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41. What..... The..... ****... - in General Discussions [original thread]
PonyClause Rex wrote: At least they are communicating With communication like this, who needs a business? That said, it's probably better they don't touch their own equipment if there's the risk of catastrophic 'oops I wiped the only copy ...
- by Ferren Devarri - at 2013.06.21 14:55:00
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42. THE OLDEST DUST PLAYER? - in General Discussions [original thread]
GOTDUST wrote: Im curious to know if there are any 70 year olds busting caps in dust? Working on it.. gimme another fourty years or so...ffity for good measure. By then, they'll have finished the game.
- by Ferren Devarri - at 2013.06.21 14:54:00
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43. Why people troll dust so much - in General Discussions [original thread]
Reefersmokintaz wrote: I know where everyone is coming from here and yes, I am appalled at CCP for their content releasing/bug fixes. Maybe it is the limitations of the PS3 for their current dreams and goals. CCP Shanghai has not been doing a t...
- by Ferren Devarri - at 2013.06.21 14:44:00
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44. Are HAV's overpowered? - in Feedback/Requests [original thread]
You better put on your gambling face before whipping out a prototank in an instant match. Only CCP would price a full loadout higher than winning payouts. If you win, you get some money. If you lose, your ass winds up in the strip club.
- by Ferren Devarri - at 2013.06.21 14:39:00
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45. Why people troll dust so much - in General Discussions [original thread]
Game development on this started not long after they announced the "Walking in Stations" or "Ambulation' projects for EVE online when they started developing a full-body 3d rendering system, since they dual-jacked it for Dust and WiS before they a...
- by Ferren Devarri - at 2013.06.21 11:59:00
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46. Why people troll dust so much - in General Discussions [original thread]
Duran Lex wrote: They also promised that these developments would happen over a 10 year plan. It's only the 2nd year. Developing as intended. They better wait quick. They haven't gotten it working for the PS3 yet and the PS4 is almost o...
- by Ferren Devarri - at 2013.06.21 11:53:00
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47. Why does the adv Gallente scout have two high slots? - in General Discussions [original thread]
The only problem is that while a Minmatar scout has every reason to dive in with a rack of defense and melee mods to go knife-trolling, a gallente scout has no business in a combat situation. In fact, when compared to the 170% relative hp to the ...
- by Ferren Devarri - at 2013.06.21 11:34:00
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48. Why cant we train two characters at a time if eve players can? - in General Discussions [original thread]
This was a bit of a stupid maneuver on CCP's part. They're just adding a nuisance hurdle. You can just get free emails (gmail), free PSN accounts (using those emails), and then more characters training passively at the same time. Really, I'd lik...
- by Ferren Devarri - at 2013.06.21 09:49:00
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49. I miss Dust 514 - in General Discussions [original thread]
Draco Dustflier wrote: Dust is like the cigarette of video games. Leaves a terrible taste in your mouth, drains your wallet dry, and quitting is damn near impossible. Quitting is easy. It's not like you have to snipe CCP employees in the p...
- by Ferren Devarri - at 2013.06.21 09:42:00
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50. Why does the adv Gallente scout have two high slots? - in General Discussions [original thread]
The proto suit has 1 high and 4 low, which is good for a scan scout (four range amps, one resolution mod), or a cap runner (Kinetics the 2/2 split is a bit strange. Putting on two shield extenders is like going for the double-ply toilet paper ove...
- by Ferren Devarri - at 2013.06.21 09:25:00
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51. Why people troll dust so much - in General Discussions [original thread]
It's a Freemium. A halfassed game by design to feed off the 'give it a chance' crowd. The minute someone says "free to play", it usually means a small, subpar game with a scam shop. That's why it gets trolled so hard. You have a fully developed ...
- by Ferren Devarri - at 2013.06.21 09:08:00
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52. Cloak Mechanic for the Scout Dropsuit - in General Discussions [original thread]
Maybe, but first it would be nice if Scouts (and light suits) got their passive scan range and movement speed buffed a bit so that they perform as advertised. Cloaks aren't hard to balance, and could be installed as a new Light frame specializati...
- by Ferren Devarri - at 2013.06.21 09:03:00
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53. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Wreckage maps. Crashed starships (to scale) forming terrain rather than industrial walling. Is it just me, or is some of the terrain designs in the current maps a little.. mentally deficient? Who the hell puts a pillbox at the bottom of a hill, f...
- by Ferren Devarri - at 2013.06.21 08:40:00
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54. Skill System - in General Discussions [original thread]
Dust Project 514 wrote: Grinding games, are the worst kind. There is no fun in repeating the exact same thing over and over and over and over and over until you are about to get just ONE thing. I don't play for the grinding though. Freemi...
- by Ferren Devarri - at 2013.06.21 08:15:00
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55. IGN Review just got posted - in General Discussions [original thread]
Console FPS players lack an attention span module. The moment another shooter comes out, they'll drop what they're doing and go run off to the new shiney thing. That would be.. what? Destiny? The next CoD/BF sequel that was just like the origina...
- by Ferren Devarri - at 2013.06.21 07:54:00
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56. Are HAV's overpowered? - in Feedback/Requests [original thread]
One basic HAV is worth more than the payout I see on any skirmish match. That's not even accounting for any other times I may wind up getting smeared by slumming corps. If I call one in, I sure as hell want it to be tough enough to be worth an en...
- by Ferren Devarri - at 2013.06.21 07:32:00
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57. [Feedback & Request] Dropsuit bonuses for snipers. - in Feedback/Requests [original thread]
I've mentioned it elsewhere: No suit has a specific damage bonus other than the minmatar Scout for Nova knives/melee. Thus, the primary determiner for Sniper damage is high slots for Light damage mods. So the best snipers are Caldari Logistics a...
- by Ferren Devarri - at 2013.06.21 07:28:00
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58. Mass Drivers: Horrifically underpowered? - in Feedback/Requests [original thread]
Having been on the recieving end, the Mass Driver is a good squad support/suppression weapon. It causes quite a lot of chaos, and can kill injured units that have underestimated the blast radius or reach. It's maybe not ideal for people who overc...
- by Ferren Devarri - at 2013.06.21 07:22:00
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59. Gallente vs Minmatar Scout Dropsuits - in Rookie Training Grounds [original thread]
Minmatar Scouts are better assassins. They have more high-slots for shields (and higher shield hp), base speed, and the damage bonus to Nova Knives. If you're the jerk that runs around trolling with knife kills, it's your suit. Gallente Scouts ar...
- by Ferren Devarri - at 2013.06.21 06:51:00
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60. We need prototype helmets to beat sniper rifles. - in General Discussions [original thread]
TERMINALANCE wrote: Someone with a sniper rifle can shoot me in the head killing me instantly. Its complete BS. We need prototype helmets that can beat Sniper rifle rounds. That's how you sound tankers HTFU. NEWSFLASH! ===> Headshots hu...
- by Ferren Devarri - at 2013.06.21 06:36:00
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