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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3118
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Posted - 2014.03.06 07:02:00 -
[1] - Quote
You would think with monthly (ish) updates CCP could afford to take their time with fine balance, but it seems like every update the balance is being thrown from one extreme to another.
We've had the dropship/missile domination era, the remote explosives domination era, the nigh-invincible logi suit/logi LAV death taxi era, the everything-explosives domination era, the TAC AR domination era, the forge gun domination era, and now we're enjoying tank domination era.
Instead of finely, slowly, tweaking numbers in a way that doesn't necessarily break the game... we are constantly being subjected to massive changes of existing content that completely alter battlefield every month?
How the game plays right now is not how it played during the start of Uprising, 1.4, or even three months ago. And when 1.8 hits, it won't play anything like it does now either.
I'm ok with change. Adapt or die is fine philosophy to live by. I just find it hard to say I play Dust 514 when I don't even know what the hell the game is supposed to be, or what it will be, in three months.
Next month, it will very clearly be Heavies 514. I'm a heavy so yay, go me I guess. But I also know that soon after I'm going to get hit by a very extreme nerf hammer that will overbalance the situation, because every patch thus far has been overbalancing and its inevitable. And that's pretty lame. |
Repe Susi
Rautaleijona Top Men.
1074
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Posted - 2014.03.06 07:07:00 -
[2] - Quote
Very well said. I agree 100%.
CCP does not understand the concept of slowly tweaking things. It has always been huge changes to whatever direction it happens to be in every update. That is disconcerting and very stressful to be honest. Just now when I've started to (slowly, as I am one) adjust to 1.7, everything changes BIG TIME.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Aaroniero d'Lioncourt
444
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Posted - 2014.03.06 07:13:00 -
[3] - Quote
They probably thought just skimming through the forum QQs and listening to people is good enough. They need to play the game often to get a first hand experience to what we're suffering from.
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Arkena Wyrnspire
Fatal Absolution
10481
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Posted - 2014.03.06 07:18:00 -
[4] - Quote
It's that same multi-aspect buff that made tanks overpowered.
Tanks? AV nerfed. Price reduced. Vehicles improved.
Heavies? EHP hiked up massively. HMG unchanged while all competing weapons nerfed. Damage mods/proficiency nerfed, will be unable to break the massive EHP pools as easily.
So here we go again.
You have long since made your choice. What you make now is a mistake.
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Fiddlestaxp
TeamPlayers Negative-Feedback
497
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Posted - 2014.03.06 07:24:00 -
[5] - Quote
Heavies will undoubtedly be very strong next patch. Hopefully they intend the cloak scout to be a counter of sorts. And hopefully it works out that way. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
651
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Posted - 2014.03.06 07:31:00 -
[6] - Quote
Himiko Kuronaga wrote:You would think with monthly (ish) updates CCP could afford to take their time with fine balance, but it seems like every update the balance is being thrown from one extreme to another.
We've had the dropship/missile domination era, the remote explosives domination era, the nigh-invincible logi suit/logi LAV death taxi era, the everything-explosives domination era, the TAC AR domination era, the forge gun domination era, and now we're enjoying tank domination era.
Instead of finely, slowly, tweaking numbers in a way that doesn't necessarily break the game... we are constantly being subjected to massive changes of existing content that completely alter battlefield every month?
How the game plays right now is not how it played during the start of Uprising, 1.4, or even three months ago. And when 1.8 hits, it won't play anything like it does now either.
I'm ok with change. Adapt or die is fine philosophy to live by. I just find it hard to say I play Dust 514 when I don't even know what the hell the game is supposed to be, or what it will be, in three months.
Next month, it will very clearly be Heavies 514. I'm a heavy so yay, go me I guess. But I also know that soon after I'm going to get hit by a very extreme nerf hammer that will overbalance the situation, because every patch thus far has been overbalancing and its inevitable. And that's pretty lame. I quite like it, because it gives variety to an otherwise unchanging game. I mean seriously, what would you have been talking about, or even had reason to come to the forums in the first place if you weren't interested in talking about something ingame?
It's also a way to get the playerbase to test things for them so that they can get better data collection. Try a new thing every month, or just hang on one thing, max it out, then get bored? It actually kind of stimulates the resulting playerbase to some extent.
If you can read this, it means you are reading.
Unless you are skimming
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3122
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Posted - 2014.03.06 07:51:00 -
[7] - Quote
Arkena Wyrnspire wrote:It's that same multi-aspect buff that made tanks overpowered.
Tanks? AV nerfed. Price reduced. Vehicles improved.
Heavies? EHP hiked up massively. HMG unchanged while all competing weapons nerfed. Damage mods/proficiency nerfed, will be unable to break the massive EHP pools as easily.
So here we go again.
You know the messed up thing is, all they really have to do to make the heavy work is remove light weapons from the equation. You give the suit the ability to absorb a ludicrous amount of damage and can more easily balance it by the constraints of its weaponry. The HMG, for example, as powerful as it is/will be, is going to be worthless at range. It has a severe geographical disadvantage that limits its effectiveness by the numbers.
This is the obvious, easiest way to balance out heavies and actually enables them to go buck wild with the dropsuit properties and make them really, really, REALLY unique and tough to kill.
That isn't whats going to happen though. They will see there is a problem, and they will think of the most uncreative solution possible. They will nerf the damage on the HMG (yet again), then they will nerf our HP pool. And they will probably nerf our resistence bonus.
And the real messed up thing is, they aren't going to introduce these nerfs one at a time. They will do them all at once. Just like they did with the current suit bonuses. Just like they did with nerfing damage mods, weapon proficiency skills, and the weapons themselves. Because introducing one change at a time and seeing how it pans out? God forbid anyone take the scientific approach, let's just keep swinging the nerf hammer as hard as possible until we get the results we want. |
D34NOS MAZDA
WASTELAND JUNK REMOVAL Top Men.
343
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Posted - 2014.03.06 07:57:00 -
[8] - Quote
Himiko Kuronaga wrote:You would think with monthly (ish) updates CCP could afford to take their time with fine balance, but it seems like every update the balance is being thrown from one extreme to another.
We've had the dropship/missile domination era, the remote explosives domination era, the nigh-invincible logi suit/logi LAV death taxi era, the everything-explosives domination era, the TAC AR domination era, the forge gun domination era, and now we're enjoying tank domination era.
Instead of finely, slowly, tweaking numbers in a way that doesn't necessarily break the game... we are constantly being subjected to massive changes of existing content that completely alter battlefield every month?
How the game plays right now is not how it played during the start of Uprising, 1.4, or even three months ago. And when 1.8 hits, it won't play anything like it does now either.
I'm ok with change. Adapt or die is fine philosophy to live by. I just find it hard to say I play Dust 514 when I don't even know what the hell the game is supposed to be, or what it will be, in three months.
Next month, it will very clearly be Heavies 514. I'm a heavy so yay, go me I guess. But I also know that soon after I'm going to get hit by a very extreme nerf hammer that will overbalance the situation, because every patch thus far has been overbalancing and its inevitable. And that's pretty lame.
Fully agree but CCP will never learn |
The Robot Devil
Molon Labe. General Tso's Alliance
1862
|
Posted - 2014.03.06 08:07:00 -
[9] - Quote
Himiko Kuronaga wrote:Arkena Wyrnspire wrote:It's that same multi-aspect buff that made tanks overpowered.
Tanks? AV nerfed. Price reduced. Vehicles improved.
Heavies? EHP hiked up massively. HMG unchanged while all competing weapons nerfed. Damage mods/proficiency nerfed, will be unable to break the massive EHP pools as easily.
So here we go again. You know the messed up thing is, all they really have to do to make the heavy work is remove light weapons from the equation. You give the suit the ability to absorb a ludicrous amount of damage and can more easily balance it by the constraints of its weaponry. The HMG, for example, as powerful as it is/will be, is going to be worthless at range. It has a severe geographical disadvantage that limits its effectiveness by the numbers. This is the obvious, easiest way to balance out heavies and actually enables them to go buck wild with the dropsuit properties and make them really, really, REALLY unique and tough to kill. That isn't whats going to happen though. They will see there is a problem, and they will think of the most uncreative solution possible. They will nerf the damage on the HMG (yet again), then they will nerf our HP pool. And they will probably nerf our resistence bonus. And the real messed up thing is, they aren't going to introduce these nerfs one at a time. They will do them all at once. Just like they did with the current suit bonuses. Just like they did with nerfing damage mods, weapon proficiency skills, and the weapons themselves. Because introducing one change at a time and seeing how it pans out? God forbid anyone take the scientific approach, let's just keep swinging the nerf hammer as hard as possible until we get the results we want.
Call me fan boy or whatever and I am not taking up for them.
If it takes two weeks to collect data and two weeks to work out the problem and code it, two weeks for SONY to approve it then it has already been six weeks. That doesn't include testing or if the code is borked and SONY sends it back and CCP has to redo it. I don't know the exact time periods it takes but even at one week a pop the best they could do is around a month.
If you could only roll out one patch a month how much would you try to fix? Again, I am not taking up for them but I do want us to think about what we are saying and how much work is involved with patches and tweaks.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4879
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Posted - 2014.03.06 08:07:00 -
[10] - Quote
Himiko Kuronaga wrote:God forbid anyone take the scientific approach, let's just keep swinging the nerf hammer as hard as possible until we get the results we want.
I found behind the scene footage of CCP weapon development
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Minmatar Mercenary 9292
Science For Death
437
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Posted - 2014.03.06 08:38:00 -
[11] - Quote
Himiko Kuronaga wrote:God forbid anyone take the scientific approach, let's just keep swinging the nerf hammer as hard as possible until we get the results we want.
I agree, it is beyond me why they continue to do this every time they rebalance something and its getting old really fast, every god damn patch people complain this is the reason why the imbalances swing so far to one side and every patch they continue to do the same crap.
Da only good Amarr is a ded Amarr, an de ony fing betta than a ded one, is a dyin one who tells ya were 'is mates is!
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