhak Gannarsein
Science For Death
2941
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Posted - 2014.04.25 07:41:00 -
[5] - Quote
Wait.
So you think they should have a cloak specific bonus, so you're essentially requiring them to use this equipment, and you're nerfing them to go with it.
Great.
Especially since the cloak doesn't even need longer up times.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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TheDarthMa94
The New Age Outlaws Proficiency V.
256
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Posted - 2014.04.25 07:42:00 -
[6] - Quote
NO! BAD IDEA...
Director of NAO
"People are always telling me how lucky I am. But the truth is, everything I touch turns to shit"
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keno trader
Resheph Interstellar Strategy Gallente Federation
141
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Posted - 2014.04.25 07:53:00 -
[7] - Quote
What good is that when all the other scouts can see you? *facepalm*
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Stiddlefaxq
Vherokior Combat Logistics Minmatar Republic
58
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Posted - 2014.04.25 07:55:00 -
[8] - Quote
Nerf the caldari bonus into the ground. Bam, all the other scouts are better by comparison. |
keno trader
Resheph Interstellar Strategy Gallente Federation
141
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Posted - 2014.04.25 08:03:00 -
[9] - Quote
Stiddlefaxq wrote:Nerf the caldari bonus into the ground. Bam, all the other scouts are better by comparison. You clearly have no idea which is the best scout suit out there right now.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Echo 1991
WarRavens
223
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Posted - 2014.04.25 08:09:00 -
[10] - Quote
People really under estimate the amarr scout. That thing can run for over a minute with a complex cardicac reg. With a cloak active and a dampner you can hide against most things and still fit HP mods. The amarr has a good bonus. |
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2652
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Posted - 2014.04.25 08:16:00 -
[11] - Quote
Echo 1991 wrote:People really under estimate the amarr scout. That thing can run for over a minute with a complex cardicac reg. With a cloak active and a dampner you can hide against most things and still fit HP mods. The amarr has a good bonus. People have proved with maths that the other scouts can run further than the Amarr Scout can in the same amount of time. The extra stamina doesn't even make up for the speed loss that the suit has in comparison.
We have also proved that there is absolutely not a single thing other than max EHP(lol brick scouts lol) that the Amarr Scout can do better than a Gallente Scout. Not even one. Anything an Amarr Scout can do, the Gallente one can do better. Anything. This is why I want a headshot bonus.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Echo 1991
WarRavens
223
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Posted - 2014.04.25 08:26:00 -
[12] - Quote
Fizzer94 wrote:Echo 1991 wrote:People really under estimate the amarr scout. That thing can run for over a minute with a complex cardicac reg. With a cloak active and a dampner you can hide against most things and still fit HP mods. The amarr has a good bonus. People have proved with maths that the other scouts can run further than the Amarr Scout can in the same amount of time. The extra stamina doesn't even make up for the speed loss that the suit has in comparison. We have also proved that there is absolutely not a single thing other than max EHP(lol brick scouts lol) that the Amarr Scout can do better than a Gallente Scout. Not even one. Anything an Amarr Scout can do, the Gallente one can do better. Anything. This is why I want a headshot bonus. Then make it harder for the gal scout to do rather than give th amarr a worse bonus. Or give the amarr a dampening bonus as well. The current bonus is fine.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2652
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Posted - 2014.04.25 08:34:00 -
[13] - Quote
Echo 1991 wrote:Fizzer94 wrote:Echo 1991 wrote:People really under estimate the amarr scout. That thing can run for over a minute with a complex cardicac reg. With a cloak active and a dampner you can hide against most things and still fit HP mods. The amarr has a good bonus. People have proved with maths that the other scouts can run further than the Amarr Scout can in the same amount of time. The extra stamina doesn't even make up for the speed loss that the suit has in comparison. We have also proved that there is absolutely not a single thing other than max EHP(lol brick scouts lol) that the Amarr Scout can do better than a Gallente Scout. Not even one. Anything an Amarr Scout can do, the Gallente one can do better. Anything. This is why I want a headshot bonus. Then make it harder for the gal scout to do rather than give th amarr a worse bonus. Or give the amarr a dampening bonus as well. The current bonus is fine.
Ahem.
Fizzer94 wrote: +5% headshot damage per level.
Don't even trade it out for the other ones, just stack it on top of them. This bonus would actually give the Amarr scout a purpose.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Echo 1991
WarRavens Final Resolution.
223
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Posted - 2014.04.25 08:38:00 -
[14] - Quote
Not really a scout bonus is it? Why should you deal any extra 25% damage you scored a HS? Give it a dampening bonus or some form of e war bonus. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2652
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Posted - 2014.04.25 08:42:00 -
[15] - Quote
Echo 1991 wrote:Not really a scout bonus is it? Why should you deal an extra 25% damage you scored a HS? Give it a dampening bonus or some form of e war bonus. Something of a mirror to the Minmatar bonus.
Also, Amarr don't dampen a lot. E-war for the Amarr includes cap warfare and warp scrambling. Since we don't have either of those yet, a headshot bonus seems quite fitting for the Amarrian 'potential DPS' theme we have in Dust, while still remaining somewhat "scouty".
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Faquira Bleuetta
Fatal Absolution Dirt Nap Squad.
341
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Posted - 2014.04.25 09:01:00 -
[16] - Quote
the irony is that even with a 20 % bonus to stamina per lvl it will still be a useless bonus. |
MINA Longstrike
559
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Posted - 2014.04.25 09:07:00 -
[17] - Quote
Echo 1991 wrote:Not really a scout bonus is it? Why should you deal an extra 25% damage you scored a HS? Give it a dampening bonus or some form of e war bonus.
Hacking, Scan range, Scan Precision, and Profile Dampening are *all* covered by the other races.
Minmatar have speed. The amarr have a (useless) stamina bonus (useless because CCP in their infinite wisdom buffed the everloving **** out of stamina across most suits). There currently isn't a niche that the amarr scout covers.
I'm not sure I like the headshot bonus but the amarr scout needs some serious work.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Echo 1991
WarRavens Final Resolution.
223
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Posted - 2014.04.25 09:13:00 -
[18] - Quote
MINA Longstrike wrote:Echo 1991 wrote:Not really a scout bonus is it? Why should you deal an extra 25% damage you scored a HS? Give it a dampening bonus or some form of e war bonus. Hacking, Scan range, Scan Precision, and Profile Dampening are *all* covered by the other races. Minmatar have speed. The amarr have a (useless) stamina bonus (useless because CCP in their infinite wisdom buffed the everloving **** out of stamina across most suits). There currently isn't a niche that the amarr scout covers. I'm not sure I like the headshot bonus but the amarr scout needs some serious work. So with a kincat, you can run at around 8 m/s, use a cloak and become invisible and run from one side of the map to the other with a few seconds of stamina recovery. What about that needs work? It needs an extra bonus for sure, but the stamina bonus is good. |
MINA Longstrike
559
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Posted - 2014.04.25 09:46:00 -
[19] - Quote
Echo 1991 wrote:MINA Longstrike wrote:Echo 1991 wrote:Not really a scout bonus is it? Why should you deal an extra 25% damage you scored a HS? Give it a dampening bonus or some form of e war bonus. Hacking, Scan range, Scan Precision, and Profile Dampening are *all* covered by the other races. Minmatar have speed. The amarr have a (useless) stamina bonus (useless because CCP in their infinite wisdom buffed the everloving **** out of stamina across most suits). There currently isn't a niche that the amarr scout covers. I'm not sure I like the headshot bonus but the amarr scout needs some serious work. So with a kincat, you can run at around 8 m/s, use a cloak and become invisible and run from one side of the map to the other with a few seconds of stamina recovery. What about that needs work? It needs an extra bonus for sure, but the stamina bonus is good.
The stamina bonus is awful. If you match kincat for kincat every other suit still beats the amarr scout, a few without sacrificing tank and some don't even need the kincats to beat the amarr scout on foot.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mossellia Delt
Militaires Sans Jeux
1259
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Posted - 2014.04.25 09:50:00 -
[20] - Quote
Anyone maybe think of a bonus to let's say... nullify armour plate speed penalties.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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MINA Longstrike
560
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Posted - 2014.04.25 09:54:00 -
[21] - Quote
Mossellia Delt wrote:Anyone maybe think of a bonus to let's say... nullify armour plate speed penalties.
Thought about it, realized speed penalties would have to be much worse to justify it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
965
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Posted - 2014.04.25 10:36:00 -
[22] - Quote
Fizzer94 wrote:+5% headshot damage per level.
Don't even trade it out for the other ones, just stack it on top of them. This bonus would actually give the Amarr scout a purpose. Yes, and it's purpose would be assaulting, not scouting. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
965
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Posted - 2014.04.25 10:38:00 -
[23] - Quote
MINA Longstrike wrote:Mossellia Delt wrote:Anyone maybe think of a bonus to let's say... nullify armour plate speed penalties. Thought about it, realized speed penalties would have to be much worse to justify it. Would also mean you basically had to run complex plates to get much out of the Amarr bonus, just as you basically have to run cloaks to get the most out of the scout bonus. Very restrictive. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
965
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Posted - 2014.04.25 10:40:00 -
[24] - Quote
MINA Longstrike wrote:Echo 1991 wrote:Not really a scout bonus is it? Why should you deal an extra 25% damage you scored a HS? Give it a dampening bonus or some form of e war bonus. Hacking, Scan range, Scan Precision, and Profile Dampening are *all* covered by the other races. Minmatar have speed. The amarr have a (useless) stamina bonus (useless because CCP in their infinite wisdom buffed the everloving **** out of stamina across most suits). There currently isn't a niche that the amarr scout covers. I'm not sure I like the headshot bonus but the amarr scout needs some serious work. The Gal and Cal scouts share a bonus, no reason the Amarr couldn't share one of the other scouts' bonuses. |
DEZKA DIABLO
THE FOOTCLAN
673
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Posted - 2014.04.25 10:40:00 -
[25] - Quote
Keep the stamina and add another, all scouts have two bonuses except amar.
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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RuckingFetard
Better Hide R Die
796
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Posted - 2014.04.25 10:55:00 -
[26] - Quote
+10% to max speed per level (Lil) and + current bonus. There, you got one cute bonus (to outrun any threat)
Running pure shield tanked Caldari 'cuz me a hippy
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Faquira Bleuetta
Fatal Absolution Dirt Nap Squad.
341
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Posted - 2014.04.25 11:04:00 -
[27] - Quote
RuckingFetard wrote:+10% to max speed per level (Lil) and + current bonus. There, you got one cute bonus (to outrun any threat) lol ur crazy |
Faquira Bleuetta
Fatal Absolution Dirt Nap Squad.
341
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Posted - 2014.04.25 11:07:00 -
[28] - Quote
maybe CCP will add scrambler shotgun and put a 3% damage bonus to scrambler shotgun per lvl |
Nocturnal Soul
Immortal Retribution
3015
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Posted - 2014.04.25 11:41:00 -
[29] - Quote
5% to scrambler pistols RoF.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Faquira Bleuetta
Fatal Absolution Dirt Nap Squad.
341
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Posted - 2014.04.25 11:52:00 -
[30] - Quote
Nocturnal Soul wrote:5% to scrambler pistols RoF. the shotgun is better |
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