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301. Customizable HUD? - in General Discussions [original thread]
Sir, I think that this would be nice too. But, I think it is a long way until they are ready to think about that. They probably want to get the beta ready before they think about that.
- by Finn Colman - at 2014.07.07 14:37:00
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302. The importance of advertising in a pure capitalist economy - in General Discussions [original thread]
I like the Idea of advertising as a ringer (especially if my stats get reset when I switch to Legion). When I think of how I would handle Merc work in the case of Dust/Legion is a "solo" merc who is usually hired by by a few corps who he usually w...
- by Finn Colman - at 2014.07.01 21:55:00
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303. Mass and Vehicles - in General Discussions [original thread]
First thing that I thought after reading the idea was, "Hop aboard the zippy ship!" This of course would be referring to the light & fast Min ship I would fly.
- by Finn Colman - at 2014.07.01 21:39:00
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304. make planing remote explosive faster like on battlefield - in Feedback/Requests [original thread]
CLONE117 wrote: re+enemy uplink=spawn camp. only suit that can survive a single re would be a heavy suit with nothing but stacked complex plates and extenders. but they would survive with so little hp they wouldnt survive a single bullet any ...
- by Finn Colman - at 2014.06.18 12:49:00
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305. make planing remote explosive faster like on battlefield - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: iKILLu osborne wrote: True Adamance wrote: I whole heartedly disagree, you can already throw them like Frisbees, if anything Remotes should hit harder but take longer to place down with a proper plant animation...
- by Finn Colman - at 2014.06.17 19:09:00
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306. [Feedback] Legion HUD - in General Discussions [original thread]
In Legion (if you saw the prototype that they showed) the maps can have quite dense atmospheres, creating a fog that can completely obstruct vision of certain areas while using the overview map. I like this new aspect to the maps (could give red l...
- by Finn Colman - at 2014.05.10 13:43:00
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307. [request] Legion monument - in Feedback/Requests [original thread]
DAMIOS82 wrote: That would be one way of doing it. But i think what would be better is; if there was a city like map/complex, and in the middle there is a square/plaza and in the middle of that a statue of for instance a logi trying to pull a w...
- by Finn Colman - at 2014.05.10 13:06:00
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308. I am a cat - in General Discussions [original thread]
If this sort of thing happens, it will be a piece of cake to convince my friends to join if/once Legion becomes a thing for all of us.
- by Finn Colman - at 2014.05.08 16:13:00
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309. [request] Legion monument - in Feedback/Requests [original thread]
What exactly do mean by a monument? Assumably, it is one without names, as it would be difficult to place (it would have to be quite large), read, and write. It could possibly have the old DUST Logo on it.
- by Finn Colman - at 2014.05.08 15:12:00
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310. [Feedback] Legion HUD - in General Discussions [original thread]
CCP is asking for our suggestions and ideas about Legion . We currently have no other medium or channel through which to communicate these Ideas, than the DUST 514 forums. When we have a proper Legion forum or sub-forum, you'll have reas...
- by Finn Colman - at 2014.05.08 14:19:00
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311. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
Yeah, Some acknowledgement would be nice.
- by Finn Colman - at 2014.05.06 13:04:00
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312. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
Really want this. Too bad the Dev team is split now, and we are a minority that doesn't really matter to CCP. Even still, they have a lot to work on that I would say takes precedence over this.
- by Finn Colman - at 2014.05.06 02:15:00
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313. Swarm Launcher: Is it still viable? - in Rookie Training Grounds [original thread]
Miles O'Rourke wrote: The one thing I hate about Drop Ships isn't that they almost always get away, it's that if/when you do actually take one down, the entire crew has ample time to bail out before it explodes. So a fully packed Drop Ship shou...
- by Finn Colman - at 2014.05.02 19:35:00
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314. CCP, why have you forsaken us! - in Feedback/Requests [original thread]
No, they haven't forsaken us. They just put us in box, off to the side. Okay, I'm just kidding. We're still the main base of "Shooting people in the face." development, it's just that all of the sandbox stuff has been given to Legion for develop...
- by Finn Colman - at 2014.05.02 16:28:00
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315. New gear is great, but we need Variants - in Feedback/Requests [original thread]
Well, the MagSec SMG is meant to have a whole lot of possibility for modification that has already been taken advantage of by weapons manufacturers. Yet there are no modular parts available for it, nor are there any variants of it. It was said t...
- by Finn Colman - at 2014.05.01 20:17:00
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316. (Feed back/request) skill que, rather than skill points - in Feedback/Requests [original thread]
Okay, now I understand, thank you. It seems like a much more amenable plan now. I could set up a queue for a month ahead, no problem. For whatever little it's worth, you've got my support.
- by Finn Colman - at 2014.05.01 16:06:00
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317. (Feed back/request) skill que, rather than skill points - in Feedback/Requests [original thread]
And any others who can't log on quite as often to set up the skill training are left out in the cold, leaving them to either wait even longer to train up their skills, or simply biomass. Now, I don't know how long/short these queues are or what t...
- by Finn Colman - at 2014.05.01 15:52:00
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318. dropship explosions?? - in Feedback/Requests [original thread]
If only it didn't just count as suicide when we get smashed by or land on top (causing a situation where you can't use your inertia dampeners) of our falling dropships. That or a dropship going critical on low health before exploding would be good...
- by Finn Colman - at 2014.04.30 23:56:00
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319. Swarm Missile intelligence - in Feedback/Requests [original thread]
BL4CKST4R wrote: Finn Colman wrote: Tell me, Heavenly, how would these missiles logically work? The missiles should simply go straight if it loses "sight" of it's lock. We're assuming already that they can track a full 360 angle to find th...
- by Finn Colman - at 2014.04.30 01:46:00
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320. Why can't we jump over things? WTF - in Feedback/Requests [original thread]
IZI doro wrote: Think of it this way. The gravity of the planetoids our clones are stomping on have variable g-force indexes. However, our dropsuits automatically regulate our movements to simulate walking on a planet with only 1G pressing down...
- by Finn Colman - at 2014.04.29 17:01:00
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