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21. Why is this such a poor game? - in General Discussions [original thread]
DUST wasn't able to run on CCP's Carbon platform, and instead had to be developed on Unreal instead due to PS3 limitations, and by then, they were (I am going to take a shot) already obligated by an exclusivity contract with Sony. This meant a sev...
- by Ferren Devarri - at 2013.06.22 09:56:00
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22. We dont need a second or third turret on our vehicles. - in General Discussions [original thread]
multi-turret platforms were meant to be crewed by a team, not a single person. Pulling out a tank for a battle has its sacrifices and its benefits. One of those tradeoffs is boots off the ground in order to optimize the vehicles firepower. That s...
- by Ferren Devarri - at 2013.06.22 09:30:00
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23. So CCP why am I fighting players from the 4 corners of the earth? - in General Discussions [original thread]
because your setting is a preference, not a lock-in. Playing outside of your timezones prime-time means joining non-NA servers that have populations able to support matches.
- by Ferren Devarri - at 2013.06.22 09:19:00
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24. The Dropship situation. - in General Discussions [original thread]
The big problem overall is map design and DS cost 1. The map sizes are too small. The key advantage to a dropship is to go from point A to point B quickly while being unimpeded by terrain, but map sizes are so small that the gains are minimal com...
- by Ferren Devarri - at 2013.06.22 08:32:00
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25. Come up with a DUST Tagline - in General Discussions [original thread]
"Buy Aurum Today!"
- by Ferren Devarri - at 2013.06.22 06:35:00
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26. dumb people - in General Discussions [original thread]
Do what I did. Bum around, join random groups until you land a good one. Then figure out who's in charge and join their corp. :) More important than joining a corp is finding people you work well with.
- by Ferren Devarri - at 2013.06.22 06:26:00
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27. Dust devs are making it hard..... - in General Discussions [original thread]
Ncredible Beast wrote: Dust isn't a AAA title /thread I'd give it a fair B. I don't think Freemiums can go much higher, considering they're pretty much all based on grind and cash-shop baiting.
- by Ferren Devarri - at 2013.06.22 06:02:00
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28. Improving New Player Survivability - in Feedback/Requests [original thread]
I'll usuaully give MYSELF a few deaths before I whip out a militia sniper or assault fit and just try to be a pain in the ass if the slummers are winning hard. It goes both ways. Being on the same side as some pubstompers may give an easy win, bu...
- by Ferren Devarri - at 2013.06.22 05:24:00
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29. Improving New Player Survivability - in Feedback/Requests [original thread]
Newberries should be sticking to militia gear fits anyway and not jumping straight off into basic, or worse, paying for militia or AUR stuff. The performance difference overall is not significant enough to worry about. The fact that they can pre...
- by Ferren Devarri - at 2013.06.22 05:13:00
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30. A curious question about "Range Amplification" and the Gallente scout - in General Discussions [original thread]
Dampening (or natural dampening from Scout specialization) theoretically makes you invisible to everything because you are too 'small' for any kind of passive radar to pick you up. The other possibility is that the passive radar works like EVE ta...
- by Ferren Devarri - at 2013.06.22 05:02:00
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31. A curious question about "Range Amplification" and the Gallente scout - in General Discussions [original thread]
Dropsuit radar is *supposed* to be a 360 degree radius. The problem is that default dropsuit range is 10m. Which means you can't detect someone on the other side of a capturable. Default scan resolution is also 45nm.. which I believe means that y...
- by Ferren Devarri - at 2013.06.22 04:53:00
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32. Flaylocks.... - in General Discussions [original thread]
Dust Project 514 wrote: You must be kidding. Do you want turrets/tanks to be the ultimate to use killing machines? Would be unfair if we all had to deal with super strong infinite ammo shooters. If you want easy killing turrets then request CC...
- by Ferren Devarri - at 2013.06.22 04:42:00
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33. Gallente vs Minmatar Scout Dropsuits - in Rookie Training Grounds [original thread]
Minmatar Scout: AR or Shotgun, Nova Knife, Melee damage and shield mods, and an active scanner to search for targets. Gallente Scout: Sniper Rifle or AR, Submachine gun, 1-2 shield mods, range amps, and, yep, an active scanner Active scanners do...
- by Ferren Devarri - at 2013.06.22 04:05:00
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34. Improving New Player Survivability - in Feedback/Requests [original thread]
Best things to do to deal with pubstompers: 1. Check the leaderboards and look for groups of 4+ all from the same corp 2. Look for Uplink spam 3. Go after a different objective. Pubstompers are typically small, hard to crack groups that normally...
- by Ferren Devarri - at 2013.06.22 03:39:00
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35. Some Sniper Love in an Otherwise Hostile World - in General Discussions [original thread]
Love is opening the skull of a LAV driver with a single shot at 250m. Snipers can be very useful on the more open maps, highlighting and tracking enemy movements between bases. Granted, you only need 1-2 for this, not the 4+ you sometimes get, p...
- by Ferren Devarri - at 2013.06.22 03:09:00
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36. Why people want vehicle nerfs... - in General Discussions [original thread]
I really should try a gunship at some point, they sound fun, IF I had people to man the guns. And probably only if I had the MCRU onboard to make it functionally useful. Unfortunately, the dang things are a bad gamble in most pickup games.
- by Ferren Devarri - at 2013.06.21 18:18:00
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37. I think assault rifles have too much ammo - in General Discussions [original thread]
AR's are fine. They have plenty of ammo that you don't *have* to tote around nanohives like snipers or AV, but you may want to be a little concious about spray'n'pray or you'll have to start worrying if you go too long without dying. That's it. T...
- by Ferren Devarri - at 2013.06.21 18:15:00
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38. Worst ways to lose a proto suit - in General Discussions [original thread]
Forgetting to activate your landing damper coming out of the MCC.
- by Ferren Devarri - at 2013.06.21 18:12:00
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39. shield for turret gunners? - in General Discussions [original thread]
I do find it reasonably annoying that if the driver stops long enough for to allow the gunner to actually shoot where I'm aiming (because of location-lag) then one grenade is usually enough to kill the gunner and the driver can wander off. I do f...
- by Ferren Devarri - at 2013.06.21 15:46:00
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40. Why people troll dust so much - in General Discussions [original thread]
Surt gods end wrote: A lot of people from what I notice seem to have this weird conclusion that if you make a decent MMO you can make a decent FPS. having a strong engine means nothing. How many FPS games has had great engines and sucked. "But...
- by Ferren Devarri - at 2013.06.21 15:36:00
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