Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Eurydice Itzhak
State Patriots Templis De Novo
262
|
Posted - 2013.12.18 20:01:00 -
[31] - Quote
Pokey Dravon wrote:Eurydice Itzhak wrote:Alena Ventrallis wrote:In Eve the Caldari have shields in the mid slots (Dust's version of high slots; same symbol and everything) and damage mods in the lows. The point of Caldari is to get in, deal damage, get out. The hit-and-run type of gameplay. Armor is about getting there and staying there, using high ehp numbers to simply outlast the enemy. They also use many types of EWAR to help them gain the upper hand.
Dust's damage mods, both infantry and vehicle, should be low slots. Shields cant hit and run if their armor tanking opponents have both tank and gank. Then once EWAR for vehicles starts coming out, start putting those in the high slots.
This is what I like to see. I get on some wikis from time to time but its so overbearing. So it makes little sense for gallente to have faster vehicles (via nitrous) and harder hitting vehicles (via dmods) from an EvE perspective. Except in EVE speed modules are medium slot (Dust High Slot) modules so they're more regularly used by Gallente who use Low slots.
So gallente have faster ships with more HP in EvE? How do caldari ships combat this? |
Spkr4theDead
Red Star. EoN.
1519
|
Posted - 2013.12.18 20:02:00 -
[32] - Quote
Pokey Dravon wrote:......really?
CPU and PG Upgrade modules are both low slots, so while shield vehicles lack in utility, they are capable of fitting A LOT more on their vehicle by making use of these upgrades. Not only is it easier to equip small turrets on shield vehicles because of this advantage, but your overall defenses as well as large turrets can be pushed to higher tiers more easily.
How is that not useful? You don't even need a PG and CPU upgrade to fit the best of everything if you're not using small turrets. Anyway, my SP is going to improve my large turrets. I have nothing spare for randoms.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Eurydice Itzhak
State Patriots Templis De Novo
262
|
Posted - 2013.12.18 20:02:00 -
[33] - Quote
Yoma Carrim wrote:Eurydice Itzhak wrote:Yoma Carrim wrote:Pokey Dravon wrote:I don't have maxed out turrets, I took all of those to Proto with some support skills, but all to level V.
All defensive skills are to V, HAV is to I because anything above that is wasteful right now. So no, it's not 40 million to get to where I am.
CPU/PG are not necessary to fit the same weapons on a Shield HAV than an Armor HAV use, it does however give them *better* offensive options without sacrificing defenses. Armor has to sacrifice defenses to increase offensive capabilities.
I'm arguing that you're wrong in that CPU/PG upgrades have zero utility, because there are some really fun fits that I can do with a Caldari HAV BECAUSE of those modules, which are simply not possible on an armor HAV due to resource limitations. You simply CANNOT fit a full gambit of armor defenses AND a damage mod, there is simply not enough CPU. If you don't believe me go to do the math yourself. Even with 25% reduction to large turret CPU and 25% reduction to Damage mod CPU usage? ....*runs to grab calculator* Like I said earlier I have 15m SP in caldari and I'm not capped out yet. Theres no way this guy had capped out caldari and gallente lol. Craaaaaaaaaaaaaaaa*********** he's right with just 475cpu a set of complex armor hardiners 133+133=266 + a heavy complex armor reper 143=409 he can't even fit a large proto turret. the ion cannon has the least cpu drain and even with the 25% cpu reduction that's still 94.5 cpu making it= 503.5 cpu he's already in the negative CPU by 28.5 points He'd have to drop it to an enhanced armor reper and a Neutron blaster just to break even. there is no way he has the fitting room for a 88.5 basic damage mod
Almost no tank fits have room for full complex/proto setups.
We knew this since they first posted the numbers you would have to choose some enhanced and even some basic.
|
Eurydice Itzhak
State Patriots Templis De Novo
262
|
Posted - 2013.12.18 20:03:00 -
[34] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:......really?
CPU and PG Upgrade modules are both low slots, so while shield vehicles lack in utility, they are capable of fitting A LOT more on their vehicle by making use of these upgrades. Not only is it easier to equip small turrets on shield vehicles because of this advantage, but your overall defenses as well as large turrets can be pushed to higher tiers more easily.
How is that not useful? You don't even need a PG and CPU upgrade to fit the best of everything if you're not using small turrets. Anyway, my SP is going to improve my large turrets. I have nothing spare for randoms.
Speaker, you gallente or caldari this go around?
haven't run into you since the patch.
You pubbing or FW, if so for who?
I like our fights (even if you don't know my name yet) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1240
|
Posted - 2013.12.18 20:05:00 -
[35] - Quote
Eurydice Itzhak wrote:Pokey Dravon wrote:Now look who is cherry picking Scanners, Nitrous, mCRUs, Aerial boosters. utility modules. not just Dmods. (which is the only thing apparently that gallente tanks shouldn't have) LAVs, Dropships. not just Tanks. Please look at the whole picture and then come back.
Scanners - Gallente often have better EWAR in EVE and most of these modules go into Mid slot (Dust High Slot)
Nitrous/Afterburner - Gallente are always going to be faster than Caldari, and again in EVE these modules go in Mid Slot (Dust High Slot)
mCRU - I guess a Clone Vat Bay would be the best example from EVE, which I believe goes in a Low slot? Im not sure on that, but would have no issue with that being a low slot in Dust.
Damage Mods - Generally EVE Low slots, its an odd choice that CCP chose to make them High in Dust but they seem to be sticking to it. However, considering how insane the burst DPS on Missiles are (and they should be), it seems the damage mods are a big of a counter to allow armor tanks some burst damage, but not all the time.
EDIT: I'd also like to note that there are modules in EVE which effectively increase the "torque" of a ship, which are low slots just like Dust.
ADS Reports - Defining Racial Themes
|
Yoma Carrim
Situation Normal all fraked up
143
|
Posted - 2013.12.18 20:06:00 -
[36] - Quote
Railguns, damage mods in low slots, and massive resists.
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
|
Eurydice Itzhak
State Patriots Templis De Novo
262
|
Posted - 2013.12.18 20:06:00 -
[37] - Quote
Pokey Dravon wrote:Eurydice Itzhak wrote:Pokey Dravon wrote:Now look who is cherry picking Scanners, Nitrous, mCRUs, Aerial boosters. utility modules. not just Dmods. (which is the only thing apparently that gallente tanks shouldn't have) LAVs, Dropships. not just Tanks. Please look at the whole picture and then come back. Scanners - Gallente often have better EWAR in EVE and most of these modules go into Mid slot (Dust High Slot) Nitrous/Afterburner - Gallente are always going to be faster than Caldari, and again in EVE these modules go in Mid Slot (Dust High Slot) mCRU - I guess a Clone Vat Bay would be the best example from EVE, which I believe goes in a Low slot? Im not sure on that, but would have no issue with that being a low slot in Dust. Damage Mods - Generally EVE Low slots, its an odd choice that CCP chose to make them High in Dust but they seem to be sticking to it. However, considering how insane the burst DPS on Missiles are (and they should be), it seems the damage mods are a big of a counter to allow armor tanks some burst damage, but not all the time.
This makes no sense to me. Caldari are the hit and run race. Except we're slower. With no Dmods.
Gotcha. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1240
|
Posted - 2013.12.18 20:18:00 -
[38] - Quote
Eurydice Itzhak wrote:Pokey Dravon wrote:Eurydice Itzhak wrote:Pokey Dravon wrote:Now look who is cherry picking Scanners, Nitrous, mCRUs, Aerial boosters. utility modules. not just Dmods. (which is the only thing apparently that gallente tanks shouldn't have) LAVs, Dropships. not just Tanks. Please look at the whole picture and then come back. Scanners - Gallente often have better EWAR in EVE and most of these modules go into Mid slot (Dust High Slot) Nitrous/Afterburner - Gallente are always going to be faster than Caldari, and again in EVE these modules go in Mid Slot (Dust High Slot) mCRU - I guess a Clone Vat Bay would be the best example from EVE, which I believe goes in a Low slot? Im not sure on that, but would have no issue with that being a low slot in Dust. Damage Mods - Generally EVE Low slots, its an odd choice that CCP chose to make them High in Dust but they seem to be sticking to it. However, considering how insane the burst DPS on Missiles are (and they should be), it seems the damage mods are a big of a counter to allow armor tanks some burst damage, but not all the time. This makes no sense to me. Caldari are the hit and run race. Except we're slower. With no Dmods. Gotcha.
I'm just quoting the source, and considering EVE has been around and kicking for over 10 years now, obviously things are working fine.
Hit and Run? Have your run the numbers on large missiles?
Also, I suspect we'll see damage modules which are passive and increase damage output by a smaller %, and be low slot items. This is namely because shields ships get passive damage modules in the low slots, and active 'effective' damage modules in the mids.
ADS Reports - Defining Racial Themes
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |