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261. Comparing the flaylock and the mass driver (Total Damage Output) - in General Discussions [original thread]
Cruor Abominare wrote: Fiddlestaxp wrote: Does anyone think that my 1 second estimate of the time it takes to unload a flaylock clip is too low? That is the lynchpin of my argument. CCP, how about we actually include basic information requir...
- by Fiddlestaxp - at 2013.06.17 05:31:00
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262. Comparing the flaylock and the mass driver (Total Damage Output) - in General Discussions [original thread]
Does anyone think that my 1 second estimate of the time it takes to unload a flaylock clip is too low? That is the lynchpin of my argument. CCP, how about we actually include basic information required to make logical choices next time...
- by Fiddlestaxp - at 2013.06.17 05:16:00
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263. Comparing the flaylock and the mass driver (Total Damage Output) - in General Discussions [original thread]
I may wish to compare them further.
- by Fiddlestaxp - at 2013.06.17 04:46:00
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264. Comparing the flaylock and the mass driver (Total Damage Output) - in General Discussions [original thread]
Let us compare Total Splash Damage Given to a Single Target of the MD and Flaylock. I will compare the damage done at a few key times. Those points being the ones at which the MD and flaylock fire all the shots in their clips and when they complet...
- by Fiddlestaxp - at 2013.06.17 04:45:00
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265. Why is the flaylock better than the MD? - in General Discussions [original thread]
Neither is better all the time. I don't have the information required to compare DPS objectively. I don't know the rate of fire on the core flaylock. I suspect that two guns switch off overall damage output more than once over the course of a 10 s...
- by Fiddlestaxp - at 2013.06.14 22:25:00
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266. Watch STB get stomped out of PC LIVE on Twitch. (NOW)!!!! - in General Discussions [original thread]
Great match everyone! Even statius! Im a little bit mad that you decided to kill us both with a core locus, But I was all up in your business, so I kinda understand. I was pretty ineffective at killing you crazy cats, but did manage to play my rol...
- by Fiddlestaxp - at 2013.06.13 05:51:00
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267. CEO splits and steals ISK...... any recourse? - in General Discussions [original thread]
Patt MaCrotch wrote: I was director of a small Corp and was recruiting people and making steady deposits (as were all the other people in the Corp) to help get us to 80 million ISK. Today I log on and the CEO sends me an email; to paraphrase "t...
- by Fiddlestaxp - at 2013.06.12 01:54:00
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268. CCP Continues To Push Pay-To-Win - in General Discussions [original thread]
Iskandar Zul Karnain wrote: If the thukker had better blast radius no one would complain (though I'd rather see a decrease to the fused). I would! It isn't the thukker that needs to be buffed to make the items line up...
- by Fiddlestaxp - at 2013.06.09 00:43:00
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269. CCP Continues To Push Pay-To-Win - in General Discussions [original thread]
CCP Continues to Push Push-To-Talk.
- by Fiddlestaxp - at 2013.06.09 00:37:00
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270. Without a tac the game is like. slow. - in General Discussions [original thread]
xSir Campsalotx wrote: What do y'all think of making modules percentage based so for example 268 caldari assualt base shield (passives maxed) gets 33 or so Hp per shield extender (15%) making assaults better at combat than logis. Perhaps (25%) ...
- by Fiddlestaxp - at 2013.06.06 19:13:00
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271. Without a tac the game is like. slow. - in General Discussions [original thread]
ALMIGHTY STATIUS wrote: Fiddlestaxp wrote: Armor needs a slight buff (which it is getting through a larger selection of modules) Caldari Logis need a slight nerf (change bonus from 5% per level to 2%) LR and MD both need buffs. Im not sure i...
- by Fiddlestaxp - at 2013.06.06 18:48:00
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272. Without a tac the game is like. slow. - in General Discussions [original thread]
Armor needs a slight buff (which it is getting through a larger selection of modules) Caldari Logis need a slight nerf (change bonus from 5% per level to 2%) LR and MD both need buffs. Im not sure if SR does too, but buffing ALL weapons doesn't se...
- by Fiddlestaxp - at 2013.06.06 18:41:00
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273. CCP Fixes Mass Drivers, Refuses to Release Fix - in General Discussions [original thread]
Why can't we get a temporary increase to damage or splash radius to compensate for the broken mechanics? And then you switch the stats back when you fix it... If you can't have the correct fix, why not *A* fix? Is duct tape popular in Iceland?
- by Fiddlestaxp - at 2013.06.05 17:52:00
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274. TAC has been fixed now sort Flaylock Pistol - in General Discussions [original thread]
It is too cheap to fit. The PG requirements should be at least 4 or 5... I don't care how balanced it is in relation to the mass driver or whatever. A 1 or 2 PG requirement for it is not balanced. It is too easy to fit. There is no draw back... Al...
- by Fiddlestaxp - at 2013.06.05 17:45:00
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275. Thukker != Fused Locust - in General Discussions [original thread]
Iron Wolf Saber wrote: I haven't seen any contact grenades either since they been made available for Aurum. M2s the most lethal grenade to me still. You drive around in an LAV. Of course you haven't seen many contact gernades. Fused Locus ar...
- by Fiddlestaxp - at 2013.06.05 08:48:00
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276. Thukker != Fused Locust - in General Discussions [original thread]
Iron Wolf Saber wrote: Its a numeration of things, but basically what the server is seeing and what you are seeing involving the mass driver is two different stories. So can we get a temp buff to compensate for this? It wouldn't be that hard...
- by Fiddlestaxp - at 2013.06.05 06:52:00
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277. Thukker != Fused Locust - in General Discussions [original thread]
Iron Wolf Saber wrote: Fiddlestaxp wrote: Fused Locus: 400 damage 6.0 radius (what?) 2 Max Thukker: 600 damage 2.5 radius. 3 Max Max ammo doesn't count if you have nanos. And all the while I have seen maybe three people using a MD in PC. ...
- by Fiddlestaxp - at 2013.06.05 06:44:00
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278. Thukker != Fused Locust - in General Discussions [original thread]
Fused Locus: 400 damage 6.0 radius (what?) 2 Max Thukker: 600 damage 2.5 radius. 3 Max Max ammo doesn't count if you have nanos. And all the while I have seen maybe three people using a MD in PC. CCP: Nerfs MD because it is too effective in CCP...
- by Fiddlestaxp - at 2013.06.05 06:24:00
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279. One fix to the scrambler rifle that is highly needed - in General Discussions [original thread]
How to fix the scrambler rifle and laser rife: Nerf the TAC AR. It is too strong at both extreme and intermediate ranges. And THEN see what they need to be competative. Small incremental changes. That is how you balance games.
- by Fiddlestaxp - at 2013.06.01 15:42:00
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280. So CCP decided to reward the speculators... - in General Discussions [original thread]
Synthetic Perception wrote: Fiddlestaxp wrote: Synthetic Perception wrote: Plus they already said they are going to do individual account reviews. A proper fix would have been systematic. By doing case by case reviews you open the doo...
- by Fiddlestaxp - at 2013.06.01 09:42:00
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