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101. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives.
- by Fist Groinpunch - at 2013.09.19 22:09:00
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102. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
What the heavy needs is less running around in the open and more hanging out near cover/enclosed spaces. But that won't happen. I will continue seeing HMG heavies running around in the open areas of Manus Peak or the bridge map etc, where I will ...
- by Fist Groinpunch - at 2013.09.19 21:54:00
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103. Official Dev word on racial bonuses? - in General Discussions [original thread]
Your character's race means jack for any and all gameplay purposes.
- by Fist Groinpunch - at 2013.09.18 21:37:00
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104. message to prototype user - in General Discussions [original thread]
TAR user, thanks.
- by Fist Groinpunch - at 2013.09.18 20:27:00
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105. message to prototype user - in General Discussions [original thread]
CharCharOdell wrote: I have hundreds of millions of isk and except for tank turrets, I never run proto in pubs BC making new players quit means less friends. Get off your high horse, HAV stomping makes new players quit even harder than proto...
- by Fist Groinpunch - at 2013.09.18 20:24:00
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106. message to prototype user - in General Discussions [original thread]
Oscar Neymar wrote: Tomorrow we examine 8213 KD:R etc , I will bring all the stats available to players and post them so we can all bask in this 1 persons almightiness as this gamer claims to be !! 3213 , please don't strike me down for dou...
- by Fist Groinpunch - at 2013.09.18 20:18:00
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107. AV Grenades do >10,000 DMG - in General Discussions [original thread]
Spkr4theDead wrote: Fist Groinpunch wrote: Hobo on Fire wrote: Spkr4theDead wrote: Chances Ghost wrote: thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doe...
- by Fist Groinpunch - at 2013.09.13 05:56:00
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108. AV Grenades do >10,000 DMG - in General Discussions [original thread]
Hobo on Fire wrote: Spkr4theDead wrote: Chances Ghost wrote: thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." It's total...
- by Fist Groinpunch - at 2013.09.13 05:27:00
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109. I was once an AR user - in General Discussions [original thread]
Delta 749 wrote: 8213 wrote: Fist Groinpunch wrote: 8213 wrote: FATPrincess - XOXO wrote: Well I guess the aim assist helps a lot now with easier tracking and such. The semi auto scrambler is good, I can say better than the TAR, eve...
- by Fist Groinpunch - at 2013.09.13 05:09:00
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110. I was once an AR user - in General Discussions [original thread]
8213 wrote: FATPrincess - XOXO wrote: Well I guess the aim assist helps a lot now with easier tracking and such. The semi auto scrambler is good, I can say better than the TAR, even with its crazy heat build up. But when talking about the as...
- by Fist Groinpunch - at 2013.09.12 22:25:00
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111. PUB matches - in General Discussions [original thread]
OP, next time you post a thread you might want to consider not being rude/condescending to pretty much every one that posts in it.
- by Fist Groinpunch - at 2013.09.12 22:02:00
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112. The AR-514 Life Cycle - in General Discussions [original thread]
Csikszent Mihalyi wrote: The problem is: If you change the AR, you change the game. It's much easier and safer to adjust other weapons to AR level, than to bring AR down to the level of other weapons. The only reason to change the AR itself wou...
- by Fist Groinpunch - at 2013.09.12 20:42:00
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113. Return the Logistics ck.0 CPU 390 - in General Discussions [original thread]
This thread takes me back to the river of tears following the Cal Logi balancing. Good times.
- by Fist Groinpunch - at 2013.09.12 01:03:00
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114. The What, How, and WHY of DUST 514 [CCP and players should really think about this] - in General Discussions [original thread]
Dude your OP reads like a bad case of corporate speak. There are all these words, but there's no insight or point. And your why for COD is pretty much applicable to any FPS out there. Even people with Downs are able to move a targeting reticle ov...
- by Fist Groinpunch - at 2013.09.11 20:01:00
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115. The What, How, and WHY of DUST 514 [CCP and players should really think about this] - in General Discussions [original thread]
8213 wrote: Things break down into What, How, and Why... What is DUST 514? Dust 514 is a FPS game for the PS3. It has a free-to-play option. You gain skills and equipment for your character. The maps are larger than average. The weapons h...
- by Fist Groinpunch - at 2013.09.11 19:08:00
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116. I have to admit, the update really brought Gallente Assault suit up to par. - in General Discussions [original thread]
Gal Assault is definitely a top tier suit now. That armor bar just doesn't seem to want to shrink when I'm shooting at one!
- by Fist Groinpunch - at 2013.09.10 20:25:00
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117. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
Knight Soiaire wrote: The TAC AR isn't bad, you are. Noone here is saying that the TAR is bad. What we are saying is that now the AR outperforms it in most situations to a ridiculous extent. I use the TAR exclusively. Back in 1.3 I would ou...
- by Fist Groinpunch - at 2013.09.10 20:09:00
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118. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
Rogatien Merc wrote: Fist Groinpunch wrote: The most hilarious thing about the TAC is the Duvolle TAC having 3.5 extra damage per round over the GLU. That's 63 extra damage for the whole clip! That's all you get for twice the PG/CPU!* *note...
- by Fist Groinpunch - at 2013.09.07 19:57:00
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119. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
Beren Hurin wrote: Don't worry it is getting a nerf, as it should, in 1.5. Wolfman has confirmed. Gallente plasma is supposed to dissipate shortly after it leaves the barrel. It certainly shouldn't be better than the scrambler. TAR's getting...
- by Fist Groinpunch - at 2013.09.07 19:19:00
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120. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
The most hilarious thing about the TAC is the Duvolle TAC having 3.5 extra damage per round over the GLU. That's 63 extra damage for the whole clip! That's all you get for twice the PG/CPU!* *note - to be completely fair, it also has a 0.1 improv...
- by Fist Groinpunch - at 2013.09.07 19:15:00
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