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101. Whats your K/D look like? - in General Discussions [original thread]
Ryme Intrinseca wrote: Fist Groinpunch wrote: I think it's hilarious how many people are saying that KDR means nothing. All the true slayers in the game have a high KDR. All of them. But not all people with a high KDR are true slayers. Red ...
- by Fist Groinpunch - at 2013.09.29 19:00:00
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102. [BUG] Being able to trigger Remote Explosives after death - in Technical Support/Bugs [original thread]
First of all, I'm not 100% sure whether this is still the case in 1.4, but as close as about a month or so ago I had a death from a player activating his REs a second after I killed him, killing me. Kept forgetting to post about it here. Here's a...
- by Fist Groinpunch - at 2013.09.29 18:46:00
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103. How about isk history? - in General Discussions [original thread]
SUNNY THE NINJA wrote: i would at least like to know the total profit from a match and the isk lost and gained per match This, on the match summary screen.
- by Fist Groinpunch - at 2013.09.29 04:54:00
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104. Whats your K/D look like? - in General Discussions [original thread]
KING CHECKMATE wrote: Fist Groinpunch wrote: Again: 1-All the true slayers in the game have a high KDR. But not all people with a high KDR are true slayers. 2-So the next person to post 'my KDR sucks but it's a stat that doesn't matter any...
- by Fist Groinpunch - at 2013.09.29 00:08:00
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105. Whats your K/D look like? - in General Discussions [original thread]
I think it's hilarious how many people are saying that KDR means nothing. All the true slayers in the game have a high KDR. All of them. But not all people with a high KDR are true slayers. Red line snipers, boosters, people that disconnect befor...
- by Fist Groinpunch - at 2013.09.28 04:26:00
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106. Active Scanner is breaking this game - in General Discussions [original thread]
OZAROW wrote: I assume your assault with 50db signature? Level five profile dampening will bring your new profile to a scouts stock signature of 45 db One complex pd will bring you under the advanced 36 db scanner by giving you a 33.75 signatu...
- by Fist Groinpunch - at 2013.09.28 03:04:00
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107. Flaylock pistol: what's the real deal? - in Rookie Training Grounds [original thread]
Still haven't trained into it on an alt huh. I honestly don't get this. It's the easiest thing in the world to make a second/third char on your account, use some of the 500k SP given to train flaylocks, and take him for a spin in Academy for a few...
- by Fist Groinpunch - at 2013.09.28 00:44:00
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108. Flaylock pistol: what's the real deal? - in Rookie Training Grounds [original thread]
Make an alt, put points into flaylock, find out for yourself.
- by Fist Groinpunch - at 2013.09.25 21:52:00
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109. To non-pilots making tank threads - in General Discussions [original thread]
Spkr4theDead wrote: Monkey MAC wrote: Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like sa...
- by Fist Groinpunch - at 2013.09.25 00:05:00
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110. To non-pilots making tank threads - in General Discussions [original thread]
Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than ...
- by Fist Groinpunch - at 2013.09.24 17:34:00
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111. Heavies are NOT defensive! - in General Discussions [original thread]
CCP Rattati wrote: Someone said my name? OP, I just described my personal playstyle with the heavy, obviously it's a naturally slower, more armoured dropsuit than the assault. Therefore one of its roles can be circling the point rather than ...
- by Fist Groinpunch - at 2013.09.23 20:36:00
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112. Reydients respec rumor will. - in General Discussions [original thread]
GTA V FTW wrote: Maximus Stryker wrote: I can verify I have heard similar rumors surrounding a respec with an upcoming release of the commando suit. I hope they are true. SIDENOTE: I also support earning a respec with every 500,000 Warpoi...
- by Fist Groinpunch - at 2013.09.23 19:14:00
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113. Heavies are NOT defensive! - in General Discussions [original thread]
You guys are fooling yourselves if you think that CCP didn't design the heavy class with CQC/point defense in mind. Think about it, its a class with low mobility but high HP. If you have low mobility and you get caught out in the open odds are yo...
- by Fist Groinpunch - at 2013.09.23 19:02:00
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114. "Best" Medium Assualt line? - in Rookie Training Grounds [original thread]
CYRAX SERVIUS wrote: Fox Gaden wrote: Awry Barux wrote: Also, Fox- Min Assault as squishiest suit? 5x complex extenders plus some biotics and you're sitting pretty at 600+ EHP and very fast. I would argue that the Gallente's extreme vuln...
- by Fist Groinpunch - at 2013.09.20 17:38:00
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115. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
HowDidThatTaste wrote: Fist Groinpunch wrote: What the heavy needs is less running around in the open and more hanging out near cover/enclosed spaces. But that won't happen. I will continue seeing HMG heavies running around in the open area...
- by Fist Groinpunch - at 2013.09.20 16:25:00
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116. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
Monkey MAC wrote: Fist Groinpunch wrote: Monkey MAC wrote: Fist Groinpunch wrote: Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very ...
- by Fist Groinpunch - at 2013.09.20 05:32:00
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117. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
Monkey MAC wrote: Fist Groinpunch wrote: Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives. So on ma...
- by Fist Groinpunch - at 2013.09.19 22:48:00
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118. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives.
- by Fist Groinpunch - at 2013.09.19 22:09:00
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119. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
What the heavy needs is less running around in the open and more hanging out near cover/enclosed spaces. But that won't happen. I will continue seeing HMG heavies running around in the open areas of Manus Peak or the bridge map etc, where I will ...
- by Fist Groinpunch - at 2013.09.19 21:54:00
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120. Official Dev word on racial bonuses? - in General Discussions [original thread]
Your character's race means jack for any and all gameplay purposes.
- by Fist Groinpunch - at 2013.09.18 21:37:00
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